148f. INSERT to go into nearest city's city screen.
148g. C to center camera on selected unit.
148h. BACKSPACE to cancel selected unit's orders.
148i. F will cause any unit at all to sit [some fortify, some sleep], sanity saver in late game.
149. Settle local islands asap.
Their trade routes are worth an extra commerce, being overseas. Bonus is you KO an annoying source of Barb Galleys.
150. Grab foreign island outpost.
Your Caravel will often find unsettled island near other continent. Settle this asap after Astro, it will often be valuable strategically.
151. Space Ship can be built in 5 turns.
An FYI rather than a tip, but useful to know to select victory condition. With all enhancers in place [Laboratories, Space Elevator, Golden Age, Org Rel, State Prop, Caste], and all part techs researched, I've done zero to launch twice in five turns and once in six. Maybe four is possible using the production corps Mining Inc & Creative Construction--I don't play corps.