Thanks for the explanation Deau, I liked the idea of the strategy; but couldn't play it right. I might still play around with it, but a little less aggressive and with more archers for defense.
"+1 Happiness for each City you own connected to the Capital and -5% Unhappiness from Citizens in non-occupied Cities."
You now have to get to the bottom of the Liberty tree to get that great person.
I've found this causes all kinds of problems with the Science rush strategy. I can still crank up the science, but I can't get to NC until around turn 90 and there are lots of turns where there's nothing worthwhile to build. What's more, aggressive neighbours get within a whisker of destroying Mecca.
Old yes, but VERY good work. HAve anyone found anything similar applying to G&K`s?
The tech tree is at least pretty different,, Im am working on a way trough..but its hard to get the policy timing right..
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