alex994
Hail Divine Emperor!
OOC: How would the game mechanics work for this? All our assets and information are known and vulnerable... 

Thlayi will become just another faction and have his assets revealed - if he wants to continue to engage in piracy (as anyone pretty much can) he can do so, if he doesn't he doesn't - after all the only 'violent' acts the SPACE PIRATES have taken so far is their defence of Arrakis II. They'll obviously have traits that give bonuses to piracy though...
Also Thlayli will just be the subsection of pirates who have access to Ansibyl Pearls and thus FTL coordination, there will still be rogues out there.
Sounds cool; Kens going to hate it though
As a related question, is theft of pop points possible?
I was thinking about you being able to abduct them and force them to work for you and slowly assimilate them, however to keep the stats sheets happy I'd put these restrictions:
- A habitat can either be all free or all slave, can't have mixed.
- 'Slaves' don't produce s for you
- You can spend money assimilating them (in which case they move to one of your free habitats), but they'll slowly die off and not replace their population.
- Factions with some basis in ethnic identity will not be amenable to assimilating foreigners, this goes double for arrogant ones
.
Thoughts?
This is, I said to only attack the pirates if they attackd me. I specifically said to give them a chance to surrender and so forth.
Anyway I'm raging.
So I meant for the habitat to be built on Arrakis II not in orbit around it. Also can I use 2 population currently aboard my Yuk to possibly train 1 Division. I do have 4 e that I can use to do so. I'd be fine with sacrificing one of the populations as well.
@Kal: if they're living in an Habitat you built, and no ethics, you can exert force just by having a remote control of the environmental systems . 1 Police should be sufficient for any size of slave population on an inhospitable world. I might add some sort of social conditioning/control to the tech tree as well.
What the hell is the point anymore then. I can't colonize for another 2-3 turns or some crap and now the "pirates" have a PC. They will land back on arrakis, and destroy any and all chance I have of even contemplating colonizing it. Seriously the 10 turns I spent building up to this ONE moment have been completely destroyed and put to.
I was thinking about you being able to abduct them and force them to work for you and slowly assimilate them, however to keep the stats sheets happy I'd put these restrictions:
- A habitat can either be all free or all slave, can't have mixed.
- 'Slaves' don't produce s for you
- You can spend money assimilating them (in which case they move to one of your free habitats), but they'll slowly die off and not replace their population.
- Factions with some basis in ethnic identity will not be amenable to assimilating foreigners, this goes double for arrogant ones
.
Thoughts?
As a small courtesy to stupid people like myself, would you be able to put the shorthand letters for the various buildings in the icons minimap? Also, the circles for what I presume are orbital habitats.
Why was Arrakis revealed?!?! Only 2 people know of it.
Also I did say to make peace with the pirates if they agreed to it. Not blast them to hell when they were actually surrendering!
From The Republic of Ik
To The Vazan
Remove your probe immediately or face destruction. You are violating sovereign Ik space.