black_rider
Chieftain
- Joined
- Jun 30, 2016
- Messages
- 23
I have question, why grassland sometimes have a green color, and sometimes kinda brown-ish color? Is due to climate, region or something ?
I have question, why grassland sometimes have a green color, and sometimes kinda brown-ish color? Is due to climate, region or something ?
Did you activate the mod in the Mods menu and hit next for creating a game?
Ah OK, yes they can. I accidentally implemented this texture for coastal water, because I thought that it would be the one for marshes. So there is one ground texture for coastal water and one that defines the water color in general.
So would you like to see a change in watercolor, or in ground texture? Last one is noticeable but you don't want it, trust me, because changing it in a way that will not attract too much attention is like leaving it vanilla.
OK, I have a feeling that we a running in circles. So yes there are ocean- and coastal-water tiles, that have dark blue or light blue water.Bearing that in mind as an example, I meant to ask if lake tiles could have their own shade of blue that would be different from both coast and ocean tiles. For what it's worth, lakes could have the same texture as ocean tiles - that would make distinguishing them from coast tiles easier already.
Oh, so you've changed the visuals of coastal waters accidentally already? I guess I haven't looked close enough to notice the difference.
However, double clicking on the file opens it as an archive (????), then putting all the contents in the MOD folder works for me.
I can not see that Feraxis took this into account, so I don't see any textures that could do that. I mean how could the game know if a tile is an ocean/coastal tile or a lake?
Ok, now I am with you. I will have a look..
The problem with changing the colors there is that some maps use ocean as large lakes, so that needs to be kept in mind.
I came to the conclusion that it is not possible to change the water color of Lake-Tiles. There is no evidence that it uses a special texture for that, so I think that it will share the water with Sea-Tiles.
Moreover it was not possible to see a change in watercolor by changing the waterdepthcolor.dds. This file is doing something, but I don't know what.
Until someone finds out any interesting things about the game and textures, I will maybe continue to create new ones.
For now there is nothing more possible than changing the terrain textures and this is in my opinion already a lot.
I am still open for feedback and I will update the pack if it is necessary, but for now I will not put any more work into finding new mod-able textures.
Thank you G! Yes I already thought on that, but my Framework is waitingI think you've done solid work. If you are itching for more textures to enhance, I do think that the city/improvement textures will look a little fuzzy next to your sharper textures. That's a big task, though.
G
Thank you G! Yes I already thought on that, but my Framework is waiting
If I find some time to play a game, I will take care of the ..let's call it imbalance, but that are heavy words.
I mean you can tweak a lot on one texture, but how often do you look at a specific wall or a stone?
The general impression is much more important and in my opinion this impression is secured.
I think that most of you guys will only zoom in to see a fight..
So time will tell
Ah ok, you mean that one can see the difference in resolution of cities and terrain?
LOL I always used SSAO in older Games like Battlefield 2, I wonder why I never got this idea for CIV. Thx.
Yes you are right. It could be possible to increase the size of those textures, if the game supports it. As we saw at the example of the mountains (Machu Picchu, Cerro de Potosi), this was unfortunately not possible. Maybe someone would like to start a mod that goes into this direction, or I will do it someday if the full German translation of Vox Populi is released.Yeah, you can tell. Not a huge problem, though. Mainly a difference in texture styling (yours are darker and a little noisier).
SSAO is great in civ.
I came to the conclusion that it is not possible to change the water color of Lake-Tiles. There is no evidence that it uses a special texture for that, so I think that it will share the water with Sea-Tiles.
Moreover it was not possible to see a change in watercolor by changing the waterdepthcolor.dds. This file is doing something, but I don't know what.
Until someone finds out any interesting things about the game and textures, I will maybe continue to create new ones.
For now there is nothing more possible than changing the terrain textures and this is in my opinion already a lot.
I am still open for feedback and I will update the pack if it is necessary, but for now I will not put any more work into finding new mod-able textures.
Ah, bummer. Anyway, wanted to say that I love how you made terrain in different parts of the world different. Was it also like that in vanilla? If so, I never noticed.
Ah, bummer. Anyway, wanted to say that I love how you made terrain in different parts of the world different. Was it also like that in vanilla? If so, I never noticed.