Precisely. The computer acts as if it had state property right from the start. It never seems to go bankrupt from city spamming. It also starts with more cities, and never stops producing them.
The AI on diety dosn't start with extra cities as you claim. It gets 1 extra settler, 2 scouts and 4 archers. AI can produce an archer in 4-5/turns and grow to size 2 in about 4-5 turns as well on normal game speed. You as a player can REX fast as well the only thing limiting you is the iMaxNumCitiesMaintenance>8</iMaxNumCitiesMaintenance> line in the XML that makes additional cities just to expansive hindering your city spam and doing so makes the higher difficulties harder to beat. More cities on the highest levels just cost so much so you cant build them.
the science On higher difficulty levels, the AI should not be able to have 27 cities, turn a profit, and beat me in race. Something should give. It should be a trade off, either it gets to have a bunch on money, a bunch of science, or a bunch of cities. It can't have all 3 unless it is possible for the human player to do so, like with state property.
If you dont like that the AI can do all this at the highest difficulty levels don't play on them. It's all this that makes the highest levels hard not that the AI somehow outsmarts you. if the human could do all this you mention as well it whouldn't be a challenge and we're back to square one. If you want to be able to do all this play on prince.
Perhaps the AI isn't as good as a human in coming up with strategies, but it gets tiresome to take one city after another, after another, after another, just to eliminate the AI who has expanded over the entire map.
If you can do this it's a sign that your playing on to low diffculty and its time to step up a level. I cant steamroll on Emperor and that's because all the bonuses the AI gets and thats what makes emperor for me challenging and enjoyable.
The solution to that is simple: Toggle for "AI gets maintenence bonus", on or off.
We still cant find anywhere that the AI gets any maintenence bonus at all just that the players maintenence is increasing the higher level you go.
You know, if it spent less time spamming cities and more time defending and attacking, it might be more challenging. Once you start taking city after city from the enYou know, if it spent less time spamming cities and more time defending and attaemy, the war is usually over. So if their forces were more concentrated, and they spent more time preparing for war, it could be more difficult to put a dent in their armor.
Once the armor has been shattered, they just begin to lose city after city. And then the game becomes an endless parade of seiges.
again increase the level the AI obviously need more bonuses to be able to compete against you.
I understand that the new mods and expansions have vassal states or whatnot, but in vanilla it becomes tedious to finish off the enemy who spams all these useless cities.
If your problem is the AI fast expansion and city spam i recommend you play on smaller maps or with more AI's. And remember more cities are not nessessery a good thing you could be outproducing and outresearching an AI with 10 cities with your 3. On higher levels you just have to accept that the AI has x2 more cities then you have but rest assure only half of them are any usefull.
But i have to agree that the useless AI city spam can be annoying but i guess you just have to deal with all that useless polar cities just because there's a fish nerby.