@Sephi here is the design overview, please let me know if any of the proposed changes are not doable or should be tweaked:
The Ritual:
After researching Fanaticism the calabim get an option to build a Ritual which will code-wise will change your civilization. Gameplay-wise the transition will be much smoother. (The player gains new traits, and units but also looses the ability to train certain units.)
The name as of now is Death's Embrace, if anybody has a better name please let me know.
Army Composition:
I want to shift the army composition to numerous and weaker basic undead units and more rare yet more powerful vampires controlling them. To archive this i plan the following changes:
-All living Units that are not vampires are killed upon completion of the ritual.
-You can no longer build moroi, bloodpets or any other nonvampiric living units. Instead the player can build undead version of units (for example undead horse archer etc.) which are a bit weaker then their living counter parts. Exception are adepts which will start with the vampiric promotion.
-After completion of the ritual you can no longer build any more new vampires, instead you can upgrade your vampires to ancient vampires which are a bit stronger. The player will be able to build ancient vampires after researching Advanced Warfare. Ancient Vampire will have a national Limit on them (~15). The surplus vampires you have after completing the ritual and upgrading/building the maximum amount of ancient vampires will slowly fade out, since you can not rebuild them and any loss of those weaklings is permanent.
==> Your fighting elite will be ancient vampires, immortals(=vampire lords), dracolich riders, bruhjas and phalanxes which will get a new model and a new name, while your regular troops will be the undead versions of standard troops which are a bit weaker.
New Civilization Traits:
After you finish the ritual you gain the fallow trait and the agnostic trait. Like demonic citizens show up for the infernal civilization in every city, the undead city building will show up in every city (See the second screenshot in change 3 in post #83, i will recolor the flames to red to match the color of the calabim).
New population mechanics:
There will be two ways to acquire new population:
-A spell that can be cast by Losha Valas which increases the population of a city by 1 with a small / moderate cast time.
-A spell that can be cast by Losha Valas which increases the population of all cities by 1 with a moderate/ long cast time. This spell will also decrease your standings with other civilization every time you cast it
There will also be the possibility to summon more powerful undead units like the banshee, however this will cost you population.
Tweaked feasting mechanic:
Your vampires can no longer feast in your cities, instead like posted in post #83 every units with the Souldrinker promotion will have the ability cast Soulharvest which is feast with a 3 turn cast time and it does not reduce population. The souldrinker promotion will only be available to your elite fighting force (ancient vampires, immortal = vampire lords, phalanxes, dracoliche riders, banshees and maybe archmages)
Some of the changes are already codes see post #83. Any ideas/ feedback are welcome
