The Bridge: A Mass Effect AC

Tyo

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In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time. They called it the greatest discovery in human history. The civilizations of the galaxy call it...

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Foreword: Right, this is the first AC I'm hosting. So here goes. In this game, you all be cruising in the Mass Effect Universe. If you are unfamiliar, a google search and some research isn't far away but honestly I recommend playing through the series - it really is a gem all in all. There may be spoilers during the game(and really only for the first installment of Mass Effect), but information in the OP and following posts will be strictly in terms of this forum game. Like implied in the previous statement, this game’s starting point is the first installment’s starting point, and will eventually come to an official conclusion.

In this AC, you all will be joining a galactic organization called The Bridge. The goal of The Bridge is to protect the lives of the people of the galaxy. Untrusting of the Council as a whole, The Bridge often takes matters of Galactic importance into their own hands. There have been several reported incidents in which agents of The Bridge went toe-to-toe with Spectres. Suffice to say, where The Bridge lies is exactly on the line between criminal organization and galactic peacekeepers.

The Bridge

The Bridge recruits from a diverse pool. People of all kinds of races can be found working under The Bridge. However, something a lot of them have in combat is combat or military experience. The Bridge is first and foremost an organization that aims to defend the galaxy, and in this Galaxy, you can't do that without people that know how to shoot. Of course, there are a number of other professions working under The Bridge. It even has its own R&D division.

Advancement in The Bridge is pretty simple. You contribute more, you get more. Those higher up in the command structure have better-off free starting equipment, and have more access to the Black Market, which The Bridge buys from to get military-grade equipment. However, someone lower in the command structure could probably meet up to par with the higher-ups, if they play their cards right. But the position makes it easier, even if it means you might have more "obligations" so to speak.

Character Creation
Fill this out.

Name: Simple enough. Try to be canonically correct. I don't want a Turian named Johnathan Smith.
Race: I'll let you pick any non-mythical, non-extinct (given ME1's context) race as playable. Be warned, your species does affect combat ability. Don't expect your Hanar Commando to be incredibly resistant to bullets, no matter how much you love and adore Blasto. You also can't be Geth.
Background: Where does your character come from? Any military service?
Biotic: Just tell me whether or not your character is Biotic (has psychic powers basically) don’t describe the powers you have, just whether you’re a biotic or not.
Power: Choose one power from Tech Upgrades or Biotics. Your character has this one power to start off with.

All of these, aside from the name, will essentially craft what skills your character start out with. There are no character stats, just general and specific skills your character can improve on during the game. Your skill at a certain task increases future chance of success when doing something involving that skill.

Equipment
Equipment is what has stats in this game. Here's how different kinds of equipment work.
Armor has four variants: Light, Medium, Heavy, and Special. From the defensive capability of armor correlates with the weight class, however lighter armor is easier to maneuver in and will grant you higher stamina. There is a skill that determines how comfortable your character is in certain armor, and you can have some disadvantages if you wear armor you're not used to. It is possible to overcome those disadvantages by diversifying your wardrobe so to speak, but that comes at a pretty big risk.
The Special armor in question comes in only one of the three weight classes, and along with generally better stats than the normal armors, they will provide an extra bonus effect that will be detailed when special armors become available for purchase.
Armor protects against four types of damage: Slashing, Physical, Energy, and Biotic. to reflect this, next to the armor in question will be the values of protection, corresponding to the order above. The most basic light armor provides 1 protection for each damage type. See Standard Equipment for an example of how Armor is presented.

Weapons each have their own form of damage. Generally, base weapons will deal physical, energy, or slashing damage. In the shop, weapon damage is formatted as P for physical, E for energy, and so on. There are 8 kinds of weapons usable directly by characters. Grenades, Pistols, Shotguns, Assault Rifles, Sniper Rifles, Melee Weapons, Heavy weapons, and Grenades. See Black Market for weapons specifics. All weapons, aside from melee weapons and grenades, overheat after sustained fire. If your weapon overheats, you must wait for it to cool down; if you don’t switch your weapon out, this could leave you extremely vulnerable.

Secondary Equipment exists in the form of Omni-tools and Bio-amps. Omni-tools tell you your vitals, enable you access to technological upgrades, and allow you to manipulate common, reusable industrial plastics, ceramics, and light alloys granting repair and object creation capabilities. They also serve as a vital piece of field equipment, functioning as flashlights, scanners, medi-gel dispensers, programming and hacking devices, cameras, Video, audio and holographic communication devices, and mediums for downloading and playing video games and converting items into omni-gel. More advanced omni-tools can improve effectiveness and provide more offensive capabilities. Bio-amps are for channeling Biotic powers. See Biotics for details.

And lastly, there are the Essential Items. Medigel, food, water, etc. The quality of these doesn't matter and everyone receives the same amount before a mission for free, but if you want to increase your supply, you can pay out of pocket for more.

All players start with 1,000 Credits to buy better equipment if they feel so inclined.

Standard Equipment
All agents have a set of standard equipment free of charge. Agents have complete access to the one of each of the following, given they don't continuously squander it, in which case they'd probably get kicked out. Elcor can have one Heavy Weapon free of charge.
Spoiler Recruit Equipment :

Light Onyx Armor[1/1/1/1] no affect on stamina
Medium Onyx Armor[2/2/2/2] -1 affect on stamina
Heavy Onyx Armor[3/3/3/3] -2 affect on stamina

Avenger Mk. 1 Assault Rifle[1-3 P]
Torrent Mk. 1 Assault Rifle[2 E]

Scimitar Mk. 1 Shotgun[1-5 P]

Avenger Mk. 1 Sniper Rifle[1-7 P]
Pulse Rifle Mk. 1 Sniper Rifle[2-6 E]

Kessler Mk. 1 Pistol[1-3 P]

Combat Knife[1-2 S]

Combat Baton[1-3 P]

Bluewire Tool[basic omni-tool]

Solaris Amp[basic bio-amp]


The Black Market
This is where you can purchase better equipment than your standard listed above. More and better weapons and armor become available as you rank up. If you play your cards right, however, you can get access to better equipment during missions, completely separate from your standing with The Bridge, if you prefer to be a little more on the Rogue do-things-your-way kind of agent.
Generally speaking, here's the rank-to-equipment details.
Recruit: Mk I
Squadmate: Mk II
Veteran: Mk III
Squad Leader: Mk IV
When you reach Squad Leader, that's when you start getting to know the inner workings of The Bridge - and why you're really doing what you're doing. Also, you get access to even better equipment. That's what's important, right?

Spoiler Armors :

Light Battlemaster Armor[1/1/3/3] no affect on stamina - 400 C
Medium Battlemaster Armor[1/1/4/4] -1 affect on stamina - 600 C
Heavy Battlemaster Armor[2/2/5/5] -2 affect on stamina - 800 C

Light Survivor Armor[3/3/1/1] no affect on stamina - 400 C
Medium Survivor Armor[4/4/1/1] -1 affect on stamina - 600 C
Heavy Survivor Armor[5/5/2/2] -2 affect on stamina - 800 C

Light Colossus Armor[2/2/2/2] no affect on stamina - 600 C
Medium Colossus Armor[3/3/3/3] -1 affect on stamina -1000 C
Heavy Colossus Armor[4/4/4/4] -2 affect on stamina - 1200 C

SPECIAL
Cerberus Armor[Light Variant][6/6/6/6] no affect on stamina - 2000 C


Spoiler Assault Rifles :

Assault Rifles are inaccurate at longer ranges and ineffective at very close ranges. Generally, if you don’t spray-and-pray, assault rifles won’t overheat.

Terminator Mk. I[1-6 P] - 500 C
Gorgon Mk. I[2-5 E] - 500 C
Raptor Mk. I[1-4 P;1 S] - 600 C

Spoiler Shotguns :

Shotguns can only achieve max damage at very close ranges. Spread decreases damage as distance increases, 1 damage guaranteed at short ranges unless you have really bad luck and roll a 0 or something. Can be fired thrice in succession before overheating.

Executioner Mk. I[1-8 P] - 500 C
Pulse Rifle Mk. I[2-7 E] - 600 C
Hydra Mk. I[1-5 P;2 S] - 600 C

Spoiler Sniper Rifles :

Sniper Rifle accuracy decreases as range decreases and have high miss chances if not you are correctly trained. They completely ineffective at close range. Overheats after two consecutive shots.

Titan Mk. I[4-10 P] - 500 C
Lightning Strike Mk. I[5-9 E] - 500 C
Python Mk. I[3-4 P; 2-6 E] - 800 C

Spoiler Pistols :

Pistols are effective close to mid-range, but loses its effectiveness long range. Quickdraw shots much more likely than with other weapons. Overheats after approximately 7 shots.

Striker Mk. I[1-4 P] - 300 C
HMWP Basic Mk. I[1-4 E] - 300 C
Cobra Mk. I[1-2 P;1 S] - 300 C

Spoiler Heavy Weapons :

Heavy weapons deal a lot of damage, but are slow firing and have limited ammunition. This ammunition takes up space that grenades would take up. When you buy a Heavy Weapon, you buy it with full ammo.

ML-77 Missile Launcher[5-15 P] accuracy decreases as range increases. Carries 10 Ammo max. - 500 C; 50 C for each unit of ammunition.

Spoiler Grenades :

Grenades can be quite dangerous in close proximity, and is probably the largest cause of friendly fire.

Frag Grenade [1-7 P; 3-5 S] - 100 C
Arc Grenade [1-5 E] Can stun enemies and disable electronics. - 150 C

Spoiler Melee Weapons :

Combat Knife[1-3 S] effective at close ranges, can throw to reach medium ranges. - 50 C

Combat Baton[1-5 P] effective at close ranges, can be used to neutralize without killing, without causing severe trauma. - 100 C

Spoiler Omni-tools :

Essential pieces of equipment with a variety of uses.

Chameleon Tool[+2 Tech Damage] - 300 C

Spoiler Bio-amps :

Implants that improve the capabilities of Biotics.

Gemini Amp[decreases strain on user] - 200 C
Unity Amp[+2 Biotic Damage] - 250 C


Spoiler Essential Equipment :

Medi-gel: Used to heal yourself or an ally. Can even heal the most critical of wounds, but this is temporary; if seriously injured, be sure to seek proper medical attention as soon as possible. - 300 C

1 day of food and water: Provides for an extra day of food, in case the mission goes south and you're held for longer than expected. - 100 C


Technology Upgrades

You can upgrade your character's technological capabilities. These upgrades are applied to your omni-tools, for reference, and carries over to all of your omni-tools.

Spoiler Tech Upgrades :

Overload: Attacks a target's shields, making them more vulnerable to Energy Damage(+50% E). Does 3 E to synthetic targets. - 300 C

Drone: Creates a combat drone that follows your orders; can be used for reconnaissance. Can fire energy bolts that deal 2 E. - 400 C

AI Hacking: Take control of an enemy synthetic target. - 600 C

Cryo Blast: Fire a mass of super-cooled subatomic particles from the omni-tool. Slows, freezes, and damages [3 E] a hit target. - 400 C

Energy Drain: Makes a target more vulnerable to energy damage while increasing your resistance to it. [+25% enemy vulnerability to E, +25% user resistance to E] - 400 C

Shield Boost: Increases your resistance to E Damage [+50% resistance to E] - 300 C

Incinerate: Fires a high-explosive plasma round from omni-tool. Increases target vulnerability to P[+50%] - 400 C

Neural Shock: Paralyzes organic enemies for a time[~5 seconds]. - 250 C

Tactical Cloak: Makes user invisible for a time[~5 seconds]. - 400 C


Biotics

Biotics are people that, usually upon Element Zero exposure in utero, develop a power to manipulate mass effect fields. This results in being able to learn several kinds of abilities, such as telekinesis, kinetic fields, and spatial distortion.

Spoiler Biotic Abilities :

Barrier: Creates a shield that mitigates damage done to the user by 50%. - 800 C

Throw: Launches and knocks targets away, dealing 3 Biotic Damage some physical damage, depending on where they land, in the process. - 500 C

Warp: Creates rapidly shifting mass effect fields that shreds the target, dealing 5 Biotic Damage and leaves the target more vulnerable, increasing all damage the target receives by 5%. - 600 C

Charge: Augments speed and strength to charge at a target, dealing 1-4 P and 2-3 B. - 400 C

Dominate: Disrupt the synaptic harmonics of an organic brain so it can't differentiate between friend and foe. A single affected target will fight on your side for a short time[~10 seconds]. - 800 C

Pull: Levitate enemies in close proximity into the air for 5 seconds. - 350 C

Shockwave: creates biotic explosions, throwing enemies in the air and dealing 2-6 B. - 500 C

Singularity: Sucks multiple enemies and objects to a single area, possibly dealing 1-3 P. - 150 C

Slam: lifts a target and slams them to the ground. dealing 3-6 P - 450 C

Stasis: temporarily[8 seconds] locks a target in a mass effect field, making them unable to move at all but invulnerable to damage. - 700 C

Warp Ammo: Laces ammunition with a mass effect field, giving all weapons +1 B. - 500 C


Skills
Based upon your character background and your ongoing field experience, you will be assigned and granted skills. I will detail the effects of these skills and tell you how you may advance them. Skills are given and advanced free of charge, but require either an impressive background or a lot of field experience.

Loadouts
Your characters all have a maximum amount of equipment they can bring, called a loadout. Because I think it'd be tedious to ask for loadout changes and the like, you guys will keep records of your loadouts, and I will tell you the limits of your loadouts. I'll compile all the loadout posts below, in the second post. Skills, powers, and upgrades are not included on the loadout; when you've unlocked them, they are permanent.

Your loadout has a limit of:
1 set of armor
2 ranged weapons
1 type of melee weapon(5 of those max unless stated otherwise)
4 grenades of any type max
unlimited amount of medigel
unlimited amount of extra food and water

Combat

Combat won't take place in turns; it'll be delayed real-time. If you wait a little too long, you may pay for it; I understand if you're having difficulties however. There isn't much in the way of plot armor, so don't run out from cover in the middle of intense firefighting if you don't intend to do some tanking.That's pretty much it.

Missions

Missions work like this: I'll have a post of available contracts you can sign up for, each containing a description, reward details, etc. Missions will have a maximum amount of players. Most missions will be intended to take more than one session; this is why food&water is important. Each session is roughly a day in-game, and you consume one day of food and water each day, obviously. If you run out, you'll have to either improvise or be quick about completing the mission. After the first day of no food, your actions will begin to receive penalties. Go too long, and your character could die.

Long sessions could end up counting as several days too, but I'll make that known when they will happen. Keep all this in mind.
 
Player List

Tudost Ri'shlosk [Kinich-Ahau]
Spoiler Skills :
Adaptability: Be it through training, experimentation, or genetics, this agent is very adaptable. (Can live longer without nourishment. Environmental effects are less damaging.)
Vorcha Commando: This agent was as trained to supplement Asari Commandos. This specialized training makes this agent much more aware of his environment, and increases combat ability (+2 to aim rolls; can fight proficiently unarmed. Can notice subtleties others may overlook in any given situation.)

Spoiler Contacts :
Dr. Photine Hypatia: A former scientist for the Asari military, Dr. Hypatia now undertakes research projects for The Bridge involving psychology.


Shannon "Angel" Davidson [SamSniped]
Spoiler Skills :
Survivor: This agent's survival instinct is one of their defining characteristics. When things get rough, this agent seems to be very proficient of finding the way out - by any means necessary.(Can notice things in heated combat that may assist in getting out of danger.)

Spoiler Contacts :
N/A


Jason Reynolds [Daird]
Spoiler Skills :
Technologically Proficient: This agent shows a lot of promise in working with technology. (Tech powers do +1 damage/last for another second. Can hack into open, closeby mainframes with omni-tool.

Spoiler Contacts :
C-Sec: This agent has several contacts from his time with C-Sec, the voluntary police service in charge of law enforcement on the Citadel.


Fiera Blaspiri [Dem Taqat]
Spoiler Skills :
Asari Commando: This agent was once an Asari Commando, one of the most elite military regiments in the galaxy. This agent's combat and biotic ability are well beyond par. (+2 aim rolls; biotic powers that run over a duration last for an additional two seconds.)
Sniper Rifle Proficiency: This agent is very good with a sniper rifle, hitting her mark much more often than not. (+1 aim with Sniper Rifles)

Spoiler Contacts :
Nakmor Kudack: A Krogan mercenary. Not much is known about this subject, aside from his impressive combat ability that is attributed to his extensive freelance work.
Asari Commandos: The Commandos never truly let their operatives go. It is yet to be seen how the Commandos will respond to a former Commando joining The Bridge. Caution advised.


Aran Kaseiros [mechaerik]
Spoiler Skills :
Cabal Training: This agent was once part of the famed Turian Cabals, undergoing various training regiments. (Can pilot a variety of vehicles; +1 small arms aim; proficient at stealth)

Spoiler Contacts :
Space Pirates: This agents has contacts within pirate bands, which are responsible for many of the wares on the Black Market.


Malynot [Red Spy]
Spoiler Skills :
Veteran Entertainer: This agent is simply a joy to have around.
Elcor Weapons Training: This agent is an Elcor, noted for being living tanks. He has become accustomed to firing Heavy Weapons. (Can hold double ammunition for Heavy Weapons, +2 aim for Heavy Weapons)

Spoiler Contacts :
Thunawanuro Militia Contacts: A small militia on the planet Thunawanuro in the Terminus Systems.
Elcor Entertainment: A large entertainment company serviced mostly by Elcor.
 
Missions
Mission Listing: EDEN PRIME
We need as many hands as possible for this mission. Your goal is simple: protect a large-scale archaeological dig. A private research firm has claimed a prospective Prothean ruin as their own, and has enlisted our help along with a small Alliance security detail to make sure everything blows over smoothly. Agents are to form groups of three and keep form a perimeter to ensure the security of the sight.

In addition to guarding it, it would be advantageous to The Bridge to find out what's going on at the site. Although this isn't required, this service will be noted to those that pull through. Use discretion; we don't want the Alliance or the private contractor to know we're snooping in their business. Failure to be discreet will be punished.

You all will be issued three days of food and water as well as 1 pack of medigel each; however our contractor has a mess hall you are all free to use.

Do not disappoint The Bridge.

Chats:
http://thebridgeac.chatango.com/
http://westgroupmeac.chatango.com/
http://northgroupmeac.chatango.com/
 
Name: An'har vas Idenna
Race: Quarian
Background: Worked in military and his pilgrimage was good and stuff.
Biotic: Yes
 
Name: Proudly: Malynot
Race: Plainly: Elcor
Background: Modestly: I was born on the planet Thunawanuro out in the Terminus Systems. Because of its location, bands of pirates frequently attacked our shipping. Proudly: To support my homeworld, I enlisted in the military. With Regret: I never saw much action. I went through basic military training, and that's about it. Plainly: After my service was up, I found work in an elcor theatrical company. Genuine Enthusiasm: I got to see the galaxy while doing what I love. Nostalgically: I remember when I got to star in an all Elcor theatrical production of the popular romance movie, Fleet and Flotilla. I was Bellicus. Proudly: Critics praised us for conveying the movie's deep emotions despite being in play form.

With hesitation: Our last performance was not too long ago. Holding Sorrow: When we arrived, we saw what we believed to be military men, so we thought it was a veteran's organization. Pained Response: While in the middle of performing the human play, Hairspray, the function was attacked by an unknown group. Mournfully: Several of my fellow actors, whom I have known for years, were shot before we got to safety. Barely Contained Sorrow: Once we got to safety, we were all asked if we had military experience. When I said yes, I was given weapons and told to help defend the function. Matter-of-factly: The enemies were fought off by myself and the guards there. Irritated: Because of the deaths of several prominent actors in our company, it was forced to shut down. Let down: My acting career was now in ruins. With slight excitement: Shortly after that, I was offered a job in the Bridge for my actions during the attack. With Hope: I hope this job ends better than the last.

Biotic: Remorsefully: No.
Power: Shield Boost

Credits: 1,000
Extra Food: N/A
Medigel: N/A
Equipment:
  • Armour: Heavy Onyx Armor
  • Ranged Weapon 1: ML-77 Missile Launcher
  • Ranged Weapon 2:Torrent Mk. 1 Assault Rifle
  • Melee Weapon: Feet
  • Omni-tool: Bluewire Tool
 
Name: Deathguard

Race: Yahg

Background: His real name is not Deathguard. It is actually a series of guttural sounds, blinks, and roars in the tradition of an elite band of Yahg Warriors on their home planet. This elite band, called Roar-roar-triple roar-growl-sword wave-ROAR, was sent to investigate the landing of a ship, presumably from the contemptuous people that claimed they were from a Citadel. However when they arrived they were faced with overwhelming force. After being partially stunned then held down with machinery, the Yahg that would become Deathguard would learn that his captors were part of a group called The Bridge. He was taken off world and imprisoned in a space station. Experimentation was commenced to create an elite warrior.

However they underestimated him. In an attempt to see if eezo would work on a Yahg, they gave him the weapons he would use to escape their bonds. They had created the first Yahg biotic. He managed to instinctually use his newfound biotic powers once they had manifested, and in a cold rage, he managed to kill all those in his way to the docking bay. It was there he commandeered a ship and escaped his prison, although only for a short while. He crashed on the world below the station and led a life of survival against the dangerous planet for a full year. This planet was one of horrors, plants that could swallow you whole, covered in forests, mountains, and tundras. There was little edible, and Deathguard, the project name that had been given to him and that he now embraced, found that he became ravenously hungry whenever he used his biotic powers.

It was here that he explored the full potential of a Yahg warrior. He joined his elite warrior band when he was very young and not fully matured. In his year on this planet, he became a force to be reckoned with. However like all things, it came to an end. The Bridge had finally cornered him. They offered him a deal. Join their organization as an equal, a new recruit just like anybody else. No more experiments. Fight and rise, and gain much glory. He went with them, geared up, and is ready to show the galaxy that it was right to contain the rage and death that is a Yahg warrior.

Let the reign of Deathguard begin.

Biotic: Apparently not.

Drawback: When a biotic ability is used, Deathguard temporarily becomes blind and deaf. The blindness lasts for 2 seconds and the deafness lasts for 4 seconds.

Inventory:

Start
Light Onyx Armor[1/1/1/1] no affect on stamina
Medium Onyx Armor[2/2/2/2] -1 affect on stamina
Heavy Onyx Armor[3/3/3/3] -2 affect on stamina

Avenger Mk. 1 Assault Rifle[1-3 P]
Torrent Mk. 1 Assault Rifle[2 E]

Scimitar Mk. 1 Shotgun[1-5 P]

Avenger Mk. 1 Sniper Rifle[1-7 P]
Pulse Rifle Mk. 1 Sniper Rifle[2-6 E]

Kessler Mk. 1 Pistol[1-3 P]

Combat Knife[1-2 S]

Combat Baton[1-3 P]

Bluewire Tool[basic omni-tool]

Solaris Amp[basic bio-amp]

Purchased
M-77 Missile Launcher
Drone - Tech Ability Free first ability
Tactical Cloak - Tech Ability

Current Loadout:

Armor: Heavy Onyx Armor
Ranged 1: Scimitar Mk. 1 Shotgun
Ranged 2: Kessler Mk. 1 Pistol
Melee: Combat Knife
Heavy/Grenade: M-77 Missile Launcher
Medigel: 0
Food/Water: 1 Extra.

Permanent Upgrades: Bluewire Tool,
 
It was here that he explored the full potential of a Yahg warrior. He joined his elite warrior band when he was very young and not fully matured. In his year on this planet, he became a force to be reckoned with. However like all things, it came to an end. The Bridge had finally cornered him. They offered him a deal. Join their organization as an equal, a new recruit just like anybody else. No more experiments. Fight and rise, and gain much glory. He went with them, geared up, and is ready to show the galaxy that it was right to contain the rage and death that is a Yahg warrior.

Literally negative trust points.
 
Name: Urdnot Gash
Race: Krogan
Background: Gash is a child of Tuchanka, which is like being a flower on a death world: You start out innocent enough, but before long, you're eating flies, rodents, and probably other members of your species. From a young age, Gash was enthralled by tales of krogan with biotics capable of blowing the literal crap out of entire armies and then shoving the brown mass down its owners' collective throats. Fortunately enough for Gash, he was actually biotic, and it wasn't too long before he was capable of playing tennis with the eyes of kids from other clans. Of course, the krogan don't play tennis. They play kowla, which is generally far more entertaining.

Like all young krogan males, Gash eventually became a merc to blow his load, which is actually phenomenally hard when you're using a chunk of steel for ammunition. For fourty years, he fought for cold, intangible cash. After a particularly difficult mission pitting him against a group of three Blood Pack krogan and more vorcha than anyone gives a damn about (ie, 1 or more), a fellow Urdnot with biotics finally took notice of Gash's raw abilities. Over the following five years, Gash was trained by an actual battlemaster, one of immesurable age and skill. It TOTALLY wasn't his secret dad or anything like that. Anyway, Urdnot Dadnot got shot or something and now Gash wants answers. The Bridge is his only gateway into the information station of the dickfaceland that is the galaxy, so he and his shotgun are now working for it.
Biotic: Yarp.
Power: Barrier
Credits: 350

Spoiler Loadout :
Equipment:
Heavy Onyx Armor[3/3/3/3] -2 affect on stamina (free)
Gemini Amp[decreases strain on user] (200C)

Weapons:
Scimitar Mk. 1 Shotgun[1-5 P] (free)
Torrent Mk. 1 Assault Rifle[2 E] (free)
Combat Knife[1-3 S] (50C)

Consumables:
Frag Grenade - 1 (free)
Arc Grenade - 0
Medigel - 0
Rations - standard (free)

Powers:
Barrier (free)
Charge (400C)
 
ahem, proclamaing interest, will think on it for a bit and I will either have something done tonight or some time Friday night.

Also, RS I love you :p
 
No love for Turians yet? Gonna resolve that, methinks. :p

Changed my mind, gotta go drell
 
Name: Aran Kaseiros
Race: Turian
Background: Aran Kaseiros is not a good Turian. Patriotism was never his gig. Born a biotic, he was sent to the Cabals for his mandatory military service, where he served for the duration of his term. Aran is barefaced, and was looked down upon by his comrades and superiors. He never liked serving in the Army for this reason. During a routine patrol, Aran's squad stumbled across a pirate base, and engaged it. During the battle, Aran was separated from his squad. The pirates were defeated though they managed to escape. Aran was not discovered among the dead and was chalked up as missing, presumed captured. In actuality Aran had deliberately let himself get separated and helped the pirates escape the turian net. He joined the pirates, and with his knowledge of patrol routes and schedules, the pirates became very successful. Successful enough to attract the attention of the turian fleet after a time, who suspected that the pirates had inside help. The turian fleet cracked down hard on Aran's pirate band, and he only barely managed to escape. While on the run, Aran met a group from an organization calling themselves the Bridge. Aran was a wanted man, but he was still a skilled soldier, and found sanctuary among them.

Biotic: Yes.

Credits: 600
Extra Food: N/A
Medigel: N/A

Equipment:
  • Medium Onyx Armor
  • Torrent Mk. 1 Assault Rifle
  • Kessler Mk. 1 Pistol
  • Unity Bio-Amp

Powers:
  • Shockwave (Free)
  • Singularity
 
Name: Aaron Ramierez
Race: Human
Background: Son of a Hispanic-Anglo couple in the United North American States. Former UNAS Marine, joined the Systems Alliance Military to help defend Humanity and the Galaxy at large, then joined "The Bridge" after seeing the inner workings of Galactic Society. will flesh out more later
Biotic: Undecided (but leaning no because we already have a lot)
Power: Later

(also I will be AFK until at least 6 PM my time (Mountain Standard Time) on Friday)
 
Name: Deathstroke

Race: Yahg

Background: His real name is not Deathstroke. It is actually a series of guttural sounds, blinks, and roars in the tradition of an elite band of Yahg Warriors on their home planet. This elite band, called Roar-roar-triple roar-growl-sword wave-ROAR, was sent to investigate the landing of a ship, presumably from the contemptuous people that claimed they were from a Citadel. However when they arrived they were faced with overwhelming force. After being partially stunned then held down with machinery, the Yahg that would become Ares would learn that his captors were part of a group called The Bridge. He was taken off world and imprisoned in a space station. Experimentation was commenced to create an elite warrior.

However they underestimated him. In an attempt to see if eezo would work on a Yahg, they gave him the weapons he would use to escape their bonds. They had created the first Yahg biotic. He managed to instinctually use his newfound biotic powers once they had manifested, and in a cold rage, he managed to kill all those in his way to the docking bay. It was there he commandeered a ship and escaped his prison, although only for a short while. He crashed on the world below the station and led a life of survival against the dangerous planet for a full year. This planet was one of horrors, plants that could swallow you whole, covered in forests, mountains, and tundras. There was little edible, and Deathstroke, the project name that had been given to him and that he now embraced, found that he became ravenously hungry whenever he used his biotic powers.

It was here that he explored the full potential of a Yahg warrior. He joined his elite warrior band when he was very young and not fully matured. In his year on this planet, he became a force to be reckoned with. However like all things, it came to an end. The Bridge had finally cornered him. They offered him a deal. Join their organization as an equal, a new recruit just like anybody else. No more experiments. Fight and rise, and gain much glory. He went with them, geared up, and is ready to show the galaxy that it was right to contain the rage and death that is a Yahg warrior.

Let the reign of Deathstroke begin.

Biotic: Yes

Drawback: When using biotic abilities, he consumes extra food, and if he doesn't get food while using biotic abilities, he quickly gets penalties.

Inventory:

Start
Light Onyx Armor[1/1/1/1] no affect on stamina
Medium Onyx Armor[2/2/2/2] -1 affect on stamina
Heavy Onyx Armor[3/3/3/3] -2 affect on stamina

Avenger Mk. 1 Assault Rifle[1-3 P]
Torrent Mk. 1 Assault Rifle[2 E]

Scimitar Mk. 1 Shotgun[1-5 P]

Avenger Mk. 1 Sniper Rifle[1-7 P]
Pulse Rifle Mk. 1 Sniper Rifle[2-6 E]

Kessler Mk. 1 Pistol[1-3 P]

Combat Knife[1-2 S]

Combat Baton[1-3 P]

Bluewire Tool[basic omni-tool]

Solaris Amp[basic bio-amp]

Purchased
M-77 Missile Launcher
Shockwave - Biotic Ability Free first ability
Charge - Biotic Ability

Current Loadout:

Armor: Heavy Onyx Armor
Ranged 1: Scimitar Mk. 1 Shotgun
Ranged 2: Kessler Mk. 1 Pistol
Melee: Combat Knife
Heavy/Grenade: M-77 Missile Launcher
Medigel: 0
Food/Water: 1 Extra.

Permanent Upgrades: Bluewire Tool, Solaris Amp

I am not really approving of the being-named-after-a-DC-character thing. Aside from that, I also don't feel like the drawback fits the game - having to stuff oneself with a face full of food right after or before attempting a single biotic power seems a little silly. And considering how food works, you could eat five days of food in a single long engagement. While I like the idea of item management I also don't want it to be overkill.

Everyone else's looks fine for now, but I expect more detailed backgrounds overall. If that's all for some of you, there's not much I can do in the way of assigning starting skills. Which we can work with, if you're okay with having little to none.
 
Name: Tudost Ri'shlosk
Race: Vorcha
Background:
Spoiler :
While looked down upon by most due to their primitive lifestyle & savage behavior, Vorcha are not inherently chaotic; they are supremely adaptable, Vorcha raised in a violent environment will become violent themselves, but those socialized by other races can & will become functioning members of that races' society, willing & able to fulfill the tasks they were raised for. Tudost is one of those Vorcha.

Previous efforts on raising Vorcha mostly focused on civilizing them, or training them for careers in the corporate world, but Tudost was one of a group raised by a covert Asari military project. They hoped that, though education, strict training, and careful breeding controls, they'd be able to design a highly competent, highly intelligent, fiercely loyal Vorcha pack whose growth would not outstrip the Asari's ability to train & educate them, and who'd be able to provide support to Asari commandos in battle. Initial results were promising, but eventually the breeding controls broke down, the pack's population began growing exponentially, and the project was scrapped.

One Asari who worked on the project, however, was not willing to give up on the Vorcha. Stealing the research notes, she gathered the most proficient products of the project and defected to The Bridge. The Bridge was pleased to have such a skilled researcher among their ranks, and quickly picked up where the Asari had left off, with the Vorcha the researcher brought with her quickly being put through all manner of rigorous combat tests.

Tudost was unquestionably the best of the Vorcha, highly capable in battle at all ranges and with Biotic abilities to boot. He was quickly accepted as an agent of the Bridge, and now this highly intelligent trooper is more than ready to prove that not all Vorcha are brutish thugs.

Biotic: Why not?
Power:
  • Warp Ammo (free)

Credits: 750
Extra Food: N/A
Medigel: N/A
Equipment:
  • Light Onyx Armor
  • Torrent Mk. I Assault Rifle
  • Avenger Mk. I Sniper Rifle
  • Combat Knife (standard)
  • Bluewire Tool
  • Unity Amp

Does the Unity Amp increase the damage done by Warp Ammo? Or does the Amp only work on the other powers?
 
Name: Alyra Desios
Race: Drell
Background:
Spoiler :
Alyra was born on Kahje, but her time there was mercifully short. Her mother was a personal assistant to a Hanar businessman on Illium, who moved there with her daughter shortly before dying of Kepral's Syndrome. She was more or less adopted by her mother's employer, and starting from when she was around eight, the Hanar had started training her as a bodyguard and, if needed, an enforcer.

When she turned nineteen, the Hanar that 'owned' her fell on hard times due to a scummy business deal with an Asari, and he was forced to sell Alyra to the competing firm. The Hanar had prepared for such an event, and had trained Alyra accordingly. Less then a year later, biotic terrorists had gotten past company security, planting a bomb that killed most of the firm's leadership and the company along with it. The fact that Alyra was in charge of security the night of the incident was dismissed as a coincidence, and the possibility that she MIGHT have looked the other way as the terrorists did their work was never considered. Some, however, were fully aware of her skills and her actions of the last few years, and she was contacted to join the bridge shortly after she was released from service.

Biotic: No
Powers:
  • Tactical Cloak
  • Overload
  • Neural Shock
Credits: 150
Equipment:
  • Light Onyx Armor
  • Striker Mk. I
  • Pulse Rifle Mk. 1 Sniper Rifle
  • Combat Knife
  • Bluewire Tool
 
Name: Jonathan Smith
Race: Human
Background: Accountant on Earth.
Biotic: Yes..
Power: Dominate

No weapons. No armor.
 
Name: Shannon "Angel" Davidson
Race: Human
Credits: 0
Biotic: N/A
Power:
  • Drone

Equipment
  • Armor: Light Onyx Armor [1/1/1/1]
  • Primary: Pulse Rifle Mk 1 [SHOTGUN] (2-7 E)
  • Primary: Cobra Mk 1 (1-2 P, 1 S)
  • Melee: Combat Knife (1-2 S)
  • Secondary: Bluewire Tool
  • Essential: 1 extra day's supply of food and water

Skills: N/A

Background and bio:
Spoiler :
(short version, need to expand upon): Shannon Davidson was born in the outskirts of Boston, and always lived a rough life. Her parents were extremely strict and insensitive, and she quickly grew rebellious under their hands. By the time she was sixteen and fed up with everything, she moved out and started her own life far away, and moved to Houston, where she became a security guard for a less-than-legal business. Ironically nicknamed "Angel", her short temper and fiery personality caused many disputes among clients and the company, and her shotgun ended many arguments before she was fired due to one too many incidents. Shannon's street smarts kept her alive throughout the years, and after drifting from city to city and job to job throughout the South, Shannon joined up with the Bridge at the young age of 21, hoping for an adventure and to leave her past as far behind as possible.


Character notes:
-Mission 1: leg somewhat injured, possible fracture. Mobility limited to under sprinting levels next mission, presumably.

Spoiler Story I'm working on :
The night sky cast a dark shadow over the vibrantly lit city of Houston, the moon nowhere to be seen behind the clouds. Despite all the light in the city, no one could notice the three people standing outside a door in an alleyway. Obscured by the darkness of night- the perfect cover for her actions. Shannon "Angel" Davidson was a problem solver, and her usual solutions were hot lead and cold steel. She stood in front of the door, and pulled a small metal cylinder from her belt. She looked to both of her "assistants" standing on either side of the door, and they both nodded.

"Remember," Angel whispered coldly, "Crew expendable, but the Boss wants their leader alive. If either of you ers put a bullet in him, you'll be going for a swimming trip for the rest of your short life."

The man on the right snorted softly. "You got it, ma'am."

Angel smirked, and raised her left hand, three fingers in the air. As she lowered each one, the two men tightened their hands on their silenced pistols, and prepared to breach.

She counted down out loud, "Three...two...one..."

All hell broke loose.

Angel gave a sharp kick to the door as she pulled the pin on the concussion grenade, the door swinging in with a wide arc. Inside sat six men, dividing the profits of an illegal drug smuggling ring around a card table. They all had shocked expressions as the grenade bounced onto the table, and went off mid-air. The last thing five of them saw was a blinding light accompanied by a deafening explosion, followed by the barely audible sound of a silenced pistol. Two to the head, one to the chest. The sign of a professional.
Angel strode into the room, slamming a fresh clip into her sidearm before holstering it, and pulling her preferred weapon of choice off of her back. When the leader of the smuggling ring came back to his senses, his eyes followed the barrel of the intricately-painted combat shotgun up to the silver eyes of the woman who had her foot planted on his chest. Angel smirked, unsettling the man even more. "Game's over, bud. You're coming with us."

The man looked around, trying to find some way to escape. He managed to stutter out, "W-wh-who the sent you?!"

"A certain powerful man in the city sent me, honey," Angel stated menacingly, her silver eyes glaring at him, still smirking. "I call him Rick. You know him as 'The Boss.'"
The leader's eyes widened as the two assistants pulled him to his feet, handcuffing him and making sure he couldn't escape. "Y-you can't do this to me! I have a wife and kids! I don't have the money, but I'll pay off the debt, I swear!"

Angel would have felt guilty if any of that was true. She leaned close to him, the barrel of the shotgun pointed straight at his throat. She lowered her voice, and met his eyes with as much coldness as she could muster. "You said that last time. And you're lucky the last person the Boss sent was gullible. But I'm far from that. If you want to get her involved in this, then we can easily bring your darling girl Amanda to you if you want her to have the same fate as you. Or you could stop lying for once."
She pulled away from the man as his mouth hung open, unable to believe what he heard. Angel started to search the room for any valuable information as she said almost casually, "James, Bill, gag him before he says anything stupid again. I can't stand this little ."

James and Bill did exactly as she ordered, and carried the man out to the car outside, throwing him in the back seat. Angel gathered up all of the documents, cash, and valuables sitting around, throwing them into a backpack as James came back with a tank of gasoline.

Angel lit a cigarette, and tossed James the lighter. "Have fun," she said calmly as she walked outside, her shotgun slung over one shoulder and the backpack over the other. Another job done, she sighed to herself as she walked out. And another day alive.

Within an hour, the fire department had arrived to put out the fire, the five bodies were disposed of, and Angel & her two companions were nowhere to be found, driving away through the shadows of a dark Texas night.

Another problem solved.
 
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