lurker's comment: I'm using lurker tags because I don't plan on playing in SGOTM 13, but I just thought I'd throw this out here. 5CC/OCC games largely defeat the purpose of the whole SG thing. Anyone here can finish a game like that in a day or so, so playing 10 and handing the save off is kind of silly. Also, with a OCC, there is very little desicion making to be made. MMing is usually obvious, and production choices are pretty easy as well. Doesn't take 7 civ masters to beat. OCCC is a different ball of fish though, that can be a legitimate SG. I have liked Gyathaars weird games though. If the next was a heavily varianted deity game or sid game, everyone would follow the same strategy, and the best MMers would win. On regular games, proper strategy has been too well established. But hydrophobia, the barbarian nation, the fast diplo no settler things have certain correct strategies that aren't obvious imediatly, and it's not just an MM competition. So if someone could think of another idea like those that really change the whole approach to the game, that would be great. Maybe even a mod, like RaR.