Terrance888
Discord Reigns
Update 1: Wait WHAT? This is an UPDATE?
25 Years
Late Bronze Age
No Calendar Yet
Southeast Asian Region
Celestial Kingdom of Yanawratharyedynlwin
-Invades Myentalapuringaw. Gains initiative and captures the capital Yadangomandara. Surprisingly effective enemy citizen infantry styme attempts to control the countryside, and Yadangomandara starves. The surviving “Dictator” forms a new state of refugees and citizen soldiers, then allows elections only among the warriors. The new Federation of Myentalapuringaw is a vassal state to an expanded Kingdom of Chyangphyawngari. Due to Myentalapuringaw’s survival, current occupied land remains unstable.25 Years
Late Bronze Age
No Calendar Yet
Southeast Asian Region
Celestial Kingdom of Yanawratharyedynlwin
-Attempts to build an organized irrigation system. After several failures, a working drainage system was completed (and survived) near their capital. New engineering knowledge will help future endeavours.
Siam
-Now ExistsNPC’s
-Overland route between Myentalapurinaw and Ngrakaeng
Other
-Role Playing Challenge! What role does Monsoons play in the spiritual life of your people?Andopodeia/Australia
Barkindji
-Envoys travel to convince others to join. Several tribes do: those that don’t weren’t insulted, but were simply not interested.-Emu’s are cool, but they can kick balls off egg-hunters! Barkindji scouts are now stealthier.
-More agriculture is successful in increasing population, but also decreasing size of the levy in proportion to the population as labor becomes more important.
-Levies near the southern borderlands begun to train semi-regularly and take their status more seriously than others. Their council members similarly gain influence.
Maraca
-Now existsNPC’s
-Wergaia attack the Ngarrindjeri and destroyed them. Refugees fled to the Karta of Kangaroo Island, who maintain scouting outposts to prevent a Wergaian fleet from forming.Other
-Role Playing Challenge! How do your peoples handle Australia’s famously deadly flora and fauna?Mesopotamia
The Otterman Empire
-Invasion of the Holy Euphrates Empire
-Naval control was quickly gained, but raiding by horse is less effective initially, due to the necessity of crossing over to hostile shores. Raiding by ship comes to the fore.
-Euphrates Army caught initial crossing only partially completed. Used phalanx formation to push the toehold into the current and chariots to run down survivors. Driven away by archer fire and then light horsemen as the rest of the army crosses.
-First city fell after a short siege, the archers clearing the walls and the infantry overwhelming the militia. It was put to the river.
-Next city surrendered to the Ottermans... then, after the army entered, the militia closed the gates, set fire, and fled. Many died. Several wish to reconsider mercy to the “Demon Spawn” that all shall be put to the river. Others blame the militia “Demons” who came from the Demon Capital itself, and that the city-folk were blameless and are actually victims of the Demon King.
-Republic of Antioch invades the north of the Holy Euphrates Empire after insults and demands by the Euphrates and support by the Ottermans. The Euphrates defense quickly melts away. All of Mesopotamia falls under the Ottermans.
-Beyond the Euphrates the Holy Empire tenaciously hands into existence, calling their desert allies to help them and plugging the river with treacherous traps. They defeat the Antioch army and forced them to make peace after threatening Antioch itself.
-Mesopotamia currently an unproductive and blasted wasteland due to the march of armies and the flow of refugees to the Holy Euphrates rumps state.
NPC’s
-Republic of Antioch invades the Holy Euphrates Empire, but although distracting, their army ultimately failed and they sued for peace after the Holy Euphrates put Antioch in an unbreakable siege. -[Cyprus] extends protection over [Phoenician] city states.
Other
-Role Playing Challenge! The war in the Holy Euphrates was tougher than expected and promised, and the intermingling of peoples that never occurred before brings forth new perspectives and ideas. What are they, and how do you respond?-NEW PLAYER REQUESTED: Republic of Antioch is a respectable power with an impressively... weak military. Holy Euphrates has good role playing options. Still room for a Kurdistan-region state, desert nomads, Central Asian nomads.
Indus Valley
Ghaggar
-Continues conversion efforts from the pyromaniatic faith of the Vedics to the civilized faith of the Great Cycles. Pretty successful, as this was their main focus. The Savalda though, threatened Ghaggar if they send any more monks into their territory.NPC’s
-Many of the converted Vedics join Taxila, increasing it’s influence and securing the alliance between the Ghaggar and Taxila-A group of Great Fire worshipping chiefs form a brotherhood dedicated to burning Ghaggar down and ending the Great Cycle once and for all. Rumors has it that they are supported by Savalda.
-The Great Vedic Kingdom, after vassalizing Lothal, invades [Baluchistan]. They now have a large fearsome army of nomadic light horsemen to suppliment their already formidable forces. However, their new vassals worship a different religion, and the region they control is inherently unstable.
Other
-Role Playing Challenge! The Great Cycle (Hinduism) and The Great Fires (Zoroastrianism) are both based on real religions. What major differences can there be seen so far?-New Players Requested! The Great Vedic Kingdom has great power and influence, but has a precarious position. Taxila is an equal partner to Ghaggar as supported of the Great Cycle. Lothar is a defeated client state, but has good southern trade prospects. Savalda is a rival of Ghaggar, and they by themselves are more or less equal, and are still more or less equal when their allies are included.
Mediterranean
Greece
-Invades North with 100,000 hoplites. Victory. They settle between 10 and 20 forts/military towns on the frontier. Remaining barbs reorganizing.-Didn’t name neighbors.
-Role Playing Challenge: Name Neighbors
Ietan League
-No orders. My fault. Derp.
+1 Free Success next round.
Malta
-Meets Greek Empire and Region-Overpopulation Issue: Colonies or War?
Astacean League
-Creation of League Army successful, but more effective at fighting barbarians than more civilized foes
-Colonization moves apace. A disgruntled house becomes king of Atcheria (Specifically Corsica) through integration and organization of the natives there, and demands cessation of the Atcherian colony there before establishing peaceable relations. Their army is mostly barbs, but also include a core of household guardsmen.
-A house becomes major force on the river between the Mareum and the Astacean, but instead of declaring independence they have become a major force in Astacean politics.
-Political Issue: Power of the House vs Unity as a League?
NPC’s
-Musuru offers large sums for mercenaries to reconquer all of Musuriim from the barbaric southerners.
-Polresi establishes a Kingdom
Other
-Names still needed for the Eastern Mediterranean states! Specifically the “Trojans” “Lybians” and “Cypriots”.North Sea
Black Dog Clan
-Settlement successful after defeating local tribes. High walls protect from other clans
-Raiding VERY successful, after all, this is what the Manx do. Ulster is culled repeatedly. Southern clans respond by building watchtowers and patrol fleets.
-Mining not very successful, although introduction of Ulster slaves into the pits releases able bodied men for future raiding.
-Agriculture wasn’t very successful during this time, as no new processes were invented. Food production from Lerphyoll does help feed the growing population of slaves and warriors.
Ostrian Republic
-Claims to have an army of nearly Eighty Thousand (10k+10k+5k+1k times three)
-Expansion program successful
-Despot’s forces flees to England
-Raiding by Stahfia very devastating. A raid on the capital driven off by catapult.
-Didn’t name neighbors
Stafia
-Great wealth from successful raids. [Copenhagan islands] forced to unite their fleets for the first time. Ostrian Republic is nearly helpless, but does contain many citizen militia.
-Colonization of Juteland successful: organization of Jutlander tribes
-Didn’t name neighbors
Kansan Tuhat Saarta
-Reinforces trade route to [Geatland] and further westward.
-Trades with uncivilized tribes to the east.
-Rumors of fearsome northerners
NPC’s
-Ostrian NPC’s continue to organize and war among themselves
-A splinter tribe of Stafia settles along the [Swedish river/lake] and becomes very successful. Their king’s power rival that of any other Stafian king, or even the High King himself!
Other
-Role Playing Challenge: The weather seems to get colder every year. Winter is coming! A BIG winter is coming!
Update Log
30 Minutes: Fixing Map: South East Asia
5 Minutes: Fixing Map: Finland
15 Minutes: Fixing Map: Australia
15 Minutes: South East Asia Update (DAT NAMEZ!)
10:42: Decided to leave renaming on the map for another time.
15 Minutes for Australia
20 Minutes for Mesopotamia
-Decide to change update style-
15 Minutes for the INdus
20 Minutes for Mediterranean
15 Minutes for North Sea
15 Minutes to Post Update
OCC: Will add names later. Map changes still acceptable. Questions are acceptable. Orders due in 24+6=30 Hours!
Alrighty. Guys, in your orders post your preferred update interval and then your acceptable update intervals. The times are: 100, 50, 25, 20, or 10. I would really prefer not 10. I would also like you all to consider how primitive current society is (Late Archaic), in comparison to where we're going (Classical Era) and where we'll be (Early Modern). Also, if the interal is shorter than 25, I might need to retcon the update a TINY bit. This is added to the end of the update.
Spoiler :
