TGOM03 - Celts in Space (C3C Demi-god)

@Bede: In light of your reaction to Task Force Manifest Destiny... may I safely assume that think the name of our new city is appropriate? :p
 
L'audace, toujours, l'audace.

Auda City is the best moniker it could have.

What is interesting here is I just landed my SGOTM9 crew in the soup by doing something similiar. Let's just say my timing was a little.....off....and the results were....ugly.
 
Bede said:
What is interesting here is I just landed my SGOTM9 crew in the soup ...
Sorry to hear that... but if it makes you feel any better I'll remind you that I joined the Benevolent and Protective Order of the Wooden Spoon on my second go out. And as a team leader, no less. :king:

Please note that I did size up Baltimore before I landed, and I did land on the one spot of high ground available... still... I was shocked that there wasn't any counterattack.

I would have preferred to muster more troops, but I don't think we could have mustered much more than that (and moved it over there for a single landing) in a timely fashion. A ten turn delay might have had our navy facing bombers... I also wanted to hit Abe before Japan was taken completely down. Tokugawa has not fared well as a buffer state between Carthage and America.

If Harriet can sack one or two more cities for us, we'll be in good shape for you to do some resettling on your turns. That land has great potential for specialist farming, and we should be able to get a lux or two out of the campaign as well.
 
Bede said:
L'audace, toujours, l'audace.

Auda City is the best moniker it could have.
Sorry, I don't get the reference. Please clarify for this simple Idiot. :blush:

I read your SGOTM09, Bede. I hope things get better soon.

Still studying our save. I hope you're not in a rush...there's a lot to consider.
 
lurker's comment: From one idiot to another I think it means it was quite an audacious move similar to the way manifest destiny was. Then again I got fascism from the ToE. :blush:
 
gmaharriet said:
Still studying our save. I hope you're not in a rush...there's a lot to consider.
No rush here. We never promised easy. Fun, yes. Challenging...you bet. And... perhaps a tad more violent than a "peaceful" victory condition would imply... :mischief:

Just don't forget the campaign slogan:

See Rock City

:hammer:
 
Interim report and I decided to highlight the more important info so you don't have to wade through all the build info. :mischief:

Pre-turn 1300ad - Decide to take along our army "The General's Revenge" for some pillaging. Move frigate that direction to protect the galleon which will carry the army. Switch Tundra Farm to aqua in 1 from arty in 21, as it will grow next turn to provide more sci/tax, Onemoreton from arty in 60 to harbor in 40 to allow inner towns currently bldg aquas tiles to use, Rutupai from arty in 59 to harbor in 39 for the same reason...next player can still harvest the accumulated shields for something else if needed. MM a bit to squeeze out a few more gpt. Hit enter.

IT - We lose our supply of Gems and renew for Espionage, lux and salt. TundraFarm aqua -> arty, Richborough arty -> arty. We get pollution at Harrietsburg.

1. 1305ad - Rush harbor in AudaCity for 196g. Upgrade 1 galleon to transport for 150g. Load some galleons with arty and troops and send the rest to pick up units on south islands. worker moves.

IT - GOC cav -> cav, Alesia aqua - arty, Nemausus inf -> inf, AudaCity harbor -> rax, Lurkersville inf -> inf, Last Resort arty -> arty

2. 1310ad - Try unsuccessfully to plant spy in Washington...Abe is not pleased. Trade salt to Joanie for 24gpt. Loading and moving ships with troops and worker moves.

IT - Carthage Infantry moves to AudaCity borders...wonder what he wants. Scoutsrest uni -> bank, Lezoux court -> lib, Camulodenum cruiser -> cruiser, Richborough arty -> arty, Rathaus lib -> uni, Harrietsburg cav -> cav, GulfTown aqua -> harbor

3. 1315ad - just moving ships and worker turns. Flight due next turn. MM a bit to get +94gpt. First 3 galleons of units should land next turn, and 3 more in a couple more turns.

IT - Another Carthaginian infantry shows up at AudaCity, though one just stand there and the other runs toward the shore and (maybe) the salt. Flight comes in rendering the Colossus obsolete -> Mass Prod in 4. GOC cav -> bomber, Nineveh lib -> harbor, Nemausus inf -> bomber, HereWeGo harbor -> aqua, Cronium uni -> bank, Last Resort arty -> bomber. Pollution at Bede's Abbey and border expansion at AudaCity.

4. 1320ad - Unload units in Auda City. Our borders are expanded, but there is 1 Carth infantry within our borders just north and the other standing ON the salt.

I'm stopping at this point for input from the team with a pic of AudaCity and its units and you can see 1 of the Carth infantry (the salt one is hidden). I'm not sure if I should ask them to leave or just wait and see if they leave. The borders had not yet expanded when they made their move.

We could rush the rax at AudaCity for 152g...might be a good place for our units to heal after the action they're likely to see in the next few turns. We are currently at +98gpt with 240g in the kitty. Opinions?

Save is attached if you want to take a look. It's taken 6 hours to get this far and I need a break, so will finish tomorrow. Pic to follow.
 
Here's AudaCity including the newly arrived units...more coming a couple turns away.
1320_Auda_City.JPG
 
I took a quick look at the save, and here are my thoughts.

At Auda City you've got 13 Arty, 10 Cav, 8 G, 8 Infantry. Time to go after Seattle. Hold one or two Arty at Auda City, and send the rest to lay siege to Seattle. Take all of the Cav, 4 or 5 of the Guerillas, and half the Infantry along. "See Rock City"!

Next to Hattusha you've still got 3 each of Arty, Infantry, and Cavalry in reserve. That'll work.

It took me a minute to find the stack of artillery I held in reserve at Nippur... I see you've got them on troop ships with the General's Revenge. :thumbsup:

Take the American Slaves out of Auda City, and have them build an airfield. Wake some of the native workers outside GOC, and have them build some airfields on our mainland...preferably on unused tiles. Take the 3 infantry in reserve outside Hattusha and airlift them to America to protect the airfield. If any Bombers get finished on your turns, plant 'em on the airfield.

From this point we'll really only use transports to move Settlers, Artillery, and Armies. With the amount of Artillery you've got "headed that way", I doubt we'll need any more in America.

I like the way you've still got one productive city building artillery. We could use a few more at home for good measure.

I wish I'd taken a closer look at the builds in the queue... it seems like a few more factories will be coming on line soon. Don't swap any of your current unit builds, but if you get a couple of productive factory cities on line soon, build a handful of Flak. I doubt we'll see many bombers, but I'd eventually like to have 4 Flak in Auda City, plus 4 more to move with the stack.

Don't forget to peel off some combat settlers!

Edit: It doesn't look like Tokugawa is long for this world...
 
I'll keep notes and try all you've suggested, but I've got 2 questions:
Take the 3 infantry in reserve outside Hattusha and airlift them to America
I've never airlifted anything...only rebased aircraft. Um, will bombers carry passengers? Do I need some other type of aircraft? Will they carry more than a single unit at one time? (I guess that's really 3 questions in one.)

Edit: I did a little research. The only aircraft with transport capacity is the helicopter, which would require researching Advanced Flight. They only have an operational range of 6 and that's too far to reach America. I think we'll have to stick with ocean transport unless I'm missing something. We do have 1 cruiser built and another in the queue, so they should do a pretty fair job of protecting our transport ships I think.

My other question...any recommendation about the Carthaginian infantry in AudaCity's borders? I believe Hannibal is supposed to be our ally, but he seems a bit unhappy with us lately, even though we're supplying him with salt atm. AI's seem to change sides so capriciously and I'd hate to push him into siding with Abe. I'm hoping they'll just leave now that our borders have expanded.
 
I hope you don't mind me throwing in my .02 but I have a vested interest in this game. :D
gmaharriet said:
I think we'll have to stick with ocean transport unless I'm missing something.
Since Bede and Scout may not respond till later here's my take on what Scout is saying. By establishing airfields on the main continent each one will be able to airlift a unit to the Auda City airfield. IE if you have 4 airfields on your main continent then you can move 4 units to the battlefront airfield at Auda City. Make sure you have some defensive units on that airfield especially if you land bombers. I would also keep a few slaves for the new airfields you'll be building on Rock City Seattle and the like.
gmaharriet said:
My other question...any recommendation about the Carthaginian infantry in AudaCity's borders? I believe Hannibal is supposed to be our ally, but he seems a bit unhappy with us lately, even though we're supplying him with salt atm. AI's seem to change sides so capriciously and I'd hate to push him into siding with Abe. I'm hoping they'll just leave now that our borders have expanded.
Again just a lurker's view I'd say who cares if they're walking around. They are fighting the Americans and somewhat stranded in no man's land. Auda City is kind of a resting place on the other end of the continent while they fend off the Americans. Think of it this way if you hit Seattle they'll be looking for lonely strays on the IT.
If Hannibal would be so stupid to attack Auda City
1.he gives you war happiness
2. he'll lose attacking that city and would be a elite farm opportunity.
 
Whomp said:
By establishing airfields on the main continent each one will be able to airlift a unit to the Auda City airfield. IE if you have 4 airfields on your main continent then you can move 4 units to the battlefront airfield at Auda City.
I guess I'm being really dense here, but can units just sorta "teleport" from one airfield to another? without any form of air transport vehicle? I know bombers and fighters can rebase, and helicopters can carry 3 passengers, but how do infantry fly without anything to carry them? I'm soooo confused. :confused:

@Own, Abe is so far ahead in culture that he'll get 100,000 culture before we can possibly launch our SS, and no other civ is even close to having half of his culture. It's not the land we need, but to disrupt his culture-building. Now if we could just nuke Washington into oblivion, we could just sit back and work on SS techs and parts. We're already ahead of him in points, area and power.

I haven't been to bed yet, so I'd better get some sleep so I can play tonight. My schedule gets all crazy when I'm on vacation. :p
 
gmaharriet said:
I guess I'm being really dense here, but can units just sorta "teleport" from one airfield to another? without any form of air transport vehicle? I know bombers and fighters can rebase, and helicopters can carry 3 passengers, but how do infantry fly without anything to carry them? I'm soooo confused. :confused:
Yep teleportation. Rebase, airlift and airdrop.
1 airbase per airlifted unit. IIRC you can not teleport settlers and workers but I'm not 100% on this.

gmaharriet said:
I haven't been to bed yet, so I'd better get some sleep so I can play tonight. My schedule gets all crazy when I'm on vacation. :p
Gram that's supposed to be tomorrow night. ;)
 
Own said:
I think airports would be better, at least for the beachhead, cause the teleported units end up in the city. Worth a cash rush.
I would disagree 100% but that's a conversation for another thread. What did the slave cost?
 
Whomp said:
Yep teleportation. 1 unit per airfield. IIRC you can not teleport settlers and workers.
I can't believe I've been playing this game for over a year and reading almost every post in the Strategy Forum, General Discussions, many SG's plus the War Academy for the past year, and I never came across that before. :eek: Thank you VERY much, Whomp!!!
 
@gmaH, I think it was Napolean who first used the phrase in answer to a question as to why one his many Field Marshals was so successful: En Anglais it means "Audacity, always, audacity"

Worker built airfields are the C3C answer to the tedium of intercontinental shipping of troops. Each airfield can airlift one unit outgoing, but can accept an infinite number incoming. So, you build one worker built airfield on the distant continent and as many as you want at home. Costs one worker, or slave and has at least two advantages over an airport in a city: cheap (never more than 80g and often as little as the cost of the warrior that captured a slave), If you base your airfleet in an airfield, rather than a city airport, the enemy will almost never bomb it, choosing instead to bomb the nearby city (this means your airforce will not be destroyed by enemy bombers, if they were in the city airport they will be the first to die). The only downside is that an airfield does not connect to your trade network while an airport does.

Whomp is 100% right about the Punic (Carthaginian, for long) wanderers. Ignore them, they can't do much harm and are just looking for a place to rest.

I really like your empire managment, keep it up. If we plan on scientist farming our way to space we can go easy on the libraries and universities unless the town is real commerce powerhouse. Just keep in mind that the tech costs jump another orderof magnitude as soon as we cross into the Mdern Era, so four turns will go to ten or more at the same level of spending and specialist employment. Be ready for the sticker shock.
 
For some odd reason I overlooked Mistfit's post in my hurry to look at the game before going to work...

@Mistfit: :wavey: Fond memories indeed. I shall never forget "Mistfit's Gambit". Proof positive that I really should not (TM) the phrase "I have an idea". (...and proof that I'm an equal-opportunity kind of guy when it comes to ideas...)

..and to the rest of the lurkers and de-lurkers (Own, Whomp), a hearty :hatsoff: to you as well. Thanks for adding to the discussion!

@gmaharriet: In case you're still wondering about airlifting, Whomp got it right. Put an airfield on a railed tile, and move a unit. You'll see an "airlift" button appear. Hit that, and you can move that unit to any other airfield.

I also think Whomp and Bede have the Carthaginian infantry sized up... I think Hannibal sent them down there to pillage that saltpeter. When the borders expanded at Auda City, they were left without a mission. I know what that feels like... it sucks to be them.

@Own: If I may add one more advantage to the worker-built airfield v. city-built airport: placement. If you play with it a bit, sometimes you can find a tactical edge with careful airfield placement. It might mean you can hit an additional enemy city without re-basing bombers, which in turn allows you to sustain an offensive... It might mean that fighters can cover and additional one of your cities... allowing you to conserve your resources in that area.

I wonder if a WWII conquests SG might be a fun way to work on some of this industrial-era combat stuff... :hmm: :mischief:
 
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