Shqype
Shqyptar
OK, that makes more sense now. Serbia did play a large role (at least in the start) of World War I as it was "the straw that broke the camel's back" so to speak.
I thought you were maybe going for complexity, in which case I'de say the Albanians would be a better choice. Within this time period for your mod the Albanians rebelled against the Ottoman Empire in various rebellions, lost land to Serbia, Montenegro, Bulgaria, and Greece after the 1878 Treaty of Berlin (and refused to give those lands up without a fight, forcing Britain and the Great Powers to send troops and naval blockades against the Albanians to hand over the ceded territories), again rebelled against the Ottomans in the early 1900s and won back land resulting in the declaration of war from Montenegro/Serbia and the start of the Balkan Wars, resulting in the creation of the modern state of Albania, etc. Given the various complexities of the groups during this time it would not be easy to accurately portray the situation, however.
Serbia makes sense in the context of World War I, but that is pretty much their only viable use. A "Balkan Minors" conglomeration civ doesn't work in my opinion because of myriad of groups and diverse loyalties that faction attempts to simplify and combine, but cannot, as many of them conflict (Serbia and Montegro with Albania, for example).
In the final analysis I would say that Warlords shouldn't be too far from release, and with that a civ-limit fix should (hopefully) arrive as well. If you used that addition in this mod, then you could have Serbians and Albanians, and can more accurately portray the clashes that went on between those two peoples during that time. Because of the very interesting things that happened with the Albanians during this time, I feel it would add a fun factor to the mod and make for nice historical flavor. There are so many events that can be scripted in in relation to this that the overall quality would improve.
I thought you were maybe going for complexity, in which case I'de say the Albanians would be a better choice. Within this time period for your mod the Albanians rebelled against the Ottoman Empire in various rebellions, lost land to Serbia, Montenegro, Bulgaria, and Greece after the 1878 Treaty of Berlin (and refused to give those lands up without a fight, forcing Britain and the Great Powers to send troops and naval blockades against the Albanians to hand over the ceded territories), again rebelled against the Ottomans in the early 1900s and won back land resulting in the declaration of war from Montenegro/Serbia and the start of the Balkan Wars, resulting in the creation of the modern state of Albania, etc. Given the various complexities of the groups during this time it would not be easy to accurately portray the situation, however.
Serbia makes sense in the context of World War I, but that is pretty much their only viable use. A "Balkan Minors" conglomeration civ doesn't work in my opinion because of myriad of groups and diverse loyalties that faction attempts to simplify and combine, but cannot, as many of them conflict (Serbia and Montegro with Albania, for example).
In the final analysis I would say that Warlords shouldn't be too far from release, and with that a civ-limit fix should (hopefully) arrive as well. If you used that addition in this mod, then you could have Serbians and Albanians, and can more accurately portray the clashes that went on between those two peoples during that time. Because of the very interesting things that happened with the Albanians during this time, I feel it would add a fun factor to the mod and make for nice historical flavor. There are so many events that can be scripted in in relation to this that the overall quality would improve.