A horseman coming earlier, or a horseman not needing horses (because donkeys) ?
@Funak: Ah, I see it now. I skimmed through to find it and didn't notice it because it was in a quote bubble
I like it, but as I said about the other one before it doesn't have much pizzaz. Then again, Sumer wasn't exactly extremely unique, even for an ancient Civ they seem like a less interesting Babylon to me. Not less important, just less interesting haha.
Perhaps to help encourage founding cities (as if extra pop and a free unit weren't enough), there could be some sort of boost to the capital or empire when you found a city?
Examples:
Boost in golden age points when founding cities
Gain territory in the capital when founding a city
Culture/Science boost empire wide
Starts a "We Love The King Day" in the capital
etc
Personally, I usually raze cities and found new ones anyway until about the Renaissance era, unless I'm playing Rome of course. There's just too much of a hassle to make up all the extra unhapiness for a puppeted city that has 4 buildings.
What extra unhappiness? You just annex it and build a courthouse.
The unhappiess it produces while in resistance (you do have this unhappiness when razing it too though) and while you are constructing the courthouse, which in most captured cities takes about 10-20 turns even if you fund it with gold. Plus, after all that is said and done you usually only have like 4 buildings in it, and then a otherwise useless courthouse that you have to pay gold to upkeep. I'm not saying that its always not worth doing, but in most cases theres no point in keeping an AI's 3 pop city when you could have your own in roughly the same amount of turns.
Because some people always complain that this is always the superior way to play, and I really don't want to promote that. Options are awesome, removing them is not.I'm still not sure that having a Sumer player raze cities and start their own there rather than just annexing them is even a bad thing. Why DON'T we want people doing that to get the bonus?
Other ides though -- perhaps specialists by default consume less food (25%? Is 50% too OP?), going with the growth idea. Or finishing a building would give your city a border pop (scales pretty nicely with progress tree)
If that's the case, we could try promoting the opposite. Make it so it's at least a little more viable to keep a city after capturing it, like Rome does. Although, we should probably save this for another civ thats more combat focused (I'm thinking a (Gran) Colombia civ with Simon Bolivar could make a cool "liberation" civ, but that's for another time)
Hmm, I like the scaling specialist-providing-yields idea. I might actually go with that on top of the pop and worker.
This isn't exactly the best place, I'm just bringing it up for use in future civs, but there really is no melee-unit specialized in taking down cities anymore. If we want a civ with a relatively early powerspike, a swordsman or a spearman that starts with drill and siege would probably be a nice idea.Well, we just have to finalise that, as well as name the UA. I've got "Dawn of Man" right now but that's really just a placeholder. Unless you guys like it, I think we should use something else that isn't already a Civ 5 Term. For the UU, I'm pretty set on the Vulture being an "effective against melee" swordsman replacement, but it could also be a spearman that loses the vs mounted bonus if we think that a swordsman would be too OP.
I'm really not that sold on the idea, I mean first of all I generally think giving up a UB for another full pantheon of your choice would be a bad deal. Especially considering a temple-replacement would come too late to help you get a religion meaning your extra pantheon, which is mostly useful for gathering faith, would be even less useful.Ziggurat: I reallllly like the mini pantheon bonus, and I'm 98% sure I can get it to work and balance without being complicated.
Here's the thing, we really need to make a decision if we want to focus the civ on religion or not. If we don't focus the civ on religion, giving them faith-bonuses around late classical is just weird.However, as I realise that some people are suspicious of the feasibility of such a building, I'll go ahead and start making something else for the ziggurat in case that one fails. What are we thinking, temple that provides some sort of scaling bonus, right? Maybe the faith per river tiles? It could be cool if we made it a little similar to Greece's UB (Acropolis or something, I can't remember what it's called) where it gives some sort of boost for destroying military units or, even when you expend great people.
This isn't exactly the best place, I'm just bringing it up for use in future civs, but there really is no melee-unit specialized in taking down cities anymore. If we want a civ with a relatively early powerspike, a swordsman or a spearman that starts with drill and siege would probably be a nice idea.
As for the Vulture (which I'm still not sure is a good name, but whatever) I'm really not sure, there are 3 spearman replacements and 3 swordsman replacement, 1 of the spearman is available one tech earlier than normal. I would probably go with a swordsman replacement, if only because it feels cooler.
So what do we have to build upon? Let's compare the existing swordsmen.
Swordsman:
14 CS
95 hammers (same for all)
Mohawk:
17 CS
no ironcost
33% bonus is forest/jungle
Legion:
18 CS
Cover 1
Krisman:
16 CS
Mystic Blade
and now the suggestion:
Vulture:
15 CS
Available at bronze-working
70 hammers (same as a spearman)
no ironcost
<Unique Promotion>
I'm really not that sold on the idea, I mean first of all I generally think giving up a UB for another full pantheon of your choice would be a bad deal. Especially considering a temple-replacement would come too late to help you get a religion meaning your extra pantheon, which is mostly useful for gathering faith, would be even less useful.
Here's the thing, we really need to make a decision if we want to focus the civ on religion or not. If we don't focus the civ on religion, giving them faith-bonuses around late classical is just weird.
Here was the thought-process.It seems a little OP if the Vulture comes earlier, has no iron cost, has a free promotion AND is cheaper to build than a swordsman. I think we should keep it the same production cost as a swordsman at least, because then you would at least have to decide whther or not you want to make some quick spearmen or a few powerful swordsmen. Of course, you'd still have to consider the spearmans bonuses against mounted units but for the most part a cheaper, stronger, and earlier swordsman just seems really spammable. Unless we want a sort of Zerg rush strategy from the Sumerians.
Give a few examples and I might buy it.I don't understand what you mean by giving up the UB. You still have the UB, it still provides it's original yields, and the only difference is you get to choose what bonus it provides in each city. You don't get another Civ-Terminology Pantheon, you basically just pick what that "something else" the building does. For comparison, when you build a Dojo as Japan, it will always have the same extra effect: The Eight Ways of Bushido promotion for new units. In a Ziggurat, once it's done building you pick from a list what you want it to do: new units built here start with drill, +2 tourism, +1 food for each copper, etc etc etc. It's just a way to let you choose what the uniqueness of the Building will actually do. To counter this, each bonus won't be as powerful as those in other UB's but will still benefit you. It's more flexible and canbe better than having a bonus that might not apply to you (Iroquois Longhouse isn't so usefull when you dont have that many forest tiles, the Ottoman Siege workshop might not be that usefull if you don't have any viable neighbors to conquer, etc) This way, you get at least a little use out of each Ziggurat than a really good boost in one or two cities. It doesn't change anything about the religion system in Civ, I just called it a pantheon to make it more relatable. Most of the bonuses I have in mind are not faith related, though a few of them are. (I.E. Reduces religious unrest, gives a percentage of tourism as faith etc) But, if you don't play for a religion, you don't have to pick these, as there will be several flat bonuses and ones that scale with population, etc.
Here was the thought-process.
The unique promotion, which still have not been specified, would be of comparable level with the mohawks promotion, meaning you're giving up 2 CS for 1 tech earlier access and slightly cheaper hammer-costs, worth it? Maybe?
Give a few examples and I might buy it.
I know it doesn't really make sense with it becoming available at the same time as hoplites and immortals, or later than Jaguars or Pictish warriors, but honestly warrior replacements are just not fun for anyone.Ah, I didn't notice that you put the Vulture at 15 CS, that does make it more balanced. Alright, lets just put it as an earlier swordsman, no iron, and less hammers.
That's an alternative.As I said earlier, a bonus VS melee could work,
Exactly like the Immortal?but there's also things like higher CS while defending
Like the Immortal? and the Kris swordsman?or a bonus healing when in foreign lands
That always seems to be the hard part, doesn't it?There's a lot that haven't been used by other Civs, but the trick is finding one that feels Sumerian.
Seconded.Also, if anyone has a better name for the Vulture please let us know. I kinda hate it.
Seems like a decent concept, some of them might need a bit of thought however.Patron Deity: Bonus
Enlil (God of Storms/Wind): The Ziggurat of Enlil produces +2 faith and all land units trained in this city gain +1 embarked movement and every naval unit trained gains +1 movement
Ki (Goddess of earth): The Ziggurat of Ki produces +2 production and all mines on strategic resources worked by this city produce +2 culture (Stacks with Earth Mother)
Nammu (Goddess of the Sea): The Ziggurat of Nammu provides +15% production on naval units and all fishing boats worked by the city produce +1 food and +1 faith (Stacks with God of the Sea)
Utu (God of the Sun): The Ziggurat of Utu produces +2 Food and Farms worked by this city with two adjacent farms produce 2 extra food as opposed to 1. (So buffs the already used adjacent farm bonus)
An (God of the Heavens): The Ziggurat of An produces +3 culture and reduces Religious Tension by 75% in this city.
Enki (God of Wisdom): The Ziggurat of Enki produces +2 Science and each Science Building in this city gains +1 Faith and +1 Science
So say your capital has a lot of workable fish and/or pearls, etc. So you pick your pantheon to be God of the Sea, giving you +2 faith for each fish and pearls. Then, once you finish building the Ziggurat, the game prompts you to select a patron deity. The obvious choice is Nammu, giving each fish and pearls another 1 faith and food when upgraded. So, your fish now produce +3 faith and +5 food (+6 with a lighthouse). On top of that, you have +15% production for naval units.
Wait what? They run out? So your 7th city isn't going to get anything?No say your second city has a lot of fish too. Unfortunately, you can't select Nammu for your Patron Deity because the capital already has this deity. So you pick Enki as the patron Deity of this city, so you'll at least have something out of it. I'll work on balancing these out so the ones that rely on specific resources are stronger but the ones that don't rely on anything are slightly weaker.