Ahriman
Tyrant
Well obsoletion would solve some of your objections (if Slavery/Monarchy became Obsolete in the Industrial Era then you could have your 'noncontradictory system'
Absolutely, I've already stated this elsewhere.
Well obsoletion would solve some of your objections (if Slavery/Monarchy became Obsolete in the Industrial Era then you could have your 'noncontradictory system'
I thought the techtree was kind of short; but then again, I've been playing RoM with all its extra techs for so long that I forgot what the Vanilla tech-tree looked like.
You tube vid here:
http://www.youtube.com/watch?v=ZCm5KxM_2nY
Seems to confirm a single level 0 starting tech.
I somehow expected the UAs to be an activated ability like the legendary spell in Fall from Heaven
This sounds much more awesome. It seems perks (or what were the specializations called in IV, I was playing a little too much Modern Warfare 2 lately) didn't make it though... ?!
As for the first tech encompassing roads, the wheel is a tech i saw, so I think roads are under that, right?
There were several reasons I abandoned Civ3 but the main reason was the forced tech tree - i.e., having to research all of the techs in an era before moving on to the next one, as well as hardcoding research rates. I love the way research is done in Civ4 (and Civ2, if I recall) where you can shoot down a line (and backfill by trading and quick research later). I really hope Civ5 allows this.
There were several reasons I abandoned Civ3 but the main reason was the forced tech tree - i.e., having to research all of the techs in an era before moving on to the next one, as well as hardcoding research rates. I love the way research is done in Civ4 (and Civ2, if I recall) where you can shoot down a line (and backfill by trading and quick research later). I really hope Civ5 allows this.
I was somewhat hoping for a new way of researching techs', and not something so similar to civ 3 and 4. When I say something new, I mean something that is not so 'the same'. It looks like it is practically identical to earlier civ versions.
Agriculture, or some generic starting tech that gives all the initial benefits (maybe roads, farms, settlers, workers, warrior).