tesbs additional items

yes i will add that, also as long as that ability is turned on the ship will have a small chance to defect and gain extra money on defeating enemies
 
Ok done here is the new Item:

Lanun:

Letter of Marque: (Naval Units)
-Price: 250 Gold
-Adds: Ability: Sail under a false Flag: Adds False Flag Promotion
-Requires: Code of Laws; Lanun; Adv. Guild; Courthouse

False Flag: (Naval Units)
-Price: None
-Adds: +5Gold per Combat; Hidden Nationality; +5% Chance per turn to become a Barbarian
Adds the Ability: Lower the False Flag (Removes the False Flag Promotion)
-Requires: Letter of Marque


:)
 
With a 5% chance that is an item I will never use.

Heck if it was 1% I would never use it.

Change it to Enraged where it still is owned by the original play just controled by the AI, that would be acceptable. I hate fighting my own ex-units
 
you can lower the flag right the next turn ;)
you don't need to be in a harbor
 
I have added a few new XML tags for next patch. A few itemslots (armor, weapon, etc.) exist and if you set an item to armor lvl 3 the armor automatically blocks any lower level armor and is removed if any other armor is equiped.
 
Sephi that is great news. Shall i wait for the patch or keep on adding items and you take care of the new tags?
 
I have added a few new XML tags for next patch. A few itemslots (armor, weapon, etc.) exist and if you set an item to armor lvl 3 the armor automatically blocks any lower level armor and is removed if any other armor is equiped.

How exactly did you do this? I've been meaning to add an equipment system, but would add 'slots' to the unit itself; One head, two arms, two hands, two legs, x rings, etc. Equipment takes up a slot. Slots can be provided by promotions, so you could have mutation able to provide a new Arm slot (which could be useful as hell, and just awesome. :lol:), or a special item allow a bunch of neck/ring slots (A belt you can mount them on, say, or a pouch to hold them in.).

I'm assuming that your tags are just on the promotions though, and function like the weapontier tag Xienwolf made?

Edit: And yes, this idea is stolen from Xienwolf, but he hasn't added it and won't have time for a while. :lol:
 
Sephi that is great news. Shall i wait for the patch or keep on adding items and you take care of the new tags?

add whatever you like. I have no idea when next patch is ready

@Valkrionn yes, it is promotioninfos only. Don't know that weapontier tag, but probably similar. Easy to expand, but if you have several slots for one item type you need some interface like a equipment screen or it gets messy. And that's a bit too much work for my taste.
 
ok the next batch is ready:

Scroll of Townportal: (Adept)
-Price: 30 Gold
-Adds: Ability: Use the Scroll of Townportal (takes the caster to the palace); Removes the scroll
-Requires: Amurites; Adv. Guil; Alterlaration; Wizards Hall

Magic Lamb: (Adept) (==> Spelling fixed in Batch 10 (description and code))
-Price: 450 Gold
-Adds: Ability: Rub the Lamb: (summons a Djinn for one turn)
-Requires: Amurites or Malakim; Sorcery; Adv. Guild; Wizards Hall or Mage Guild


@Sephi i made a minor tweak to the radiant crown (only the spell not the item)


Old Spell
Spoiler :
<SpellInfo>
<Type>SPELL_EQUIP_THE_RADIANT_CROWN</Type>
<Description>TXT_KEY_SPELL_EQUIP_THE_RADIANT_CROWN</Description>
<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
<Help>TXT_KEY_SPELL_EQUIP_THE_RADIANT_CROWN_HELP</Help>
<PromotionPrereq1>PROMOTION_GEAR_RADIANT_CROWN</PromotionPrereq1>
<bAllowAI>1</bAllowAI>
<iAIWeight>300</iAIWeight>
<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
<bHasCasted>1</bHasCasted>
<bAbility>1</bAbility>
<RemovePromotionType1>PROMOTION_GEAR_RADIANT_CROWN</RemovePromotionType1>
<bBuffCasterOnly>1</bBuffCasterOnly>
<AddPromotionType1>PROMOTION_SUN2</AddPromotionType1>
<bBuffCasterOnly>1</bBuffCasterOnly>

<Effect>EFFECT_SPELL1</Effect>
<Sound>AS3D_SPELL_TRAIN</Sound>
<Button>Art/Interface/Buttons/Spells/Read The Grimoire.dds</Button>
</SpellInfo>


New Spell:

Spoiler :
<SpellInfo>
<Type>SPELL_EQUIP_THE_RADIANT_CROWN</Type>
<Description>TXT_KEY_SPELL_EQUIP_THE_RADIANT_CROWN</Description>
<Civilopedia>TXT_KEY_SPELL_PLACEHOLDER_PEDIA</Civilopedia>
<Help>TXT_KEY_SPELL_EQUIP_THE_RADIANT_CROWN_HELP</Help>
<PromotionPrereq1>PROMOTION_GEAR_RADIANT_CROWN</PromotionPrereq1>
<bAllowAI>1</bAllowAI>
<iAIWeight>300</iAIWeight>
<bDisplayWhenDisabled>1</bDisplayWhenDisabled>
<bHasCasted>1</bHasCasted>
<bAbility>1</bAbility>
<bResistable>1</bResistable>
<iRange>1</iRange>
<iResistModify>30</iResistModify>
<bImmuneTeam>1</bImmuneTeam>
<bImmuneNeutral>1</bImmuneNeutral>
<iImmobileTurns>2</iImmobileTurns>

<Effect>EFFECT_SPELL1</Effect>
<Sound>AS3D_SPELL_TRAIN</Sound>
<Button>Art/Interface/Buttons/Spells/Read The Grimoire.dds</Button>
</SpellInfo>


the bolded part of the old spell were switched with the bolded part of the new spell
 
Is lamb a misspelling of lamp, or are Djnni somehow associated with pedophilic bestiality?
 
now for the luchuirp:

Demonic Infusion:
-Price: 75 Gold
-Adds: +3 Strength (A+D); Controlled by Ai (Agressive); Removed after Combat
-Requires: Lurchuirp; Malevolent Designs; Mage Guild; Adv. Guild; Golem

Master Crafted Golem Components:
-Price: 150 Gold
-Adds: +1 Strength (A+D)
-Requires: Lurchuirp; Engineering; Forge; Adv. Guild; Golem

Enchanted Oil:
-Price: 50 Gold
-Adds: +1 Movement
-Requires: Lurchuirp; Alterlaration; Mage Guild; Adv. Guild; Golem

i updated the description for the radiant crown in the descriptions xml

Spoiler :
<TEXT>
<Tag>TXT_KEY_SPELL_EQUIP_THE_RADIANT_CROWN</Tag>
<English>Use the Radiant Crown</English>
<French>.</French>
<German>.</German>
<Italian>.</Italian>
<Spanish>.</Spanish>
</TEXT>
<TEXT>
<Tag>TXT_KEY_SPELL_EQUIP_THE_RADIANT_CROWN_HELP</Tag>
<English>Blind your Enemies</English>
<French>.</French>
<German>.</German>
<Italian>.</Italian>
<Spanish>.</Spanish>
</TEXT>


the bolded parts were changed
 
@MagisterCollum: thanks! that happens when you don't spell check (i am not a native english speaker) this will be fixed in the next batch
 
Fixed the spelling of the magic lamp (in code and description)

Infernal:

Tome of Rituals: (Adept)
-Price: 50 Gold
-Adds: +1XP/Turn up to 100XP; Removed by casting; removed by combat
-Requires: Omniscience; Infernal; Adv. Guild; Mage Guild

Demonic Armor: (Melee)
-Price: 300 Gold
-Adds: +1 Strength; Fear
-Requires: Forge; Infernal; Adv. Guild; Iron Workings

Demonic Hide: (Recon)
-Price: 175 Gold
-Adds: Fear; Ability: Stalk the Wastelands (Hasted; Blur; Hidden) only castable on Broken Lands and Fields of Perdition
-Requires: Hunting Lodge; Adv. Guild; Animal Handling; Infernal
 
Did you test the Luchuirp items? I doubt they work since Golems can't use promotion usually (don't have unitcombats) In that case we would need to change it a bit so that a Luchuirp Adept applies them to the Golems via python.

other items merged in and art added, spell from the crown changed.
 
ok i did test them a second time and you can't buy the itmes :(
although the items themselves work. (that i did test the first time)
i could redo the items or you do the neccecary changes via python, whatever you like :)
 
Did you test the Luchuirp items? I doubt they work since Golems can't use promotion usually (don't have unitcombats) In that case we would need to change it a bit so that a Luchuirp Adept applies them to the Golems via python.

other items merged in and art added, spell from the crown changed.

It should be quite simple for you to merge the bAllowNullUnitCombat tag from FF; I've used it for an Emergent leader granting Mobility1 to his golems, works great. ;)
 
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