Are these strategy game plans based on some ideal conditions? I tried the Siam one on Pangea Small map Standard pace Deity and I never got to follow the gameplan - like having 250 around 10-14 turns to throw it at some Cultural CS. I also never get 3 luxuries around the Capital nor 10 different luxuries in a nearby (let's say the area as far as my nearest big civ neighbour) area that I could settle. So I'm wondering...
Small maps will be more complicated. I play small too, and when comparing my world to the ones of other Deity players here (who play standard maps), mine is not so beautiful.
I'm not even saying small maps are harder (even if I think they are). I'm just saying that the ideal strategies *might* be different.