For when dis comes back, I'd like to lodge a protest against the impending trend of packing a ship full of computational modules and sensors so that it gets virtually unlimited dodge and is therefore impossible to hit. The dodge gain from this needs to be capped somewhere to keep ships like this from breaking the game. The only alternative is that every ship design will be forced to conform to the floating supercomputer model or die, which would not be very fun.
There are a variety of reasonable solutions to this, but I'll leave it up to the mod to find the right one.
Also, I'm not really sure what the function of the Pebble Defense component is; it seems redundant with the Computational Modules/Sensors combination, and is more expensive for no additional gain.
Yes, the sensors are only meant to provide the *[Comp Module] bonus once, with additional sensors confiring no benefits, there's an error in the spreadsheet due to a crtl-D mishap.
Also having the processing power advantage really should correspond with an effectiveness bonus, and ramming on computation modules will see degrading performence due to increasing ship mass and power demands. I might adjust computation modules to give them a heat management cost as well.
The pebble defence does potentially give very high dodge scores if you really pack it on, but unlike the sensors bonus its bonus only works against missiles.
I still wish there was some sort of cap to the bonuses, both initiative and dodge, offered by computational model spam. Or that *will* become the default ship design in order to get any chance of determining range or winning hit rolls.
It also makes command decks rather irrelevant.
I'm not a fan of the tech rule change. It makes developing techs first more expensive and rewards people for waiting for you to research something, and then just following in your foot steps. A situation could arise where a player simply observes who is researching what and finds out how so they will finish(everyone already does that), and then just researches it after a player. Considering how many people are researching each field a nation (except for maybe the Gardeners) will be behind someone in some tech, always, thus they can simply choose to play catch up always instead of actually researching something.
This will all be automatically calculated btw, do you guys want a printout of the relationship matrix with each update?
@dis: How will cultural centers affect social stress?