TerraNES2: SilliNES Part 1: The Invisible Hand is In Your Pants

What the hey, why not.

In is as the Barkindji culture, located at the fork of the Murray and Darling rivers in Australia. Coloured Dark Slate Gray.

More to come later, most likely.

I'm guessing it'll be more of a culture than an actual polity, and other NPC polities will spring up across habitable Australia as knowledge of domesticable macadamia- and wattle-farming grows.

Excerpt from the Encyclopaedia Antipodeia, the premier encyclopaedia on the Southern continent of the Antipodes.

Barkindji Confederacy
See also: Widiwiri, Macadamia Farming, Wattle Farming, Ngurendi-Menindi River Basin, Ngurendi-Menindi Culture

The Barkindji Confederacy was a culture of settled farmers who built Australia's first city in ~1600 BCE. The Barkindji are believed to be the first settled culture in the Antipodes, founding their city at the agricultural heartland of the continent at the confluence of the Ngurendi and the Menindi rivers.

Agriculture first became widespread on the Antipodeian continent in the 3000s BCE, with the various inhabitants of the fertile regions along the rivers discovering new methods to farm the arletyeye plant†, which created a stable and plentiful non-migratory food source for the Ngurendi hunter-gatherers of the region. In time, the pseudo-settled hunter-gatherers also tamed the boombera nut and the seeds of the arlepe tree*, transitioning to a fully settled lifestyle of small villages in time. They lived off a staple diet of yams, supplemented by large amounts of boombera (which was ground up and mixed with water and native fruits into a kind of porridge), bread made of milled arlepe seeds, and large amounts of meat (mostly kangaroo). Around 2600 BCE, the Ngurendi peoples began to discover metal working, moving from stone tools to tin and later bronze, which led to an increase in the size of the towns as new tools made construction, farming and hunting easier. These tools soon became weapons, as the various peoples of the region were forced to fight off predatory hunter-gatherer tribes from outside the river basin and, in time, each other. Trade along the basin grew, with with goods from one end of the river system being passed down and exchanged for shellfish and pearls from the coastline. Jewellrymaking, pottery, and the arts flourished.

Eventually, throughout the internecine warfare and politics between the villages of the river, one became much more powerful than the others. Based at the confluence of the two rivers, the village of Widiwiri benefited greatly from trade and it became extremely prosperous in comparison to its neighbours. Eventually, it managed to unite the Barkindji people into a sizeable confederacy, becoming the first proper state in the Antipodes. Ruled by a collection of tribal elders and armed with bronze weaponry, it became one of the most dominant powers in the region...

†Our point of divergence, ladies and gentlemen. Historically, Australia doesn't have much in the way of easily domesticable food crops that would facilitate settlement and urbanisation. The Vigna Lanceolata, or Pencil Yam, would have been a good contender, but only grows out in the middle of the desert where water is scarce and thus can't provide a stable food source. In this timeline, a variety evolves which thrives in wetter, better watered regions on the Murray-Darling rivers, thus creating a stable food source and allowing settlement.
*Both of these were eaten as part of the traditional Indigenous diet, however, on their own don't provide enough nutrition for settled living.
 
I hate fictional countries and fictional names. So, I use only real names.
 
I only join NES set in historical times or in earth maps.
 

:+l+m+a+o+:=6char :p

Also damn you for starting where I wanted to start.

Joining as the Beloving Republic of Homostan.

Colour: Rainbow

Start area: California

I have to think a bit about stuff, so more to come. :p
 
Excellent spaceman9, you have greatly exceeded expectations:D.

Remember. I will only start "cradles" when there are 2 or more players in a region.

Using real world names is perfectly fine. Just a slight disadvantage that's all. If other players are really annoyed though, they can ask me to deliberate further.

Edit @JoanK. haha very funny. Rainbow? I would have to say no, sorry. I dunno how to use pattern fill tools yet, and hand redrawing a pattern pixel by pixel every turn is not in my interest.
 
Name: Liito Tuhat Saarta
Color: Pale Green (or pine green)
Location: Southern Finland; greatest concentrations in the marshes and lakes in the east and the capital and population centers in the Southwestern Islands
Government: Republic: the people are organized into units of tribes. Each tribe elects a local chief and a representative. The chiefs make local decisions. The representatives attend a council known as the Korkein Neuvosto that makes major, directional decisions for the people of the group. These councils are yearly, though emergency sessions may be called. At these councils, a single leader is elected, who has some power as to raising armies, international relations, and national projects.
In some cases, regional representatives may be called in place of individual tribal representatives.
Army: Each tribe has a local defense force, which is recommended to train several times per year. The army, when called, is organized into regional levies. However, each region also has a small standing army. Tribal troops vary from the heavy infantry of the islands to the skirmishers and light troops of the swamps. The regional armies are generally composed of the former. Cavalry are as rare as they are useless in the terrain of the region.
Navy: Levied ships primarily. Regional standing navies are present, and are primarily made up of galleass-style vessels made for ramming. Landing ships are also present in smaller amounts.
Economy: trade is the dominant economic practice. Lumber is exchanged for rare goods and manufactured goods. Fishing is common, but agriculture is made nearly impractical by the dense woods and swamps on the mainland and the small islands at sea.
Stability: Relatively stable. As most tribes have few national obligations except for sending representatives, responding to calls to arms, and being a productive part of the internal trade network, tribes are left to their own devices. Power is fairly evenly spread, so most tribes remain happy with their lot.
 
Seeing the types of states, I'm moving the timeline to the late Bronze Age/early Iron Age. So a out 1600-1200 BC. Everything remain valid.
 
Name: Republic of Malta
Color: Orange (because I like orange!!!!!)
Location: Malta
Government: The people elect three rulers that co-rule for three years at a time. The rulers have near-unlimited power; pretty much the only thing that they are not allowed to change is reelection. The rulers can choose to split up roles amongst themselves (ie military, domestic, and foreign) or share all governmental duties.
Army: The army is not particularly out of the ordinary; it is relatively normal for the time, but much smaller than most (considering the only thing that they need to defend is Malta).
Navy: The Maltese navy consists of Triremes and War Galleys, as well as many other types of ships. The navy is larger than most, and their job is mostly to defend Malta from naval threats and to protect merchant ships by keeping the waters clear of pirates.
Economy: Much of the money Malta gets comes from customs fees from ships passing through on their way to other places. Fishing is also very prominent, as well as boatbuilding and entertainment. Bees are common on the island, so honey is a major export. Limestone is also a prominent export.
Religion: A pantheon, centered around the God of the Ocean.
Culture/Society: The island's capital (and only major) city, Valleta, is very urbanized for the time, and as a result, specialization is slowly starting to rise, as well as culture. Classical drama and theater (comedy, tragedy, and satire) are a popular form of entertainment, as well as music. These are very popular among visitors to the city, especially after a long voyage at sea.
Stability: There is a small, vocal group demanding government reform and checks on the leaders, but for the most part the country is Stable.
 
But, but, but, I had planned my whole nation around the rainbow colours. Now I have to rethink everything. :(
 
How wars will be decided?
 
Organization of the Kingdom of Stahfla

Inside of the kingdom, the primary ruler is the High King of the nation; this High King is elected from amongst the lesser kings upon the prior king's death should he not produce a male heir to the throne of the nation. His responsibility is the absolute governance of the land, and while he does not control every minute detail, he decides the grand strokes and the great projects and campaigns that the entire kingdom will undertake in it's quest for glory, for power, and for honor. There has only been one High King overthrown once before in the dark ages, but that was long ago at this point.

Underneath the High King are the Durrenker, the lesser kings that still hold quite a bit of sway and power. They rule separate provinces inside of the kingdom, as parceled out by the High King himself, and act as the regents for the entire region and much like the High King does for the nation, they shape their respective provinces by the grand strategies and massive projects that they hope to undertake, while letting their underseers take control of the more minute details that need to be handled on a daily basis and would surely overwhelm one person totally.

Underneath the lesser kings are the nobles, called the Hird, collections of assorted lords, dukes, and others that have the lands of the kings parceled between them including the cities and towns and large tracts of farmland for them to manage. In turn, they swear absolute loyalty to the Durrenker, and pay a percentage of their profits and goods to the Durrenker who in turn do the same with the High King. These petty lords among the lesser nobility may also parcel the lands out to merchants or others or sell titles to the rich in order for them to secure more land and more taxes, though those that buy their way into power are not regarded as well as the ancient blood of the nobles and the ones that marry into their lines.
 
But, but, but, I had planned my whole nation around the rainbow colours. Now I have to rethink everything. :(
You can sink your economy into making rainbow colored flags. Or is that rainbow colored fags? Anyway, I don't see how a homogenous homosexual society can survive the test of time. Convince me.
How wars will be decided?
*waveshand*
 
I feel like I should extend on the Ostrian Republic, as I feel like they do not have the extended fluff like the rest of the civilizations.
 
Search your feelings. You know it to be true. :3

Edit: of course all levels of participation are welcome, if not necessarily appreciated.
 
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