talonNES: MES/NES III

Alright, Sam, here's a reminder for you to post whatever you meant to post on the 22nd. Mini-hiatus over, too, and my apologies.

Argentina: "Yes, your comrade. The man who came to the soldiers' post with you."

Boarder-in-chief: "Everything you do is aimed at hurting us. You'll stay right where you are. Now, how do you set the ship down again?"

A reminder to Nintz that Milarqui is waiting for Sancha to answer a question.
 
Boarder-in-chief: "Everything you do is aimed at hurting us. You'll stay right where you are. Now, how do you set the ship down again?"

"Ack," says Donald "Nowe ware art anne impass. I dun wanne ga dawn thar, yar'll jarst karll meh anywar. Bart ya nard ta ga dawn thar, unlars yar frands gart mardical attantan tharl dar. An' yall dar sarnar ar lartar tooeh, thars sharp anly hars sar march fard. So thars id wharts ganna harppen, yar ganna loot meh goeh an ya and yar frands ar ganna leve thars roomeh. Tharn ar'll drap yar art a harspital anne warll arll fargat abarat thars. Wat diya sary?"
 
"I... what? I can't understand you. And as you're not in a position to do a hell of a lot, I suggest you work with us. Alright. Now. Which station controls the ship?"

At present, the one speaking and the one that almost got knocked out are sitting on The Drunk Pilot, while the third is standing and examining the consoles. The one standing identifies the helm controls, and sits down. He lightly nudges one of the controls. The ship lurches left.

"Never mind," quoth the Boarder-in-chief. "We'll see how this goes. Take her down" The new helmsman taps at the altitude control. Baseline 20, roll 94. The ship plummets out of the sky. Helmsman tries to halt the descent, baseline 30, roll 0. Gone Horribly Right. The ship rockets upward.

And one commenter's note - there had been an utter lack of Chrono-Points used so far.
 
Oh.
Crap.

/to the crowd
"Listen. I didn't mean to cause this much of a problem. This was all an accident, and I promise to fully refinance everyone whose property was damaged or lost. I do wish to mention that those men who boarded my ship are illegally tresspassing on private property. Anyway."

/to NinjaCow, via bracelet
"This is your captain speaking. Please set the ship down gently, and tell those men that your captain is going to help fix the problem."

OOC: Oh, if this fails, I'm about to use one.
 
Donald uses the opportunity of the ship going here, there and everywhere to attack one of the people who are holding him down and continue fighting his captors.

OCC: Will use chrono points if this fails.
 
"Oh, him. Well, he's rather busy controlling our pilot, I think, if my bracelet is correct. I can do it by myself. What is the job?"
 
A reminder to Nintz that Milarqui is waiting for Sancha to answer a question.

Hm, what?

*reviews last page*

"Sancha, we must move now. We have to ask Ian if he will be willing to accept this. Do you prefer to stay here and keep watch or to tell Ian about the deal?"

"I'll keep watch"

OOC: Though we already said you would do the talking. :dunno:
 
OOC: well, I asked because maybe you could be interested in calling Ian, but, well, let's do this.

"Very well. Please, mind keeping an eye here? I'm going to head up and check if Ian wants to hand us some cash."

I go to the PERSONNEL ONLY door and open it.
 
Righty-oh.

Gámez takes five tries to get the door open. Baseline 7, rolls 33, 34, 10, 95, 2. As the potential consequences were "door opens" and "door does not open", assume there is no Bad Stuff. Before you lies the Pub in the Hub.

Brazil says to Kniwles: "There was a nuclear war here, roughly one hundred years ago. You can see the scars our world still bears. We have outlawed the things. We had assumed that the former great powers had spent all of theirs in spite. It transpires that we were wrong.
"Two days ago, we were contacted by a New Zealander named Quentin Sheridan. He claimed to be in possession of a leftover cache of nuclear weaponry. Half an hour later he detonated one on Nauru. He is, in essence, holding the world for ransom. He cannot get all of us, but he can get any of us, and that is sufficient. And the time left that he has given us stands at just over twenty-six hours.
"We've been trying to keep all this quiet, to not cause a general panic. At any rate, his base is too heavily fortified - we could not break in in time to prevent a retaliatory launch. So we're looking for other options. We were assembling a strike force, but given the capabilities your ship displayed... clearly, you're our best shot. What we need is for Sheridan to be defanged.
"So - will you?"

Savoldelli attempts to calm the crowd by shifting some focus onto the boarders, and offering to make restitution. The alert remember post 83, in which those who chose to board were instructed to talk to the pilot. So, baseline 30, roll 30. Phew! The crowd stops, and looks receptive.

And, the Stubbornly Unnamed MES. Donald McTravish, the Drunk Pilot, in stubbornness closely paralleling his affinity for drink, is up and about. To get up, baseline 20, roll 96. He is soundly suppressed. I will assume that NinjaCow64 intends to use a Chrono Point from his above post (and that roll could hardly be worse) so rerolling. Roll 6; McTravish's stats are: HP 53/85, CP 14/15. Up he bounds. Incidental damage for those sitting on him, 2 HP each. The helmsman springs from his chair; a reminder that the ship continues to rocket skyward.

Rodriguez is in the bar, Badr/Basim continues to do nothing.
 
How can Gamez get into the Pub in the Hub? Did I miss some crucial backstory? Now, orders.

Donald slams the head of the guy who just got out of the cockpit into the control that the guy who just got out of the cockpit was fiddling with, with the intention of stabilising the ship's trajectory.
 
I run over to the door and hold it open.
 
Ian's bartending, as he does. Gámez seats himself.

Sancha holds the door open. Now, the Pub relies on a flow of people through the Doors, so one of them not closing attracts attention. An official-looking guy in an official-looking uniform strolls up, saying, "Miss? Would you close the door, please?"

The battle rages on on the bridge of the the rapidly ascending Stubbornly Unnamed MES. Donald grabs at one guy's head, while the other two try to tackle him. Donald has a baseline of 50 for a connection. The boarders have a 40 for tackling.
Donald: Roll 41
Boarders: Rolls 90, 83
Donald seizes one boarder and smashes his head into the altitude control, trying to stabilize the ship. Baseline 20, roll 1. Perfectly successful. The tackling boarders smack heads. The one stunned and dazed in the previous scuffle is once more stunned, losing 7 HP in the process. The other also loses the 7 HP, but is in better consciousness. Given the sudden stop in climbing, both fall to the ground. The dazed is knocked out.

Oh, and the boarder whose head has been seized losed 7 HP.
 
So is that all the boarders knocked out? Or are there some remaining?

And is the ship stable now?
 
"I would, but it would appear we have something of a situation in here. If you want the door closed faster, I would suggest helping us wrap this up quickly. My friend over there *gesture at Gámez* could tell you more. He was the one doing the talking."
 
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