Erik, I did not mean to offend you by posting a time limit for your turn. Imhotep asked me about it, and I decided that 3 days should be plenty of time. You will note that I gave you until Sunday morning to post the game, so you were not close to running out of time at all. But I think it is in the best interest of the game and for the players that it move rather quickly, so that each person feels more "in the game" so to speak, and can learn more from it by remembering what happened on the last turn, etc. That being said, let's go on to my critique.
OK... nothing really BAD was done here, but as I would expect, some small things could have been done better. Let's start with Moscow. I'm not going to fault you for building a settler, because expansion is always a good thing in the early game. However, I specifically argued for letting Moscow grow so that it could produce a good amount of shields and crank some troops for the other cities. Now Moscow is back to size 1, will take 10 turns to grow back to size 2, and will produce only 3 shields/turn during that span. That's a lot of shields lost, though having a settler essentially justifies it.
St. Petersburg has been managed pretty well, and a settler was definitely the thing to build next there. Irrigating its floodplains will be the #1 priority for workers next. Speaking of which...
...I argued for Kiev to build a worker first, and instead a warrior was built. A warrior is not a bad choice, but it doesn't really do anything for us because 1) we've encountered NO barbarians with our scouts yet, meaning they must be turned off (I had barbarians on random) and 2) the other AI civs are not going to attack anytime soon with so much land to settle. The only reason why I ever build warriors is for military police, which Kiev definitely does NOT need at the moment. Instead of a warrior for defense, I would have moved a vet spearmen (which a size 3 Moscow cranking 7 shields/turn can produce in 3 turns) there using the road I would have built with the worker. Not to mention the fact that by mining the bonus grassland Kiev would DOUBLE its shield production. Are we starting to see how little changes can add up to greatly improve your position?
*Micromanagement time!* That being said, Kiev should be working the forest tile nearby, NOT the hill. The hill is 1food/1shield/1commerce while the forest is 1/2/1. Just that little move changes the time to build a settler from 13 turns to 9 turns - a big difference. And that is with NO tradeoff for less food or commerce, just pure benefit. In the early game it is critical to monitor the tiles being worked like this to gain as much benefit as possible.
All that being said, this was not a terrible turn, but things could have been improved upon. I don't think anyone in this game is a *BAD* player, just that everyone is looking to improve their play through critiques like this. I hope I'm doing a good job.
Where do we go from here? I am not going to lay out EXACT orders, because then it would just be me playing the game, and that's not the point of this game. But here are some general guidelines.
1) Let Moscow grow!
It will generate much more money for us (that being said, why are we researching at a loss? we are way ahead of our neighbors in tech, so there is no need to break our backs trying to get further ahead) and give us the ability to build soldiers or city improvements rapidly. If we can, let it grow all the way up to size 12. Be careful to use the luxury slider to keep it from going into disorder though. When it reaches size 4 or 5, it should probably pop out a worker that will do nothing but improve its tiles. Which leads to...
2) Workers! We need more. A lot more. Like - more than 1.
A good rule of thumb is to have 1 worker for each city, sometimes more if there is a lot to be done. I suggest switching Kiev over to worker immediately, which can make it more productive just by mining and roading its bonus grassland.
3) For all I said against expansion, we need to do that too. St. Petersburg should be a settler factory for the forseeable future. Irrigate the flood plains, rotate tiles between flood plains and forest, and get a settler every 15-20 turns FOREVER.
4) We want both iron and horses as soon as possible. The city planned to be north east of Moscow (can't remember the dot color) should be able to pick up the horses pretty easily, or with a colony if necessary. Or we can shift the city over to get them in range, which might be a better idea. As for the iron, I say put a city right ON it to the south of St. Petersburg. That site is not actually on a river despite its appearance, but is a good site nontheless. It will be heavily corrupted under despotism though, so be warned.
I'm including a screenie of our territory for anyone reading (or lurking in) the thread. To take screenshots, hit the "print screen" key on the keyboard, then paste the image into any imaging program (I use cheezy old Microsoft Paint that came with my PC). Images save best as .jpg files for some reason.
Sulla <<< on deck
Architect
Erik Mesoy
Imhotep <<< UP NOW