talonNES: MES/NES III

"Uhh... yeah. Yeah. Sure. This way, miss."

The ship is righting itself about fifty meters above the ground, seven blocks or so southeast.

NinjaCow64, are you hiding beside the door you managed to lock, or the one the you fell trying to reach?
 
NinjaCow64, are you hiding beside the door you managed to lock, or the one the you fell trying to reach?

The one I managed to lock, unless they are coming through the other one. I'm actually beside the door, so when they burst through the door then I they will stagger forward allowing me to jump on them and tackle them to the ground. Scottish style.

While I hide beside the door I managed to lock, I speak into the bracelet thingy. "Arm, garys? Arr narde sarme harlp. Thars sarx parple trayn na karll meh! Ar darn't knoweh harw march larnger thars dar id gargin tar star clarsed!"
 
"Cap, maybe it'll be better if we try to find other way out. Looks like Donald is going to be quite busy, and we can't exactly help him while he is up there. Better if you two come as soon as possible to the bar, we can try to use the special door."
 
The boarders, finding nothing of interest on deck 2 (notably, no pilot), climb the stairs to the next floor. They find the bridge, and try the door. It's locked, but just down the hall, the other one opens to their touch. They burst onto the bridge.

The ship is five blocks away from Emilio Savoldelli. Three blocks away, however, is an irritable crowd wearing the remains of the man who fell out of the ship. Spying him, they begin to close the distance.

The barman has returned to serving the other patron in the bar.

Kniwles and the soldiers arrive at the ornate building, passing through the entry checkpoint, under the arch reading "New United Nations". The walk to the important offices is long; I am therefore assuming Kniwles to still be walking for the duration of this update.
 
I look around for the nearest "PERSONNEL ONLY" door and rush towards it. I check if the lock is normal (meaning, I would just have to turn the handle) or if it is fancier (in which case, I will use Technological Communion to convince the lock to open for me).

Then, I raise my bracelet. "Emilio, Kniwles, are you able to get to the bar?"
 
"No. I'm going to talk to the leader. Maybe we can set up a trade route or something." /said into bracelet.

/turn to soldiers "My teammates." /Flash them a winning smile
 
I throw empty whiskey bottles and anything else I can find at the intruders while shouting at them incoherently. If that doesn't scare them off, tackle them and hit them until they are all unconscious or running away.
 
Paper written. Now, the game's first fight scene:

McTravish throws one bottle. Baseline 75, roll 75. Hit to the head. Leader takes 20 HP damage.

Throws another. Baseline 75, roll 95. Miss, but they're so close together you get 2 HP splash damage.

Throws a third as they rush towards him. Baseline 80, roll 3. The leader is knocked out cold, and shards of glass nail the next for 12 HP.

The first boarder reaches McTravish, tries to tackle him. Baseline 60, roll 28. McTravish brings his bottle down on his head. Baseline 65, roll 11. They fall to the ground, though the boarder is stunned. McTravish loses an HP from the fall.

We got 1 incapacitated, 1 that can be easily rendered so, and 3 closing quickly. McTravish is lying on the floor, with Stunned Guy on top of him from the waist or so down. He has 80 HP.

Awaiting input on further action from NinjaCow64.
 
Is the guy I am on top of easily incapacitated? And how much HP do I have?
 
Jump up off and try and tackle on the closest person who isn't the guy who is knocked out or the guy I am on top on and shout "FER BARZE!!!"
 
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