Update 3: There is the song tale that never ends!
25 Years
75 Years since Beginning
Late Bronze Age
No Calendar Yet
Mediterranean
International
Ietan-Gramad Naval War
-Ietan Success With New Ships
-Smuggling through Maltese Colony of Nova Valetta keeps trade alive
Ietan-Gramad Land War
-Gramad army kept both enemies at bay
-Gramad allies with migrating “Atinii” Tribe
National
Ietan League
-Army overextended, loses battle to Famn-Jolryn alliance
-Unable to contest Gramad garrison
-Defeats Gramad fleet, gains much loot
-Longer ram invention works against pikes, but makes ships unwieldy
Gramad League
-Allies with the Atinii
-Successfully defend itself on land with large armies
-Convoy system failed at sea, smuggling continues
Malta
-Maltese smuggling and neutral trade turns in big bucks
-New “Palaces” built by wealthy nobles/merchants on Malta displaces poor to the colonies
Greek Empire
-Greek soldiers build 1/3 Fyromian Great Wall
-Fyromians attack soldiers, slowing down process and killing many
-Fyromian king offers peace at current borders after seeing the wall itself
-Construction leads to further migration north
-Ionian city states fed up, succede, defend themselves with their fleet
NPC’s
-Fyromians agree defensive alliance with Ionians against the Greek Empire.
-Astacean League takes over interior nobleman’s lands on charges of treason, and gifts it to various loyal houses
-Tribal Confederacy forms near Carthage
Other
-Record low harvests and war leads to famine, many cities depopulate
-Country villas across the sea produce incredible vintages and olives
-Still have Anatolian states which need names!
North Seas
International
Stafia and Ostrian Republic Rematch in Juteland!
-Stafia defeats first Truppe utterly, smashing it and leaving its men broken and routed
-Wins due to veteran raiders from Yasha, new battlefield training, and the Truppe-army’s reliance on numbers and morale rather than fighting ability
-Stafian vanguard skirmishes with Third Truppe while they resettle and reoccupy Juteland
-A Jutelander confederacy formed of subservient tribes submits to Stafia, which has two allies in the region
Stafia raids the Ostrian Republic!!
-Ostrian Second Truppe holds off Stafian attack on shipyards with arrow and catapult
-Republicans manage to prevent shipyars from being burned through many sacrafices
-The Republic Builds up a small but dangerous experimental fleet
National
Ostrian Republic
-Losing a third of their army shocks the Ostrian people! The Sea Marines claim greater funding to fight the Stafian threat with honor rather than numbers
-Shipyards were secured and a small fleet established, although suffering constantly from attrition. Many experimental ships
-Rationing system strained with loss of many men and farmers
-Refugees from Ostrian Juteland as well as survivors of the battle arrive. Some wish the survivors to be put to death for fleeing, but others wish to use them to form a new and improved Truppe.
Stafia
-Endeavors leads to great victory and much loot, but very expensive in effort and manpower
-Slaves from the battle and vassal states helps keep economy afloat and starvation problems away, but without more victories or a reduced army, Stafia will starve
Ostrian Kingdom
-Peace, alliance, trade and war refugees makes their capital one of the largest cities on New Terra Longboat
-Situation as newcomers stabilize
-Starvation in the city is becoming an issue as small clan-farms fail to export. Some wish to turn the riverlands into large farmsteads, but various allied or associated tribes block intensive settlement and cultivation
Black Dog Clan
-Massive raid and alliance with High Peak Clan succeed in brining record numbers of loot. The Scottish Confederacy collapses in starvation and fear, leading to many captives
-Archery training goes apace but holds little attention. Most Black Dogs still prefer the throwing axe or spear, even if they must risk being porkupined to use them, and refuse to train
-Warriors sent to the Land Roar fight battle with Red Fox, many are slain and two Land Roar towns were burned. The Dragons also attack the Land Roar from the south. The so-called Red-Black War has begun
-Sheep sent to Land Roar were thankful, but they declare they need man more than food
-The Black Dog Clan has no problems whatsoever with food, due to their continued successes in fishing, trading and raiding
Kansan Tuuhat Saarta
-Alphabet spreads slowly, few outside of the government trust the “witchcraft” marking system
-border fortresses lead to largely unsettlled fronteir. Small families slowly move in as the capital demands more food
-investigation finds that metallic rocks are metals, cuz if they are metallic, what else would they be?
-many eastern tribes join the Kansan as the winters grow colder
-Navy fights a battle with “Stafian” raiders and come back badly damaged. Hafnia warns them and offers a defensive alliance with themselves and Geatland
NPC’s
-Ulster and Scottish confederacies, formed against Black Dog Clan, both collapse due to starvation and failure to contain the Black Dog raids. Small tribes fight each other for survival
-Hafnia continues to settle southern Sweden and builds up their fleet
Other
-Neither Stafia nor Ostria can annex Juteland whole with 2, or even 4, turns. Winners generally push back the loser’s borders, grow their own a bit, and maybe establish allied groups to help secure gained land. Expect such patterns for other major wars with minor economies.
-The winter is bitter cold and the summers are short and wet
Mesopotamia
National
Otterman Empire
-Military Academy and Bureaucracy formed with help from Antioch exiles
-Euphrates utterly conquered through invasion
-Desert tribes continue to raid, though
-Large allied tribe revolts due to large taxes and their “Namby Pampy Antiochian Ottan”
NPC’s
-Antioch conquered by [Cyrus] and a northern tribe, remnants surrendered to the Otterman Empire, refugees help the Ottan establish a bureacracy and academy
-[Cyrus] establishes empire with Musuru and [Lydia]
Other
-Floods are making communication across and along the river difficult, making putting down the tribal revolt and the desert nomads even tougher
South East Asia
National
Yanawratharyedynlwin
-Garrison army defeated by myentalapurinaw and chyangphyawngari ZARG RAWSH
-Retreat stabilized around productive slave farms by archers and slave soldiers (good shields!)
-Malwayngamaeagni demostrated but did not invade
Oguru
-Exists (sorry no map! Too busy today)
NPC’s
-Malwayngamaeagni instead expanded north for more farmland
-Naval city states begin relying on Yanawratharyedynlwin raice exports
Other
-The dry season is beginning to skip monsoons every other year, and only the large slave labor farms of occupied Myentalapurinaw are able to sustain the water needed to farm rice during the dry times. Many are considering naming all the peasants into large farms in same fashion, or they shall surely starve. Right now, they still sell enough to export.
Antipodeia
International
Great Wergaia War
-Invades Wergaia and destroy or defects many of the border tribes
-Wergaia’s returning army (which was attacking Bergum) was surrounded by the tribal command and slaughtered, the Wergaia scattered, their alliance destroyed
-Wergaia remnants retreats to the high plains and trade with Maraca
-Karta accepts many Wergaia or local tribe refugees and reestablish a Wergaia-dominated Ngarrindjeri
National
Barkindji
-Success leads to much respect from other tribes, but also much fear for the Barkindji have also grown large
-War game right in time to prevent starvation, but still food is tight and trade, although high, brings little from upriver clans
-Several wish to continue the war against the Karta and their false Ngarrindjeri vassals, who they believe have betrayed them
Maraca
-Gains many Wergaia refugees and continues settlement
NPC’s
-Please draw and name them!
Other
-The land is still drying up. The defeated Wergaian plains are almost turning into a desert
America
National
Kxqjza[/CENTER]
War is successful in gaining prestige and respect, but not new lands as rival tribes claim protection over the defeated
Quiltec
-Colonization program successful, but leads to animosity from the cubans
-No tribes join you, as they are too busy fighting each other to care
-Ships reach [Florida Keys], which eventually led to a terrifying bog filled with exodic creatures and wise men speaking of a
NPC’s
-War to the eastern island
Other
-Intensity of hurricanes increase, and summers get boiling hot, released by massive thunderstorms and flooding
Update Log
20 Minutes: General Setup
10 Minutes: Mediterranean
25 Minutes: North Sea D:
5 Minutes: Mesopotamia
5 Minutes: South east Asia
5 Minutes: Antipodeia
5 Minutes America
5 Minutes Post
Total: 80 Minutes
Other
Not much. Great job so far, guys! Orders due in 46 Hours, Sunday.
EDIT: Oh yeah, maps are only GUARANTEED SUNDAYS. I might make a map later tonight or tomorrow AFTER N3S ORDERS, but meh. :3
Roleplaying
Will point out my favorite role plays, role playing challenges, and also update spotlight in the future.
Role Playing Challenge: Some of your religious figures are predicting a change for the better, back to the days of their youth (with more “normal” climates). What do they use to predict the future?