I suspect most people remaining on CFC will automatically consider certain xml aspects like iBaseAttitude, iWarmongerRespect, iBasePeaceWeight, (various)AttitudeThreshold, simply because many long term players know these values off the back of their hand (mostly through playing SP for years).
I'd be surprised if any of the minutiae being discussed on discord hadn't originated on CFC nearly two decades ago.
I think the main argument against over-analysing Survivor is that so much is dependent on dumb luck. Even the peaceweight randomly varies by several points with each game, so we can't be sure of natural enemies or allies. More often than not, alternate histories seem to show a wide range of outcomes in unclear positions.
As a side-note, I'm quite sure that (for Survivor purposes) AI demand penalties are a red-herring. The AI never demands anything that could be refused from other AIs, though they will offer trades/bribes, but with tech trading turned off even this is uncommon.