Suggestions and Requests

With Russian General Winter UP gone, the effect is being missed, so perhaps we can have a global effect for any civ's unit to suffer damage outside of culture borders in the regions of Tundra, Arctic and Taiga. Scouts are not immune, but Explorers are. And civilian units, including Settlers and Spies must have Explorer escorts not to freeze to death instantly.
 
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Bringing back the effect would probably be overkill now that Russia is so huge. You already barely heal in enemy territory and having to move your troops around make any close deadline more difficult.
 
Don't Republic and Free Enterprise both have a stability bonus with Individualism?
Individualism is pretty much the Dutch thing, Free enterprise represents the mentality too in the form of the Bourse, but Mercantilism was the big key for the VOC, they were monopolists. Also, the guilds here remained in power till 1795, which also is clear regulated trade, liberal ideas out of France, was needed to abandon that. Our 1700s was a very lacklustre century compared to the one before, we call the golden age (till 1672, the disaster year when our grand pensionary Johan de Witt (john the White) and his brother, got hung, dissected and some even ate parts of the guy'). Imagine nowadays that happening with a failing president or leader... There is even a painting of it.

Not sure if the Republic still has a -5 stability in the industrial era, as 1.17 and pre versions had?
 
Can we please bring back the ability of multiple cities to work on the project? I mean, quadruple the cost, if you will, but the sight of the entire country contributing to the space or nuclear race is just too epic and realistic to be disabled!
 
Would it be possible to replace UHV conditions like "do x in city y" by "do x in a city in area y"? This would allow for a little more freedom, for example placing two cities in the Dutch core.

This would also allow to rethink cities being auto-razed on the spawn of a new civ. For example for the late-game european or post-colonial civs it makes little sense to raze a city that was placed by the previous owner. Maybe allow the player to choose whether to do so?

Unrelated: Is it possible to move spawning food resources if their tile is occupied by a city? The rationale for this being that they were often introduced to feed the cities, adding a litte freedom and continuity in the history of a game.
 
The hostile "Zulu Pikemen" spawning in south Africa ought to have the mobility and morale promotions, so they can move and raid like the original game's Zulu Impi or the Bantu raiders spawning in Congo.
 
The Case for Brussels

The big map allows one to fit the Brussels between the Amsterdam and Paris, and this is my request to include it in 1700 scenario. Obviously, the presented image is jumping the gun a little, because Austrian Netherlands only formed by 1714, after the War of Spanish Succession, but for the reasons outlined below its better to set up the map with Austria owning them instead of Spain.

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Belgian soil was the battlefield of Europe and Brussels is the de facto capital of European Union. With the big map we can finally represent this historical reality. Currently NW corner of Europe offers all or nothing situation in terms of military conquest and military activity. You are either wiping away the Dutch by capturing a single city of Amsterdam, or you capture Paris. Spanish/Austrian Netherlands - Belgium will create a nice change in this simple dynamic. More possibilities for different-looking borders in the late game. Brussels tile does not belong to any core, it is historical for French, Dutch, before 1700 it was historical to HRE. It's a nice point for England to meddle on the continent, English Brussels would not look too crazy considering Belgium was their creation. Brussels can be a reason for many historical late wars in Europe. Germans will not be able to go straight for Paris. 1700 AD Europe looks more wholesome and sexy with Brussels.

Finally some people do not play just for UHVs, they want to experience the late game in Europe and that means paying homage to European Union. In the current political reality EU is an unprecedented alternative to superpowers like China, Russia, and America. Vanila Civ4 offers a very little known, but fully functional Permanent Alliance mechanics, which is now disconnected from DoC. If we activate it -- it can truly alter and diversify the experience in the late game. Instead of defensive pact partner or a vassal Germany and France can form a permanent alliance -- completely fresh mechanics, allowing human player to use AI resources without governing the AI partner or being it's master. Brussels can be a key for forming such am alliance -- either with inclusion Permanent Unions, or without. We even have two Wonders that belong to Brussels and one of them (Berlaymont), together with Multilateralism is the only thing representing the spirit of EU currently, but we could do so much better!

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I had a not-so-serious post about a Belgian civ, your suggestion is certainly more credible. But I feel like on the big map there remains a problem, which is that Brussels takes tiles from Amsterdam, already a fairly crowded core.

IMHO the middle ground would be making the Brussels tile Dutch core and have a Village/Town there in 1700 AD.

I've also been wondering "what would the DoC map look like in 2000 AD" and it seems to me that Amsterdam should just have Brussels' wonders (though funnily enough, even with Berlaymont there aren't enough Defensive pacts available for a proper European Union).
 
While not a fan of permanent alliances, I love the idea of adding continental and ideological congresses in addition to the world congress, would especially help address that one issue with congress votes for mandatory civics. Makes a lot more sense for the WTO to require Free Enterprise among its members or the Warsaw pact to require Central Planning than for the EU to require Public Welfare.
 
Given the Low Countries area is empty for most of the game, a strong case could be made for a Flanders type country to exist - or at least a independent state. Flanders as cloth capital of Europe (higher end than Italy in the Middle Ages) should not be discounted. I'm just worried that a Brussels or Ghent (for 600AD start) city-state would kill Amsterdam as a viable city, unless more resources were made available.
 
Given the Low Countries area is empty for most of the game, a strong case could be made for a Flanders type country to exist - or at least a independent state. Flanders as cloth capital of Europe (higher end than Italy in the Middle Ages) should not be discounted. I'm just worried that a Brussels or Ghent (for 600AD start) city-state would kill Amsterdam as a viable city, unless more resources were made available.
I did some test games with Brussels present and Dutch are doing just fine. They even beat my British to Trafalgar Square in 1700 scenario -- and that was on Heir!
 
I have a small quality of life request, but not sure if it is easy to implement... Basically BUG has an option to greatly enhance City Info screen (F1). You can see very detailed info about your Empire and I enjoy using it. However BUG is not aware about stability and very vital info allowing to see at glance which city contributes to instability (angry fists and golden balance icons). Is it possible to teach BUG a little about stability so it can display the relevant city info in the enhanced version of F1 screen?
 
I don't know what you mean. F1 is the domestic advisor. What does BUG have to do with it? The table particularly already includes stability information.
 
I don't know what you mean. F1 is the domestic advisor. What does BUG have to do with it? The table particularly already includes stability information.
I know, but BUG gives you enhanced F1 screen (actually 3 additional city info screens). They provide so much more info, except for the stability.
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