Martin Alvito
Real men play SMAC
- Joined
- Sep 23, 2010
- Messages
- 2,332
@ Rittmeyer:
Build order depends on who I'm playing as and the desired win condition. If I'm Arabia, I'm going for Currency immediately and I'm going to rush a Bazaar. After that (or if I'm not playing Arabia), I'll go straight for Education if I'm playing Science/Diplo and the
situation in the capital is good, or Metal Casting if production is poor. If I'm going for a Cultural win, I want Metal Casting for GE points.
The Settler means another Library to buy. That could pay off if you have found enough civs to get full value for the luxury and one of the following obtains:
- You are settling a 3+ luxury city and you're settling something that can be Mined.
- There are 4+ Cultural allies on the board, and you're going to be able to afford them.
- A nearby AI will settle all of the multi luxury sites if you go NC first.
Finding El Dorado first also could change things, but in that situation I think that you buy a Settler, go Collective Rule and ditch the Patronage gambit in favor of going for Secularism with the fourth policy. Early Maritimes are very, very good in an El Dorado game, and Culturals get worse.
Build order depends on who I'm playing as and the desired win condition. If I'm Arabia, I'm going for Currency immediately and I'm going to rush a Bazaar. After that (or if I'm not playing Arabia), I'll go straight for Education if I'm playing Science/Diplo and the

The Settler means another Library to buy. That could pay off if you have found enough civs to get full value for the luxury and one of the following obtains:
- You are settling a 3+ luxury city and you're settling something that can be Mined.
- There are 4+ Cultural allies on the board, and you're going to be able to afford them.
- A nearby AI will settle all of the multi luxury sites if you go NC first.
Finding El Dorado first also could change things, but in that situation I think that you buy a Settler, go Collective Rule and ditch the Patronage gambit in favor of going for Secularism with the fourth policy. Early Maritimes are very, very good in an El Dorado game, and Culturals get worse.