The AoM Travel Guide

I believe that Emancipation and Suffrage should be prerequisites for Democracy (as I seem to write in these forums every few months, a Republic is essentially a "democracy" in which -- generally -- only property holding males of the dominant ethnic group get to vote).

I think "Isolationism / Fortress America" should provide a relatively cheap, high defense unit (we know how the AI loves those!)

"Moslem Holy Places" isn't an abstract -- it's the wonders at Mecca etc. (I could dig out a list)

"Schism" could add additional Holy Sites (that Mosque that's giving everyone hives in Najaf ...)

"Cult Of Assassins" could generate a Ninja-style assassin unit every so often.

-Oz
 
ozymandias said:
I believe that Emancipation and Suffrage should be prerequisites for Democracy (as I seem to write in these forums every few months, a Republic is essentially a "democracy" in which -- generally -- only property holding males of the dominant ethnic group get to vote).

I think "Isolationism / Fortress America" should provide a relatively cheap, high defense unit (we know how the AI loves those!)

"Moslem Holy Places" isn't an abstract -- it's the wonders at Mecca etc. (I could dig out a list)

"Schism" could add additional Holy Sites (that Mosque that's giving everyone hives in Najaf ...)

"Cult Of Assassins" could generate a Ninja-style assassin unit every so often.

-Oz

Ok... I'm going to add the Sacred Mosque for Muslim civilizations.

I'm not really sure either A) when Isolationism should come in the tech tree and B) what would the unit be called?

Cult of Assassins sounds good. I think I'll have that be for the Arabs only as opposed to being for Muslims in general.

As for Republics, I disagree. I think republics come in many different varieties. I don't really see "democracies" as being an actual government type. A Democratic Republic, however, is indeed a government type.

In any event, if Emancipation and Suffrage are American prerequisites for Democracy, that means the Democracy government is inaccessible to anyone else..
 
just wondering, is it possible to make the "work levals" of captured workers (slaves) the same as reguler workers? If so, that could be a nifty little possibility for a major, or even minor wonder for an "emancipation proclimation", availble to all civs (as most nations had long before the civil war abolished slavery)
 
Dom Pedro II said:
In any event, if Emancipation and Suffrage are American prerequisites for Democracy, that means the Democracy government is inaccessible to anyone else..

"American Democracy" is fairly unique in being (1) non-Parliamentary and (2) without ancillary mechanisms like the French Presidential run-off which give more than two parties a chance to go at it. Perhaps "American Democracy" is its own beast. Emancipation and Suffrage can be prerequisites for other types as well.

-Oz
 
What's the state of project ?
 
Just to let you know DP....even though Kinboat has realeased his own Anubis Knight, I'm still using yours...

Kinboat's is the Ancient Anubis Knight which upgrades to yours in my mod with Chivalry...

I'm also using Dease's Pikeman for a Egyptian Halbreder..
 
I'll look into that.

Also...

I think rather than add named minor civs to the game, I'm going to add generic minor civs to give mercenary units.

Nomads - Light Cavalry
Fishing Village - ?
Farming Village - Heavy Infantry
Hunting Village - Light Infantry
Arctic People - ?
 
I never even looked at this thread until now.. I don't know why..

One word BRILLIANT!

I can help you out with the Cherokee or Sioux or any other North American Native American (we'll just call it NANA) civilization you need.
 
I was planning to include the Sioux... but maybe the Cherokee would be better... I don't have enough room for both at the moment however.

Any info you have would be much appreciated.
 
I don't know how you could really incorporate a good amount of techs, government, improvements with the Sioux since they were primitive nomads. The Cherokee on the other hand are very similar to the Iroquois which were quite advanced and had a good government system.

Cherokee techs:
Sequoyah's Syllabary: Increases science
Cherokee Phoenix: Lowers corruption
Keetoowah Society: Increases happiness

Cherokee improvements:
Dakanaliwadvsdi: Court house
Danuwa Anasga: War council, builds Cherokee Brave every 4 turns
Gasadoyasdi: Police station
Danaliska Galitsode: Trade house, increased wealth

Cherokee government:
Tsalagihi Aniyi: Republic/Fedualism hybrid
 
The Sioux lifestyle has been considered to be the ideal "Noble Savage" Utopia however. Heres a list of Civs I have replaced for my own mod:

-Americans(IF we are in the game, so should Brazil and Canada, and the rest of the former Colony New World Nations)

-Byzantines(Um, they start in the exact same location as the Ottomons in the world map....plus they were ROMANS)

-Sumerian(They may be the first known civilization historically, but Babylon was already in the game)

-Hittites(IF they are in the game, so should the Hebrews be in the game, but they aren't..hehe)

-Portugal or Spain(A hard pick, you could flip a coin)
 
I like Steph's idea of combining civs geographically, even if they aren't ethinically or politically continuous. So for your examples:

Iroquois + Americans = Eastern Seaboard Civ with Iroquois units at the beginning, colonial and modern American units later on. Call it whatever you want.

Greeks + Byzantines = a Greco-Roman civ starting out purely Greek, then entering the middle-ages as Greek-speaking Romano-Byzantines. (Correspondingly, Rome + Italians = a Romano-Italian civ starting out as Roman [even Etruscan], going through Gothic or Lombardic phases, then Piedmontese or Venetian or whatever phases and ending up as modern Italy).

Sumerians + Babylonians = Mesopotamians (heck, one could throw in a few Assyrian units that way)

Hittites + Ottomans = Anatolians. Three man chariot in the archaic iron age, sipahi/jannisary in the early modern age, that sort of thing.

Spanish + Portugese = Iberians. Celtiberian units in ancient times, Visigothic, Andalusian, Catalonian (etc.) units in the middle ages, Carracks, Tercios and Conquistadors later on...

This makes the "counterfactuality" of the Civ experience less radical, of course, which people don't like. No Tupi pikemen or Legionary Fulminata that way, but that's the way I like it.

There, that's 1cent + 1cent = 2cents worth. ;)
 
IamsocleveR said:
I like Steph's idea of combining civs geographically, even if they aren't ethinically or politically continuous. So for your examples:

Iroquois + Americans = Eastern Seaboard Civ with Iroquois units at the beginning, colonial and modern American units later on. Call it whatever you want.

Greeks + Byzantines = a Greco-Roman civ starting out purely Greek, then entering the middle-ages as Greek-speaking Romano-Byzantines. (Correspondingly, Rome + Italians = a Romano-Italian civ starting out as Roman [even Etruscan], going through Gothic or Lombardic phases, then Piedmontese or Venetian or whatever phases and ending up as modern Italy).

Sumerians + Babylonians = Mesopotamians (heck, one could throw in a few Assyrian units that way)

Hittites + Ottomans = Anatolians. Three man chariot in the archaic iron age, sipahi/jannisary in the early modern age, that sort of thing.

Spanish + Portugese = Iberians. Celtiberian units in ancient times, Visigothic, Andalusian, Catalonian (etc.) units in the middle ages, Carracks, Tercios and Conquistadors later on...

This makes the "counterfactuality" of the Civ experience less radical, of course, which people don't like. No Tupi pikemen or Legionary Fulminata that way, but that's the way I like it.

There, that's 1cent + 1cent = 2cents worth. ;)

I would argue that your point is actually NOT less counter-factual: Civilization mixes Civilizations (whatever they actually are), Nations and Cultures indiscriminiately; yours and Steph's approach assumes a certain cultural congruity and calls that a Civ.

-Oz
 
personally I find the ability to live as a single civilization throught history appealing; besides, if given the oppertunity, EVERY civilization woudl have done so; ehtipopia, and China are the best exampl,es of this, beign the same state for thousands of years
 
I hate when people even think about combining the Iroquois and the U.S. That is a big no no, especially to a Native American. That's like saying mixing the Jews and the Germans into a civ called the Third Reich.

SOG.. I think the U.S. deserves to be a civ more than Canada and Brazil. I mean, the U.S. was the first independent nation in the western hemisphere, it helped with the independence of other nations with the Monroe Doctrine, it spurred on the industrial revolution, made use of the enlightenment, was a technological and scientifical center, and practically won WWI and WWII. It's now the most powerful and prosperous nation too. Canada and Brazil couldn't even succumb to that. No offense.
 
Mobilize said:
SOG.. I think the U.S. deserves to be a civ more than Canada and Brazil. I mean, the U.S. was the first independent nation in the western hemisphere, it helped with the independence of other nations with the Monroe Doctrine, it spurred on the industrial revolution, made use of the enlightenment, was a technological and scientifical center, and practically won WWI and WWII. It's now the most powerful and prosperous nation too. Canada and Brazil couldn't even succumb to that. No offense.

None taken here... I completely agree... if we could have, say 60 civs instead of 31, I'd add Brazil, but barring that I don't think they should be in... Canada either.

It kind of annoys me that they put a 31 civ limit... I mean, I can completely understand having 31 (actually, I'd say 25) be the maximum in the game at any one time, but I'd love to have like in CtP where you have dozens and dozens of civs to choose from... and then when the game starts, you'll have any 25 of those in-game.
 
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