Indiansmoke
Deity
Thanks for comments guys. For the next xouple of turns we are most likely to want to:
1) Keep tech at 0% to build up cash. So we still have a few days to discuss tech choice.
2) Use workers to road to the floodplain of Osk. This will be needed if we want city at iron or corn-gold spots. And after that they should farm the FP as Osk's borders will have popped. So we have maybe 5 rl days to decide city location.
3) Worker on deer finishes this turn, so Aktau should switch to use deer. After that worker should move towards Oskemen (no need to road deer)
4) After Great Scientist is born Haz should remove scientist and work both mines to produce settler ASAP
I think the above points are the general consensus (only question mark being on point 4 perhaps)
The only contentious issue coming up immediately is: do we whip worker in Pav?
I think we should whip for 1 pop to get worker quicker. We will lose the mined hill for a few turns but we can put overflow into a chariot. If Pav grows to size 5 it will be working unimproved tiles.
Having a worker means we can start improving around Pav quicker as the other workers are needed elsewhere. With the worker we can farm the grassland forest to get the chop after we have maths.
I agree with all these except point 3. worker needs to farm corn in actau before moving on (if he even needs to move on, as chopping after farming workes well). So we might as well road in the meantime.