Okay, here's a proposal for a beginning of the tech tree:
We use most of the 'future' techs from the civ4 tech tree. Composites, Fiber Optics, Ecology (perhaps rename this one), Genetics and Robotics.
Genetics could be the starting point for Low-G Medicine, Ecology+Composites for Hydroponics (glasshouses), Robotics for Lunar Mining and so on...
This to simulate our Earthly origins, and the solutions we find on an inhospitable moon with this technology as a basis.
Guess it has to come out sometime, so why not now?
Joelwest, I have the impression you seem to think you'll just post your ideas and priorities around and expect us to follow them blindly, which seem to boil down on debugging the mod at present, and adding some of yours "wannahaves" like aliens and a religion based on some "alien progenitor" ideal.
I tell you here and now I have no intention to do such thing! In my view, this mod as it is, is a failure. It needs to be rethought for the most part simply because the original coders who based the already done part on their ideas are gone and we simply cannot know what the existing code is meant to become later on.
This is really, really what we want to look into for the BtS version. Very nice layout AA.
Hey Frenchman, nice pictures but could you keep in mind that the Moon has no atmosphere?
That's right... I imagine that the terraforming will re-create the atmosphere... ? So first picture without atmosphere and more and more atmosphere with wind and dust... etc..
Frankly, the Moon will never be able to hold an atmoshpere. Its gravity is too low for that.
Technology will allow these things if we so choose.
New era picture added without atmosphere... Little bit sad...