TAM v0.91 released

I'll try going back a couple of saves and see if that fixes the problem. Thank you for checking those logs, I do appreciate it!
 
Python Error on first load patch f
 

Attachments

  • python error0000.JPG
    python error0000.JPG
    71.9 KB · Views: 268
You are playing a wrong map, not the one included into the main 091 pack

Ambrox,

I reloaded same error, this is the map I loaded

TAM - 24 Civs - Full Mediterranean 128x64 dated 11/19/09

I extracted patch f and toggled through with the NO to see each file, I did not see any map files loaded.
 
graywarden,

I just started up the game with the exact same map you used, and I don't get any error either. so I am confused...

There is no map included in patch F, as far as I know. I think Ambrox meant the map that comes with the original .91 pack.
 
graywarden,

I just started up the game with the exact same map you used, and I don't get any error either. so I am confused...

There is no map included in patch F, as far as I know. I think Ambrox meant the map that comes with the original .91 pack.

humm,

I just toggled the python error bug report option this past weekend. what may be occuring then is that this error is linked to the xml errors i reported on load the week or so before. those are still occuring. Laurino thinks that I have corrupted my core dll, and the only way to remove the reoccuring errors is to reinstall the CIV4 game itself. I am not ready to do that just yet.... haha...
 
I think that is a possibility. I have python error bug report enabled too, but not in game, just the log files.

I feel you on the reinstalling Civ4 part. I am going to have one big ass reinstalling of everything when I got my new PC home... *sigh*
 
Spoiler :
TAM 0.91 patch F (Nov 01, 2010)
http://forums.civfanatics.com/downloads.php?do=file&id=15749

Installation guidelines
-----------------------
1) Unpack the 7z patch file
2) Copy the EXE file into your BTS folder (tipically "\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword" or "\Documents and Settings\[user]\My Documents\My Games\Beyond the Sword" depending on your preferences)
3) Double click on EXE file and confirm extraction overwriting existing files

TAM BTS 0.91F Changelog
------------------------------
Silk road - improved completion screens
Silk road - lowered outpost costs to help completion
Cultural victory - lowered "legendary" threshold to help completion
Victory Screens - Introduced movies for each victory kind
Victory Screens - Replaced modern movies with ancient ones
Wonders - Introduced Great Colosseum WW
Wonders - Modified Circus Maximus NW effects
Vassalage - Alliances tech now enables TAM Client States (aka BTS Vassalage feature)
Unit graphic - New ethnic arts for infantry units
Unit graphic - Fixed a bug art for assyrian and babylonian axemen
Civics - Python fix to better accomodate civics into screen (thanks to Dertuek)
Civics - now context tooltip display effects properly
Python - Several python/xml fixes and improvements on events, quests, and messages regarding "army" promotion and vessel plundering (thanks to Dertuek)
Resources - Improved placement on random maps
Resources - Modified some links with techs revealing resources on maps
Text - Improved text about events and quests
Text - Included full french translation (thanks to Dertuek)
Text - Improved english and italian translation
Lots of minor fixes and improvements

OPTIONAL TAM ADDONs
------------------------
Animated Leaderheads addon
BUG mod addon
I'm using the latest version, 0.91F with BUG addon
Found a pretty serious glitch
Noticed that my state religion churches and cathedrals produce a huge amount of bonuses:
Spoiler :
attachment.php

This is a decisive advantage if you manage to find a religion, especially for the player
The reason is that ATM all religion's shrines give +2 gold and +1 science and all religion's cathedrals give +1 gold and +1 culture to all state religion buildings in all your cities
This of course gets out of hand pretty fast
In my game it means that building an olympian cathedral (Temple of Zeus) will result in an additional +1 gold and +1 culture for all my egyptian state religion's buildings: churches, cathedrals, even in the shrine :crazyeye:

IMO it would even be overpowered if only your state religion's cathedrals and shrine would give this bonus
If you have 12 temples, 4 cathedrals and a shrine from your state religion, that means (over the buildings normal bonuses):
Additional 6 gold, 4 culture and 1 research for each of 17 buildings
Building a temple in a totally new city would be absolutely overpowered. No culture or gold difficulties in your game anymore...
 

Attachments

  • Civ4ScreenShot0030.JPG
    Civ4ScreenShot0030.JPG
    156.5 KB · Views: 553
Thanks for the report ;)
It doesn't work as designed. :crazyeye:
 
I see
Fixing this bug isn't hard at all, only a few changes in the xml
But if we remove it from religious cathedrals and shrines, than some other appropriate bonus is needed.
Basically we need a complete redesign of all the religious bonuses - so the church, cathedral and shrine bonuses are more or less balanced with each other

Btw, is it intended that jewish and christian buildings are more expensive?
Didn't check it, but maybe their spread rate is increased?
 
Eh Absint you are complaining about a religion Money Issue when you lose money a turn well i managed to get quite some Wealth
 
Eh Absint you are complaining about a religion Money Issue when you lose money a turn well i managed to get quite some Wealth
Huh, I'm not sure I know what you mean here
I didn't complain at all, read again :p
Also, where did I say anything about losing money?
I said that religions are overpowered, it's too easy to get wealth and everything else if you manage to find a religion
 
Apart from the bug connected to religious buildings does anyone know any issues in the latest version?
 
Back
Top Bottom