People have said before that the AI didn't get better bonuses than the human on Noble and below. Could you be more specific as to what you call "huge" bonuses, please? Otherwise i'm afraid this isn't going anywhere...
Percy:
3. Here is how works the economic bonus for the AI on the lowest level. The numbers are taken from the XML files (but I confess I didn't check absolutely everything so some numbers may be different - but the basics are the same)
So at settler level the numan have 60% bonuses on research and production. But the AI pays only 45% for city upkeep and army support (and upgrades which is extremely important - most of the accumulated gold is spent of upgrades).
I think you have it wrong if you're refering to this line in the XML (settler).
<iDistanceMaintenancePercent>45</iDistanceMaintenancePercent>
<iNumCitiesMaintenancePercent>40</iNumCitiesMaintenancePercent>
It means that YOU as the player only pay 45% of city upkeep and only 40% distance maintenance. not the AI. If you check the diety setting for the same line it's
<iDistanceMaintenancePercent>100</iDistanceMaintenancePercent> (diety)
<iNumCitiesMaintenancePercent>100</iNumCitiesMaintenancePercent>
That means you have to pay full maintenance for cities.
If you are correct then the human on noble pays only 30% from the upkeep. I saw those numbers are 35% and 30% for the noble level. Which cannot be true and is not true. If the human players spams the cities as the AI spams he will be broke.
The fact is the AI player is able to build seemingly unlimited number of cities everywhere a free tile remains. Maybe we are looking at different numbers.
If you are correct then the human on noble pays only 30% from the upkeep.
This is the end of the "noble" (Warlords):
<iAIUnitSupplyPercent>35</iAIUnitSupplyPercent>
<iAIUnitUpgradePercent>30</iAIUnitUpgradePercent>
<iAIInflationPercent>70</iAIInflationPercent>
<iAIWarWearinessPercent>70</iAIWarWearinessPercent>
<iAIPerEraModifier>0</iAIPerEraModifier>
Ths is for AI and I think I saw similar lines for the earlier difficulties.
Those are the bonuses AI have on noble although I don't know what exactly unitsupplypercent means. Is it the upkeep for all units or only for units outside own territories.
Everything other seems at 100 percents besides the usual bonuses against barbs and free scouts and such.
The handicap numbers are changed for BTS. They drastically nerfed the AI bonuses from Warlords to BTS. Thats why a difficulty level on warlords can feel somewhat easier on BTS.
I will edit that the XML i posted earlier is from BTS to avoid confusion.
You seems correct but on monarch (I play monarch) I see this line:
<iUnitCostPercent>70</iUnitCostPercent>
There is absolutely no way the human palyer on monarch to have 70% bonus on units.
You seems correct but on monarch (I play monarch) I see this line:
<iUnitCostPercent>70</iUnitCostPercent>
There is absolutely no way the human palyer on monarch to have 70% bonus on units. Actually I spied on the AI and the costs of units, buildings and food is 20% less then the human or the units, building and food costs only 80% for the AI.
70% doesn't mean you have a "70% bonus", it means you only pay 70% of the cost, ie you have a 30% discount.
Real Cost = Base Cost * 0.7
EDIT: damn, too slow again![]()
Actually I don't care for the AI bonuses. As someone said in every computer game the AI gets bonuses.
What I am against it is the city spamming. I am very angry when the AI declares a war just to be able to smugle a single galley and to build a city on the tundra where they saw a free tile in my back. In one of my games there is a group of 4 islands far ways from the large lands. On one island are 2 tiles and there is 1 city. The other island is 3x1 tiles one of which is a mountain and there is one city. The third island is 4x1 tiles and there are 2 cities. The larger island is... well, larger and there are (for now) 5 cities and 2 barbarians cities.
The idea Firaxis was promoting is new economic rules makes the city spamming inprofitable and thus impossible. But they didn't suceed to make a AI utilizing the new rules. So instead they gave the AI bonuses which in reality negates the new economic rules. And the AI still plays CIV III, not Civ IV, spamming new cities as quickly as it is possible. No matter the cities are useless, in horsehockey places and undefendable.
So I bet this is what the original poster meaned too - if we play the Civ Iv, so make the AI play Civ IV too. Give it bonuses - but make it play the same game.
So would you like to make a response to my initial post on this thread? Did you not see it or are you simply not interested in the questions I had? I wouldn't mind if you weren't interested - I just thought they'd be good conversation/debate starters.
post # 19.
How can you call this cheating? And more, every human grand master do exactly the same :/