Cambodian Civilization for VP

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        <Row Tag="TXT_KEY_BUILDING_KHMER_PRASAT_HELP">
            <Text>1 Specialist in this City no longer produces [ICON_HAPPINESS_3] Unhappiness from Urbanization, increasing by 1 Specialist for each [COLOR_POSITIVE_TEXT]Public Works Project[ENDCOLOR] completed in the City.[NEWLINE][NEWLINE]-1 [ICON_HAPPINESS_3] Unhappiness from [ICON_PEACE] Religious Unrest. Generates +50% Religious Pressure. Contains 1 slot for a Great Work of Music.[NEWLINE]Nearby [ICON_RES_INCENSE] Incense: +1 [ICON_CULTURE] Culture, +1 [ICON_GOLD] Gold.[NEWLINE] Nearby [ICON_RES_WINE] Wine: +1 [ICON_CULTURE] Culture, +1 [ICON_GOLD] Gold.[NEWLINE]Nearby [ICON_RES_AMBER] Amber: +1 [ICON_CULTURE] Culture, +1 [ICON_GOLD] Gold.</Text>
I see no mention of engineers. The strategy text is outdated though
re: the removal of the GPPs, the UA simply wasn't working as intended, and +2:c5greatperson:GEng points flat just isn't a very interesting boost. I would have preferred to keep it as a flat, pre-modifiers boost, which would differentiate Khmers from Venice and Babylon, but alas, it was not to be.
 
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New version uploaded.
:c5food:food and :c5faith:faith on construction of wonders now scales with production cost of wonders, rather than Era.
The early wonder yields were too good, and then didn't keep up in mid-late game. This should help resolve that issue
 
So, brief impressions of playing up to ~Tercios:

Chivopol? Amazing. Love it, love it, love it. HOWEVER, they do seem to cost supply, despite the Rice Farmer promotion. Prasat is good, good synergy with the rest of the kit. Prang is very interesting, a nice twist on a UI. Dhomrey, my elimination, is the most boring part, as it doesn't really play into the rest of the uniques at all. Not that it is weak, it's a good unit, came in handy with barbarian horde events.

And while I love the idea of the UA, the instant yields are rather underwhelming. I get (a lot!) more faith from Great People thanks to religious beliefs; the food is nice, but isn't any more than a turn's worth once the Tradition capital is cooking.
 
I removed the no supply thing, must have forgotten to take it out of text.

Re: the dhomrey, it feeds into that small expansionist niche that Khmer has with those bonus yields on PWs. I wouldn’t want to do anything to make it a more defensive unit.

I was having trouble with Khmers founding way to easily and quickly in my games. Hence the recent nerf to the :c5food::c5faith: on wonders. The :c5food::c5faith: is now 20% of the :c5production:cost. The cost of wonders spikes in renaissance, so the boosts should become more satisfying if you’re at tercio
 
Fair enough! It's a fun civ to play, I would definitely play them again. I'll give Nubia a spin next.
 
Not sure what a good fix would be to make the UA feel both fair and impactful in all eras. I need to add the multiplier for prod cost for each wonder you already own. The other option is to make it a 5X multiplier for your current :c5faith::c5food: generation per turn, to a minimum of 25.
 
It might have been an artifact of my religion--I went all-in on GP, as I usually do when going Tradition. So, a boatload of faith every time a GP is born/expended, plus a boatload of food in the capital. I imagine the instant yields would feel more impactful in other situations.

The faith/food feels good in the early eras, but it definitely fell off in "mouthfeel" as the eras progressed.
 
Hmm. What about giving :c5food:/:c5faith: equal to 2x the city's gross :c5food: per turn, before :c5citizen: consumption? Those numbers can get pretty high, and continue to scale into the late game, while faith would plateau as soon as the medieval wonders are all built.
 
That would definitely fit my preferred playstyle of being a tall Tradition wonder hoarder.
 
Done.

Bonus :c5food:/:c5faith: yields on completion of wonders or PWs is now equal to 2x the city's current gross :c5food: food production
 
Currently doing a game with these guys; liking them so far. In the Industrial Era and they don't seem over or underpowered; I've got a lot of wonders, but Morocco is keeping pace and even stealing a few. You seem to have a knack for making good 'hybrid' civilian/military units; between the Duk and these spearmen, I wish more civs had these.

Mostly unrelated minor note: the Tromeaks don't seem to be classed as civilian units by mods like "Civilian Units Move on Purchase."
 
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They are civilian units. They are GEngineers by unit class and AI type. I would bet the mod is only flagging civilian units by their specific type, rather than casting a wider net by unit class or some other flag.
 
Isn't the VA work out of Civ 6? Is that ok to include here?
Civ 5 and Civ 6 are made by the same companies and they have included/encouraged modding for their games. I see no reason why art assets from civ 6 being brought into civ 5 should be a problem. Many of the assets used by the civ 5 community were brought forward from civ 4 after all. It is far more of a grey area to include art assets from other games, such as from the Anno series (Ubisoft) or Age of Empires (Relic/Microsoft), but I haven't heard of that causing issues for modders as long as they don't sell their work.

voice actor credits for the mod should be added, however:
  • aa0905766k: Leader scene
  • Voice Acting: Heng Sarorn
  • Music: Firaxis Entertainment, arr. Geoff Knorr
 
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This civ is so polished at this point, I wonder what @Gazebo would say about making this the 45th civ for VP?
 
I only played this civ once around its release, but I think it is a great candidate. Pretty polished, good concept and adding a civ which interacts with public works is a decent idea since they are pretty subtle and easy to forget otherwise.
I would maybe strengthen that last bit a tad since they will lack their third and fourth component in VP. Maybe replace the slightly messy spread-out faith and food boni of the UGPI with a similar one for each public work.
 
I would maybe strengthen that last bit a tad since they will lack their third and fourth component in VP.
You can play Khmer with just the base 2 components right now, but I suppose fewer people would as a proportion.
Maybe replace the slightly messy spread-out faith and food boni of the UGPI with a similar one for each public work.
The UGPI is part of the base kit; the extra components are the Prasat and the Chivopol.
If the civ were to be integrated into VP fully, I would try reverting the UA to my original design first:
"+1:c5greatperson:Great Engineer Point per turn and an instant amount of :c5food:Food and :c5faith:Faith whenever you complete a World Wonder or Public Works"

You can't stack :c5greatperson:GPPs via lua, so I was forced to use +% generation, and I added national wonders to the mix to try making it stronger. However, national wonders dry up after Medieval. I'd like to go back to the original design if it were DLL integrated.
 
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