Technology tree thoughts

Ok, would you say there should be 10 x 5 different policy icons 0r 8 x 5 different icons.

Neither. Just because some policies (or policy trees) have tech requirements doesn't mean that every policy would need a tech requirement.

For example, its totally possible that universal suffrage, free trade, fascism, communism and environmentalism would have tech requirements, while aristocracy, various honor techs and others might have no tech requirements.

Free press might require the printing press tech. Mercantilism might require Banking. Communism might require industrialization. State church might require theology. Secularism might require scientific method.
 
The Escapist said:
Other than combat, Dennis Shirk told me about the new social policy system which replaces the civics of Civ IV and integrates with the culture system. "With the social policies, you have ten different branches that you can go down. Liberty, Tradition, Piety, things like that, and they all have policy trees underneath them," Shirk told me sitting at a booth in the 2K Games lounge. "Culture is the currency for these trees, so you're unlocking these trees as you go through time. The further in time you are, the more trees become available to you; and you're using culture [points] to buy these powerful policies."

There are ten trees in total, and each has about four or five policies to unlock within them, but you'd be hard-pressed to unlock them all. "If you fill 6 out of the 10 trees, fill 'em all up, that unlocks a world wonder called Utopia. It's the biggest wonder in the game. If you build it, and no one stops you from building it, that will win a culture victory," Shirk said. "Before in Civilization IV, it was about maintaining the top 3 cities that have the most culture output, [lead designer] Jon [Schafer] really wanted to do something cool with culture and make it something that you can really strive for."

One example given of a social policy was that under the Tradition tree is a policy called Aristocracy, which gives +33 percent bonus to building wonders. The goal is for these policies to be important for everybody, and not just the culture players. "Even if you weren't going for a culture victory, if you're going for the military path or the science path, these are really powerful modifications that make your civilization really, really unique," said Shirk.

From Shirk culture is the currency.
 
Maybe techs dont require all prequisites, but instead require other techs not related by an arrow, such as in civ 4, like calendar and sailing. So maybe they didnt put those pictures up on the techs on the tree yet. After all, they are still making it!
 
The further in time you are, the more trees become available to you; and you're using culture [points] to buy these powerful policies."

The most literal way to understand this quote is that certain trees and/or policies open up at preset times in the game, i.e. after a certain number of turns/years. That mechanic seems odd - players can often reach a given tech level much faster than it was reached in human history, and it would be strange to finish the tech tree (let's say) in 1750 AD and have to wait until 1920 (or whatever) for fascism to unlock.

Another way to interpret this statement is to assume that social trees and/or policies are exclusively related to culture and (rather obviously) as you gain more culture you "unlock" more trees and policies. The previous sentence: "Culture is the currency for these trees, so you're unlocking these trees as you go through time" seems to favor this interpretation.

This statement could mean, however, that certain techs unlock certain trees and/or policies. I hope this is the case, as it integrates the science and culture aspects of the game, and the idea of techs being "sufficient" requirements for social policy advances just feels right. You need to have invented a printing press for the policy of free press to have any impact , but you also need to have invested the cultural capital (so to speak) to make it a reality in your society.
 
In response to musings about the number of "asterisks" on the tech tree, I wonder if each asterisk corresponds to an actual tree, not a policy "category" or individual policy. There are two or three distinct "trees" within each policy category. The first (top left in the screen shot) has three, in my estimation. One starts with the pyramid looking thing, the second with the wheel thing, and the third is made up of a single policy with a hammer icon. The pyramid and the wheel are both required for each of next two policies, the two boxes and the muffin. The trees are more distinct in the other categories, although the final policy in Piety is at the end of both trees.
If this is really how social policies work: tech unlocks, culture buys, and some categories are exclusive, I'm actually getting pretty interested.
 
there are 5 policies per tree. This was stated in the IGN interview and is clear from the screenshot.

Approximately 5



also, it is entirely possible the Asterisks are 'general' place holders... ie anything they they Don't have art for...

Maybe the one with Machinery is a Free Great Engineer
Maybe there is a Building connected with Civil Service that they don't have the Graphic for yet.
 
I'm surprised no one's talking about the tech's that seem to have been omitted like Alphabet, Mysticism, and Ceremonial Burial. Not that they are real important to the game mechanics, but they are still pretty important historical techs.
 
I'm surprised no one's talking about the tech's that seem to have been omitted like Alphabet, Mysticism, and Ceremonial Burial. Not that they are real important to the game mechanics, but they are still pretty important historical techs.

Many of the 'missing' techs have probably been moved to the social policies trees, both mysticism and ceremonial burial are candidates for this, possibly in the Piety tree. Although given that there are only five spaces these two may have been merged into a single early policy. Piety should also probably take polytheism, monotheism and divine right. My guess is that many other techs will likewise have disappeared to the policy tree in some form, including I should think: monarchy, feudalism, nationalism, constitution, democracy, communism, liberalism and fascism.

Alphabet was always a tricky one given that in the tech tree it predated writing, which is just wrong...all early forms of writing were basically pictographs and ideographs, many written languages later evolved into syllabic and eventually consonantal alphabets, but some have not. If it is gone I will not miss it.
 
Alphabet was always a tricky one given that in the tech tree it predated writing, which is just wrong...all early forms of writing were basically pictographs and ideographs, many written languages later evolved into syllabic and eventually consonantal alphabets, but some have not. If it is gone I will not miss it.
Uhm, Alphabet came AFTER Writing in Civ4's tech tree. The reason of it being an important invention was because it allowed different languages and civilizations to share their writings, ideas, technologies, histories and cultures, being a lot easier to read and translate if you understand the spoken language compared to learning a different symbol for every word.
 
Uhm, Alphabet came AFTER Writing in Civ4's tech tree. The reason of it being an important invention was because it allowed different languages and civilizations to share their writings, ideas, technologies, histories and cultures, being a lot easier to read and translate if you understand the spoken language compared to learning a different symbol for every word.

doh...of course it did. :hammer2:
I don't have many flashbacks to Civ3 anymore, but that was a doozy.
(Note to self: Do not post late at night during project crunch times!)
 
It will be cool if you can choose from a number of tech tree. Like European tech tree, middle east tech tree and Chinese/Asian tech tree.

In the real world different Civ research technology in different orders, it is very obvious when you compare Chinese tech and Europe tech.

Of course it may means a balancing nightmare...but I feel it should be possible to do.
 
Alphabet was always a tricky one given that in the tech tree it predated writing, which is just wrong...all early forms of writing were basically pictographs and ideographs, many written languages later evolved into syllabic and eventually consonantal alphabets, but some have not. If it is gone I will not miss it.

I will miss it however, just from a historical perspective. True that writing had already begun well before the alphabet came along, but it was still hugely important for writing period. I mean symbols based off of sounds rather than pictures was a revolutionary development in its time.

But whateva. It's only a game.
 
Ok here is the Policy tree. There may be 6 or 7 policies on each branch (48 to 56). Also you will notice that it says culture per turn 13.

<snip>
I would propose that once the tech (writing, optics, etc.) is researched it will unlock one of the 10 windows in the Policy view and then you can select the icon you want to spend culture on. As these are researched (yellow) it will fill in more icons (white) and then eventually the tree will be replaced by a picture.

Just wanted to point out the incomplete pictures in that screenshot are likely due to the UI being incomplete/buggy (perhaps part of the reason we aren't meant to see it). I would doubt the tree will eventually be replaced by a picture. I think the pictures with the single button on them are in a sense not yet "unlocked". The missing pictures could be missing artwork or something of that sort, or perhaps ones that can't be unlocked yet. Lots of speculation could prove pointless on this sort of screenshot.
 
I have to say that I'm a bit disappointed about Civ 5's techtree - I'll have to mod it and improve it just like I did for Civ 4...

This coming from Zappara... best Civ V news I've heard so far, maybe tied with 1upt.
<3 RoM.
 
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