R_rolo,
I had a feeling this thread was going to go here, and I guess you did too!
AskthePizzaguy, I admit I was a little upset at the thread in the beginning, and a lot of other people probably had my sentiments.
We hear a lot of threads about how the AI 'cheats'. To me, there are two common ones:
First: ' had a combat at 99% odds and lost, and its happened to me many times. I sure the AI cheats.' I am tired of these threads, and I suspect many other people are also.
Second: The computer's advantages are unfair, they get so many? And the answer always is, 'Well, why don't you play on a lower level.'
Then, the argument always turns into, 'I want a game that doesn't need bonuses to play at higher levels. Why can't they just make the AI better at higher levels instead of giving more bonuses.' And then the discussion turns to chess.
From your post, it was all about how the computer has a lot of advantages on Deity. Pretty much everyone in the community knows that, and feels it is necessary to make the game HARD on deity.
I played chess for 20 years before ever touching a computer game. I remember when David Levy made the bet in 1968 that no computer could beat him in 10 years; he was a master, not an International Master and certainly no Grandmaster! Yet, after 10 years, no computer was even close.
I remember being at a conference for Artificial Intelligence in 1984 (not gaming AI, real AI), when they said the single biggest block to the development of AI techniques was that nobody could beat the super K's at chess.
What I am saying is that even a relatively simple game like chess has AI that is so good only because chess AI development has gone on for over 40 years, and that the resources poured into it, especially by IBM, goes way beyond the value of selling chess game computer software. It was a 'challenge' to the computer community, they NEEDED to defeat Gary Kasparov. So they have spent hundreds of millions of dollars on it. Think of how many people are int he computer industry -- I remember them always being surprised at how good the real GM's were, they just assumed that their computers could beat them and were shocked when they saw their real ability.
So, with 40 years of development, hundreds of millions of dollars of costs, and a game that is far, far simpler mechanically that a game like CIV, we finally have AI that can beat grandmasters (effectively deity players).
Asking a company like Firaxis to make AI that good for a game like this is very unfair. So, yes, on high levels, the computer gets a lot of advantages.
Best wishes,
Breunor