The Ancient Mediterranean MOD

The scenario map always crashes about 40-50 turns in. It was doing it in 1.3, and it repeats in 1.4. I was able to play 1.3 for a while without it crashing, but I was playing a continents map and realized that there were no units that could enter the ocean, so I abandoned that one. I'll try to see if I can find what is causing it in the world editor.

Nice mod though. I like the mass promotions upon making new units that happens when you have all the smithies. It makes being technologically advanced be even more important. One thing I really miss though from Fall from Heaven is easily available movement upgrades. It takes forever to get your units in position for a seige. Making the mobility promotion available to more units eariler would improve things alot IMO.
 
I like the mass promotions upon making new units that happens when you have all the smithies. It makes being technologically advanced be even more important.
Be aware, they aren't cumulative. A unit can have either Bronze Weapons or Iron Weapons/Steel Weapons; each new building replaces the previous.


The map version included in the upload is an older map version. The newest map was not included with this update. It is being fixed though, and the new map should be incorporated soon by Thamis.

Thank you for your patience.
 
They may not be supposed to be cumulative, but I was popping out new units with around 50 experience points.

I found that deleting the Lydian civ just before it was able to make an Ionian Hoplite allowed me to progress to the next turn, so the problem is probably with that unit. Editt- Err nm, there it went, it just lasted a while longer than before.
 
After a few "non-unit" graphics:

SPEARMAN (reskinned)

little picture (klick to enlarge)
spearman.jpg

and the button
spearman_button.png

violet parts are teamcolour.


HEAVY SPEARMAN (new 3d-shield)

Standing
heavy-spear-standing.jpg

Defending
heavy-spear-defending.jpg

Fighting
heavy-spear-fighting.jpg

button = vanilla spearman button

I know that the shield still collides with the spear in some occasions.
i'll have to learn to merge two rotation-matrices to rotate the shield
on a second axis. could take some time :)
 
Lunargent said:
They may not be supposed to be cumulative, but I was popping out new units with around 50 experience points.

I found that deleting the Lydian civ just before it was able to make an Ionian Hoplite allowed me to progress to the next turn, so the problem is probably with that unit. Editt- Err nm, there it went, it just lasted a while longer than before.
You have the old version of the mod.

Wait for the fix to be available. When it is, DELETE YOUR PREVIOUS TAM FOLDER, then unzip the new one. The problems will be fixed.
 
Please pay attention to the changes in my last posting about
spearman - heavy spearman
 
ok, i went a little bit into matrix-mathematics and here ist the result:
the final

HEAVY SPEARMAN
without spear/shield-collisions

standing
heavy-spear-2-1.jpg

guarding
heavy-spear-2-2.jpg

fighting
heavy-spear-2-3.jpg

I think it will be implemented in 1.5
 
chariots without horses?
:D
i should reskin them quickly. would 4 slaves be appropriate?



and as we're talking about the tech tree:

a few words regarding woodchopping
we now have bronze revealed with bronze working. fine. but most tiles (i.e. near hammurabi which i testplayed)
are covered with forest. so i have to develop 2 more techs to be able to use it. hm.
either make it available with woodworking (what would make perfect sense) or add it as a separate technologie
after woodworking.
any change letting woodchopping come in a bit earlier (just a bit) would be fine.
 
the standard spearman doesn't have any bronze armour. its all leather and cloth.

heavy spearman: i didn't change the skin, just added the shield and made it fit the vanilla armour. but i could change it if you want to.
 
Notarzt said:
the standard spearman doesn't have any bronze armour. its all leather and cloth.

heavy spearman: i didn't change the skin, just added the shield and made it fit the vanilla armour. but i could change it if you want to.

well, the shield you added doesn't exactly match the color/lighting of the armor.
If you ever skin the ionian hoplite make it wield a round shield.

Great skinning btw. I absolutely love the early spearman.


@Thamis

I think it's definitely possible to allow double movement on certain terrain type. See the Guerrilla II and Woodsman II promotion from Vanilla that allow double movement on hills and forests.
 
thamis said:
PS: Awesome spearmen. Just a suggestion: I think the tone of the armour should be a tiny bit more reddish. This looks more like gold rather than copper.

Copper:
http://www.rondaterry.com/copper swirl.jpg

I've seen ancient copper weapons in museums around Italy and they looked dark greenish actually.
 
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