MadDjinn
Deity
- Joined
- Jan 28, 2011
- Messages
- 4,554
ah, thanks.
So yeah.. 90% graphics card.
and a battery life and form factor that is similar to laptops from the late 90s.
which basically means always plugged in when doing anything.
AMD's site says the 2.1 GHZ is its base speed but it's max turbo speed is 3.4 GHZ; so I'm wondering:
1. Is this a machine that when fairly idle stays at 2.1 GHZ but automatically switches to a higher speed when given CPU intensive tasks?
2. For the purposes of game specs is it "base speed" or "max turbo speed" that matters?
Not to imply that you don't know the details of how a game works (sometimes people take offense when I explain these things), but the simulation layer (including AI calculations) will not only take the expected CPU resources, but it will also consume quite a bit of memory. The breakdown of RAM vs. VRAM depends highly on what resources are used in which ways.Well,
Looks like my integrated Intel 3000 isn't going to work at all!
Not likely to buy a new laptop just to play this.
Nice graphics are pretty, of course, but nothing about the gameplay itself requires anything beyond showing what's what on a hex grid. Of course, eye candy is much easier to program than good AI, and probably more likely to matter to more prospective customers.
Checking in again 2 or 3 years from now is probably a better choice anyway! Fewer bugs, more reviews, etc.
Oh well.
Anyway,
Ken
Not to imply that you don't know the details of how a game works (sometimes people take offense when I explain these things), but the simulation layer (including AI calculations) will not only take the expected CPU resources, but it will also consume quite a bit of memory. The breakdown of RAM vs. VRAM depends highly on what resources are used in which ways.
Having an integrated Intel chipset (especially one that isn't 4th-generation or greater) means you'll be missing out on a vast majority of video games dating back some half a decade - not just a brand-new AAA product released in 2016.
Hi,
No offense taken, even though I do understand these things all too well: As part of my job over the years, I am often the guy who chooses (or recommends to the guy who officially chooses) the cpu that goes into some product or another.
So while I am not at all surprised that a game with state of the art graphics will not run on my system, and am not at all surprised that the designers chose to emphasize state of the art graphics over other aspects of the game, I am disappointed, because the things that make Civ great have little to do with that.
Going a little too far: I see the situation similar to a game company deciding to release "Tic Tac Toe 2016" requiring a dedicated graphics card, preferably high-end, lots of RAM, an SSD and 4 cores, yet the AI sometimes loses on expert level, even while playing X.
I definitely sympathize with that design choice! Good AI is hard, and glitzy graphics sell, even when it gets in the way of the UI. (Not saying that's the case here, but also not saying it isn't.)
I don't sympathize sufficiently to buy a new computer. As you infer, I'm not much of a computer gamer, interested in only a few titles (and then usually become less interested as the (real) reviews come out suggesting that I might be happier replaying what I already have, and even better off doing something outside ). Maybe if Civ6 proves to be totally awesome, I might decide that it's time for a new system, with more pixels, and perhaps turn this laptop into a Linux box. Meanwhile, other than graphics, PCs from 2011 are not that much slower than modern systems! That's something to get used to, for those of us accustomed to steeper improvements. But my laptop runs everything I use, without a hint of instability.
In fact, for most applications, I am much better off without a great graphics subsystem, which brings heat, fan noise and shorter system life to the table.
Anyway,
Ken
Of course, I'm disappointed that my 5-year-old not-quite-desktop (i.e., Mac Mini) computer can't play Civ VI, but these graphics cards listed in the specs are like 4 years old, right? If so, it's not fair to call these graphics "high end", is it?
Really??? From what I could tell, the CPU is not that bad... I'm so out of touch with computer hardware these days...
I'm kinda glad that I am looking to leave the IT field behind... Too b much to keep up on and not enough pay to keep up on it all...
Sent from my LG-H345 using Tapatalk
Uncomparable. The first barely fits minimal requirements. Second is around recommended.
Of course, I'm disappointed that my 5-year-old not-quite-desktop (i.e., Mac Mini) computer can't play Civ VI, but these graphics cards listed in the specs are like 4 years old, right? If so, it's not fair to call these graphics "high end", is it?
I currently have a GeForce GTX 555. It came with my computer (Alienware X51) which is about 5 years old. I am not looking to break the bank or anything. I am sure that I can get a decent upgrade for not more than 200 or 300 dollars. I suppose more Video RAM would be a good place to start. Mine is 1 GB. At least the 2 GB would be good, though if higher fits in my price range, that would be better, of course. Also, I wouldn't mind being able to use the game DVR feature (record game video). I am considering trying out some Let's Plays of my own. I have never done anything like that before, but I think it might be interesting.
Just for info purposes, My computer has an i7-2600 CPU @ 3.40GHz with 4 Cores. I also have 8 GB onboard RAM. Oh, (I know I'll get some flack for this...) and I am running Windows 10x64.
Anyway, there are so many video cards out there. To sum up, I'm looking to stay under $300 (maybe a little over if it is warranted), Run Game DVR (or other game recording software), and at least 2 GB Adapter RAM.
Any thoughts?
If the game will even start on a system that doesn't support dx11!Well, you can still play the game purely in strategic view -
see the other thread on strategic view for discussion on that. But the point is things like AI, traderoutes and all the things going on behind the scenes still require a strong CPU. Big maps still require lots of RAM.
It isn't Tic Tac Toe 2016 with pretty graphics, it's a world simulation. Even Dwarf Fortress can slow to a crawl in large-scale games, precisely because it favours a complex simulation over pretty graphics.
... isn't applicable, because most Intel CPUs (I'm ignoring Atoms, Celerons, ULV-optimized and a few stragglers) are sufficient these days. It's all about the graphics! Perhaps all about dx11 being required, with dx10 being left behind, since I can let gfx use more than enough RAM and use lower quality settings, etc. FWIW, I'm not saying that the decision not to support older Win7 systems is wrong, silly or misguided.And I'm assuming that if you have an Intel 3000 the rest of your system isn't up to scratch either, so you can't blame it solely on the graphics.
... maybe. The game could easily crash because dx10 is simply not supported.But if I'm wrong about that, and for some reason you have a beefy CPU with plenty of RAM but a crappy GPU, well, you can stick to Dwarf Fortress (or, potentially, play Civ 6 in strategic mode)