The Celts

So:
Morrigan, Harbinger of Strife: Earn :c5gold:, :c5science:, and :c5goldenage: Points from kills. +15 :c5culture: when pillaging.
Epona, the Great Mare: +10 :c5science:, +10 :c5culture:, and +10 :c5food: when your Borders expand, scaling with Era.
Bran, the Sleeping Guardian: +10 HP Healed in friendly territory, +25% Growth, and +1:c5culture: from barracks, armory, walls and castle.
Lugh, the Skilled One: +3 :c5culture:, +3:c5science:, and +3 :c5gold: in Cities with a Specialist, scaling with era. +1 :c5culture: from World Wonders.
Dagda, the All-Father: +1:c5culture:, +1:c5gold:, +1 :c5production:, and +1:c5science: for every 4 Followers of your Pantheon in owned cities.
Ogma, the Learned: +1 :c5science: for every 3 Citizens in a city, and +12 :c5culture: when a Citizen is born, scaling with era.
Nuada, the Silver-Handed King: +1 :c5culture: for every 10 :c5gold: per turn, and +1 Golden Age :c5goldenage: Points for every 5 :c5gold: per turn. Gain :c5science: and :c5food: when you complete an external trade route.
Rhiannon, Goddess of Sovereignty: +2 :c5culture:, +2 :c5production: +2:c5science:, and +2 :c5gold: in every City. No :c5unhappy: from isolation.
Mannanan, Son of the Sea: +3 :c5food:, +3 :c5production:, and +4:c5gold: in coastal Cities.+1 :c5culture: and :c5science: from fishing boats.
Cernunnos, the Horned Stag: +1 :c5food: and :c5gold: from Forests, +1 :c5production: and :c5science:from Jungles. +1 :c5culture: from Camps.

Thoughts?
On the first three
Morrigan- I don't think Morrigan needs culture on pillaging. The problem with it is the yields are pathetic, I think its just 1/2 the enemies combat strength for gold and culture (it doesn't give any science), and 1/3 for golden age points. Its dramatically worse than regular old god of war is. I'd triple the yields for killing and leave it at that

Epona- 10 is a good change

Bran- IDK what this should do. +25% growth isn't that big of a deal compared to the power some of these other pantheons have. I think there should be fewer options that just provide X yields in every city, so hopefully something better than +1 culture per city can go here. Maybe take half of Ogma the legend and stick it here? There are too many options that reward lots of population growth at the moment
 
On the first three
Morrigan- I don't think Morrigan needs culture on pillaging. The problem with it is the yields are pathetic, I think its just 1/2 the enemies combat strength for gold and culture (it doesn't give any science), and 1/3 for golden age points. Its dramatically worse than regular old god of war is. I'd triple the yields for killing and leave it at that

Epona- 10 is a good change

Bran- IDK what this should do. +25% growth isn't that big of a deal compared to the power some of these other pantheons have. I think there should be fewer options that just provide X yields in every city, so hopefully something better than +1 culture per city can go here. Maybe take half of Ogma the legend and stick it here? There are too many options that reward lots of population growth at the moment
Mind copy pasting my proposal with your ideas/edits in red? I'd like to see your take on what things should be.
 
Mind copy pasting my proposal with your ideas/edits in red? I'd like to see your take on what things should be.
I really don't like proposing specific changes to something I haven't used at least once, but here goes

Morrigan, Harbinger of Strife: Earn :c5gold:, :c5culture:, and :c5goldenage: Points from kills. *increase the yields to 1.5 enemy's combat strength (currently its 0.5)
Epona, the Great Mare: +10 :c5science:, +10 :c5culture:, and +10 :c5food: when your Borders expand, scaling with Era.
Bran, the Sleeping Guardian: +100% increase to Ranged Combat Strength of Cities, +25% Growth, and +6 :c5culture: when a Citizen is born, scaling with era
Lugh, the Skilled One: +3 :c5culture:, +3:c5science:, and +3 :c5gold: in Cities with a Specialist, scaling with era. +1 :c5culture: from World Wonders.
Dagda, the All-Father: +1:c5culture:, +1:c5gold:, +1 :c5production:, and +1:c5science: for every 4 Followers of your Pantheon in owned cities.
Ogma, the Learned: I put his effects elsewhere. Either remove or give a fresh concept (I can't think of one)
Nuada, the Silver-Handed King: +1 :c5culture: for every 10 :c5gold: per turn, and +1:c5science:for every 3 citizens in a city
Rhiannon, Goddess of Sovereignty: +2 :c5goldenage:, +2 :c5production: +2:c5science:, and +2 :c5gold: in every City. +2 :c5culture: from city connections
Mannanan, Son of the Sea: +3 :c5food:, +3 :c5production:, and +4:c5gold: in coastal Cities
Cernunnos, the Horned Stag: +1 :c5food: and :c5gold: from Forests, +1 :c5production: and :c5science:from Jungles. +1 :c5culture: from Camps

The idea is make more options that scale with era. Part of the reason Epona and Dagda outperform others is that they scale well. Pantheons like Lugh can actually be better early on but can't keep up. I killed Ogma because I can't see a situation where Ogma and Dagda don't outclass each other
 
So:
Morrigan, Harbinger of Strife: Earn :c5gold:, :c5science:, and :c5goldenage: Points from kills. +15 :c5culture: when pillaging.
Epona, the Great Mare: +10 :c5science:, +10 :c5culture:, and +10 :c5food: when your Borders expand, scaling with Era.
Bran, the Sleeping Guardian: +10 HP Healed in friendly territory, +25% Growth, and +1:c5culture: from barracks, armory, walls and castle.
Lugh, the Skilled One: +3 :c5culture:, +3:c5science:, and +3 :c5gold: in Cities with a Specialist, scaling with era. +1 :c5culture: from World Wonders.
Dagda, the All-Father: +1:c5culture:, +1:c5gold:, +1 :c5production:, and +1:c5science: for every 4 Followers of your Pantheon in owned cities.
Ogma, the Learned: +1 :c5science: for every 3 Citizens in a city, and +12 :c5culture: when a Citizen is born, scaling with era.
Nuada, the Silver-Handed King: +1 :c5culture: for every 10 :c5gold: per turn, and +1 Golden Age :c5goldenage: Points for every 5 :c5gold: per turn. Gain :c5science: and :c5food: when you complete an external trade route.
Rhiannon, Goddess of Sovereignty: +2 :c5culture:, +2 :c5production: +2:c5science:, and +2 :c5gold: in every City. No :c5unhappy: from isolation.
Mannanan, Son of the Sea: +3 :c5food:, +3 :c5production:, and +4:c5gold: in coastal Cities.+1 :c5culture: and :c5science: from fishing boats.
Cernunnos, the Horned Stag: +1 :c5food: and :c5gold: from Forests, +1 :c5production: and :c5science:from Jungles. +1 :c5culture: from Camps.

Thoughts?

I'm looking, and I thought Dagda was a no-brainer as it is, but your Lugh makes him awful in comparison. That'd be 6/6/6 of C/S/G in medieval (the numbers prove it's a daemonic plot), 9 of each in renaissance and 12 in industrial. Per turn per city Even Dagda would be a funny, worthless thing in comparison, you're not getting your cities to 24/36/48 pop in that time, let alone followers. This is better than Jelling Stones and Acropolis put together as it requires no effort, and Celts have a UB to boot too, on top of guaranteed religion.

My opinion:

Morrigan, Harbinger of Strife: Earn :c5gold:, :c5science:, and :c5goldenage: Points from kills (1CS=1yield). +2 :c5production: from Barracks, Armouries and Citadels.
Epona, the Great Mare: +10 :c5science:, +10 :c5culture:, and +10 :c5food: when your Borders expand, scaling with Era.

Bran, the Sleeping Guardian: +10 HP Healed in friendly territory, +25% Growth, and +2:c5culture: from Palace, Walls and Castles.
Lugh, the Skilled One: +3 :c5culture:, +3:c5science:, and +3 :c5gold: in Cities with a Specialist. +1 :c5culture: +1
:c5science: +1 :c5gold: from World Wonders, Great Works and National Wonders.
Dagda, the All-Father: +1:c5culture:, +1:c5gold:, +1 :c5production:, and +1:c5science: for every 4 Followers of your Pantheon in owned cities.
Ogma, the Learned: +1 :c5science: for every 3 Citizens in a city, and +12 :c5culture: when a Citizen is born, scaling with era. +3 :c5science: +3 :c5greatperson: Great Scientist points in the :c5capital: Capital.
Nuada, the Silver-Handed King: +1 :c5culture: for every 10 :c5gold: per turn, and +1 Golden Age :c5goldenage: Points for every 5 :c5gold: per turn. +2 :c5gold: Gold per Market and City Connection.
Rhiannon, Goddess of Sovereignty: +2 :c5culture:, +2 :c5production: +2:c5science:, and +2 :c5gold: in every City. No :c5unhappy: from isolation.
Mannanan, Son of the Sea: +3 :c5food:, +3 :c5production:, and +3:c5gold: in coastal Cities.+1 :c5culture: and :c5science: from fishing boats and Lighthouses.
Cernunnos, the Horned Stag: +1 :c5food: and :c5gold: from Forests, +1 :c5production: and :c5science: from Jungles. +1 :c5culture: from Camps and Herbalists.

I might have made some seem too strong, but otherwise they'll never be worth picking over Dagda. Dagda is simply too strong.
 
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I'm looking, and I thought Dagda was a no-brainer as it is, but your Lugh makes him awful in comparison. That'd be 6/6/6 of C/S/G in medieval (the numbers prove it's a daemonic plot), 9 of each in renaissance and 12 in industrial. Per turn per city Even Dagda would be a funny, worthless thing in comparison, you're not getting your cities to 24/36/48 pop in that time, let alone followers. This is better than Jelling Stones and Acropolis put together as it requires no effort, and Celts have a UB to boot too, on top of guaranteed religion.

My opinion:

Morrigan, Harbinger of Strife: Earn :c5gold:, :c5science:, and :c5goldenage: Points from kills (1CS=1yield). +2 :c5production: from Barracks, Armouries and Citadels.
Epona, the Great Mare: +10 :c5science:, +10 :c5culture:, and +10 :c5food: when your Borders expand, scaling with Era.

Bran, the Sleeping Guardian: +10 HP Healed in friendly territory, +25% Growth, and +2:c5culture: from Palace, Walls and Castles.
Lugh, the Skilled One: +3 :c5culture:, +3:c5science:, and +3 :c5gold: in Cities with a Specialist. +1 :c5culture: +1
:c5science: +1 :c5gold: from World Wonders, Great Works and National Wonders.
Dagda, the All-Father: +1:c5culture:, +1:c5gold:, +1 :c5production:, and +1:c5science: for every 4 Followers of your Pantheon in owned cities.
Ogma, the Learned: +1 :c5science: for every 3 Citizens in a city, and +12 :c5culture: when a Citizen is born, scaling with era. +3 :c5science: +3 :c5greatperson: Great Scientist points in the :c5capital: Capital.
Nuada, the Silver-Handed King: +1 :c5culture: for every 10 :c5gold: per turn, and +1 Golden Age :c5goldenage: Points for every 5 :c5gold: per turn. +2 :c5gold: Gold per Market and City Connection.
Rhiannon, Goddess of Sovereignty: +2 :c5culture:, +2 :c5production: +2:c5science:, and +2 :c5gold: in every City. No :c5unhappy: from isolation.
Mannanan, Son of the Sea: +3 :c5food:, +3 :c5production:, and +3:c5gold: in coastal Cities.+1 :c5culture: and :c5science: from fishing boats and Lighthouses.
Cernunnos, the Horned Stag: +1 :c5food: and :c5gold: from Forests, +1 :c5production: and :c5science: from Jungles. +1 :c5culture: from Camps and Herbalists.

I might have made some seem too strong, but otherwise they'll never be worth picking over Dagda. Dagda is simply too strong.
Then, why don't nerf Dagda instead?
 
Then, why don't nerf Dagda instead?
Because if you make it 1 per 5 it's god-king lol. I guess you could nerf it by making it food instead of production, but I also think Enrico overvalues it a bit because of it's easily quantifiable nature.

I'm looking, and I thought Dagda was a no-brainer as it is, but your Lugh makes him awful in comparison. That'd be 6/6/6 of C/S/G in medieval (the numbers prove it's a daemonic plot), 9 of each in renaissance and 12 in industrial. Per turn per city Even Dagda would be a funny, worthless thing in comparison, you're not getting your cities to 24/36/48 pop in that time, let alone followers. This is better than Jelling Stones and Acropolis put together as it requires no effort, and Celts have a UB to boot too, on top of guaranteed religion.

To be fair Dagda gives 4 yields compared to Lugh's 3, but I like your proposal better. Lugh is currently 4 of each in cities with a specialist, so I'm going to increase it to that because otherwise this change is a nerf depending on number of cities.

Morrigan, Harbinger of Strife: Earn :c5gold:, :c5science:, and :c5goldenage: Points from kills (1CS=1yield). +2 :c5production: & +1 :c5culture: from Barracks, Armouries and Citadels.
Epona, the Great Mare: +10 :c5science:, +10 :c5culture:, and +10 :c5food: when your Borders expand, scaling with Era.
Bran, the Sleeping Guardian: +10 HP Healed in friendly territory, +25% Growth, and +12 :c5culture: when a Citizen is born, scaling with era.
Lugh, the Skilled One: +4 :c5culture:, +4:c5science:, and +4 :c5gold: in Cities with a Specialist. +1 :c5culture: +1
:c5science: +1 :c5gold: from World Wonders, Great Works and National Wonders.
Dagda, the All-Father: +1:c5culture:, +1:c5gold:, +1 :c5production:, and +1:c5science: for every 4 Followers of your Pantheon in owned cities.
Ogma, the Learned: +1 :c5science: for every 3 Citizens in a city, and +3 :c5science: +3 :c5greatperson: Great Scientist points in the :c5capital: Capital. +:c5culture: equal to science per turn when you discover a tech.
Nuada, the Silver-Handed King: +1 :c5culture: for every 10 :c5gold: per turn, and +1 Golden Age :c5goldenage: Points for every 5 :c5gold: per turn. +2 :c5gold: Gold per Market and City Connection.
Rhiannon, Goddess of Sovereignty: +2 :c5culture:, +2 :c5production: +2:c5science:, and +2 :c5gold: in every City. No :c5unhappy: from isolation.
Mannanan, Son of the Sea: +3 :c5food:, +3 :c5production:, and +3:c5gold: in coastal Cities.+1 :c5culture: and :c5science: from fishing boats and Lighthouses.
Cernunnos, the Horned Stag: +1 :c5food: and :c5gold: from Forests, +1 :c5production: and :c5science: from Jungles. +1 :c5culture: from Camps and + 1 :c5food:, :c5gold: & :c5production: from plantations.

I changed the buff to Cernunnos because they're already really good in the right situation, so I'd rather expand it to include the luxury type that screw it the worst and expand it's niche a bit. (So now it'll get 3 yields on almost all lux types that appear in forests/jungles.)
 
Morrigan, Harbinger of Strife: Earn :c5gold:, :c5science:, and :c5goldenage: Points from kills (1CS=1yield). +2 :c5production: & +1 :c5culture: from Barracks, Armouries and Citadels.
FYI the current version is culture, not science, and I would like to see it remain as culture. I always though the point of this Pantheon was to make you like a miniature Greece/Aztec/Rome. I don't really see any reason to add yields to buildings, the concept of this pantheon is awesome as is, it just needs to provide more. 1 yield per CS is still pretty low, I would argue its still worse than God of War at that point.

For comparison, Aztec with God of War killing a 6 CS unit earn- 24 :c5faith:, 6 :c5gold:
Pictish Warrior killing a 6 CS unit earns- 12 faith, :c5culture:, 6 :c5gold:, 6 :c5goldenage:
Other celtic units- 6 :c5culture:, 6 :c5gold:, 6:c5goldenage:

Aztec seem way better, and have a much better UB. Granted the Celts have more flexibility and should be a little weaker to compensate, but this is why I'd go with 1.5 CS:

Aztec (all units)- 24 :c5faith:, 6 :c5gold:
Pictish Warrior - 12 :c5faith:, 9:c5culture:, 9 :c5gold:, 9 :c5goldenage:
Other celtic units- 9 :c5culture:, 9 :c5gold:, 9:c5goldenage:

Keep in mind that is has no era scaling or number of cities scaling, so while its great when Pictish Warriors are out it falls off really quickly. Also Pictish Warriors don't pass on any promotions at all, Celts have no military bonuses after pictish and a not great UB
 
FYI the current version is culture, not science, and I would like to see it remain as culture. I always though the point of this Pantheon was to make you like a miniature Greece/Aztec/Rome. I don't really see any reason to add yields to buildings, the concept of this pantheon is awesome as is, it just needs to provide more. 1 yield per CS is still pretty low, I would argue its still worse than God of War at that point.

For comparison, Aztec with God of War killing a 6 CS unit earn- 24 :c5faith:, 6 :c5gold:
Pictish Warrior killing a 6 CS unit earns- 12 faith, :c5culture:, 6 :c5gold:, 6 :c5goldenage:
Other celtic units- 6 :c5culture:, 6 :c5gold:, 6:c5goldenage:

Aztec seem way better, and have a much better UB. Granted the Celts have more flexibility and should be a little weaker to compensate, but this is why I'd go with 1.5 CS:

Aztec (all units)- 24 :c5faith:, 6 :c5gold:
Pictish Warrior - 12 :c5faith:, 9:c5culture:, 9 :c5gold:, 9 :c5goldenage:
Other celtic units- 9 :c5culture:, 9 :c5gold:, 9:c5goldenage:

Keep in mind that is has no era scaling or number of cities scaling, so while its great when Pictish Warriors are out it falls off really quickly. Also Pictish Warriors don't pass on any promotions at all, Celts have no military bonuses after pictish and a not great UB
Pictish warriors pass on all sorts of bonuses. I know they give the hills bonuses and I think the faith on kills.

Huh, the wiki said science and didn't remember otherwise. Okay well then how about:
Morrigan, Harbinger of Strife: Earn :c5gold:, :c5culture:, and :c5science: Points from kills (1CS=1yield). +2 :c5production: from Barracks, Armories and Citadels.
Epona, the Great Mare: +10 :c5science:, +10 :c5culture:, and +10 :c5food: when your Borders expand, scaling with Era.
Bran, the Sleeping Guardian: +10 HP Healed in friendly territory, +25% Growth, and +12 :c5culture: when a Citizen is born, scaling with era.
Lugh, the Skilled One: +4 :c5culture:, +4:c5science:, and +4 :c5gold: in Cities with a Specialist. +1 :c5culture: +1:c5science: +1 :c5gold: from World Wonders, Great Works and National Wonders.
Dagda, the All-Father: +1:c5culture:, +1:c5gold:, +1 :c5production:, and +1:c5science: for every 4 Followers of your Pantheon in owned cities.
Ogma, the Learned: +1 :c5science: for every 3 Citizens in a city, and +3 :c5science: +3 :c5greatperson: Great Scientist points in the :c5capital: Capital. +:c5culture: equal to science per turn when you discover a tech.
Nuada, the Silver-Handed King: +1 :c5culture: for every 10 :c5gold: per turn, and +1 Golden Age :c5goldenage: Points for every 5 :c5gold: per turn. +2 :c5gold: Gold per Market and City Connection.
Rhiannon, Goddess of Sovereignty: +2 :c5culture:, +2 :c5production: +2:c5science:, and +2 :c5gold: in every City. No :c5unhappy: from isolation.
Mannanan, Son of the Sea: +3 :c5food:, +3 :c5production:, and +3:c5gold: in coastal Cities.+1 :c5culture: and :c5science: from fishing boats and Lighthouses.
Cernunnos, the Horned Stag: +1 :c5food: and :c5gold: from Forests, +1 :c5production: and :c5science: from Jungles. +1 :c5culture: from Camps and + 1 :c5food:, :c5gold: & :c5production: from plantations.
 
Pictish warriors pass on all sorts of bonuses. I know they give the hills bonuses and I think the faith on kills.

Huh, the wiki said science and didn't remember otherwise. Okay well then how about:
Morrigan, Harbinger of Strife: Earn :c5gold:, :c5culture:, and :c5science: Points from kills (1CS=1yield). +2 :c5production: from Barracks, Armories and Citadels.
They pass on hills stuff and the pillage for free (honestly even with that bonus I find pikemen hard to use). The faith on kills isn't passed on, its not a promotion. If you are going to make it give :c5science: instead of :c5goldenage: that is a solid buff and I don't think it needs the production on those buildings. You are a little too generous with buffs

Ogma, the Learned: +1 :c5science: for every 3 Citizens in a city, and +3 :c5science: +3 :c5greatperson: Great Scientist points in the :c5capital: Capital. +:c5culture: equal to science per turn when you discover a tech.
I love this design but I don't think the culture is necessary. If it really needs culture I'd go with
Ogma, the Learned: +1 :c5science: for every 3 Citizens in a city, and +2:c5culture: +3 :c5science: +3 :c5greatperson: Great Scientist points in the :c5capital: Capital

Mannanan, Son of the Sea: +3 :c5food:, +3 :c5production:, and +3:c5gold: in coastal Cities.+1 :c5culture: and :c5science: from fishing boats and Lighthouses.
I finally got a chance to use Manana, son of banana and its already extremely powerful. I would prefer not to see many terrain based additions. I'd keep the current version.
Mannanan, Son of the Sea: +3 :c5food:, +3 :c5production:, and +4:c5gold: in coastal Cities

Cernunnos, the Horned Stag: +1 :c5food: and :c5gold: from Forests, +1 :c5production: and :c5science: from Jungles. +1 :c5culture: from Camps and + 1 :c5food:, :c5gold: & :c5production: from plantations.
Great idea with the plantation addition. I suggest culture over hammer, that way a plantation gets the same boost as a camp in forest.
Cernunnos, the Horned Stag: +1 :c5food: and :c5gold: from Forests, +1 :c5production: and :c5science: from Jungles. +1 :c5culture: from Camps and + 1 :c5food:, :c5gold: & :c5culture: from plantations.
 
They pass on hills stuff and the pillage for free (honestly even with that bonus I find pikemen hard to use). The faith on kills isn't passed on, its not a promotion. If you are going to make it give :c5science: instead of :c5goldenage: that is a solid buff and I don't think it needs the production on those buildings. You are a little too generous with buffs
I only wanted 1x:c5strength: yields though. you wanted 1.5x:c5strength: yields. I think what I proposed is fair, but if you wanted to make it 1.5x:c5strength: yields then just changing the :c5goldenage: for :c5science: would be enough.

I love this design but I don't think the culture is necessary. If it really needs culture I'd go with
Ogma, the Learned: +1 :c5science: for every 3 Citizens in a city, and +2:c5culture: +3 :c5science: +3 :c5greatperson: Great Scientist points in the :c5capital: Capital
That's just worse than Dagda though, which is it's current problem. Remember that Dagda puts the yields in the capital, so you can stack % bonuses in the capital and boost it's output, whereas that's not the case with Ogma.

I finally got a chance to use Manana, son of banana and its already extremely powerful. I would prefer not to see many terrain based additions. I'd keep the current version.
Mannanan, Son of the Sea: +3 :c5food:, +3 :c5production:, and +4:c5gold: in coastal Cities
I too have tried it and feel it's not strong enough. Coastal cities typically already have enough food, so that yield is weaker than normal. I really think it needs to be buffed.
 
That's just worse than Dagda though, which is it's current problem. Remember that Dagda puts the yields in the capital, so you can stack % bonuses in the capital and boost it's output, whereas that's not the case with Ogma.
I too have tried it and feel it's not strong enough. Coastal cities typically already have enough food, so that yield is weaker than normal. I really think it needs to be buffed.
That game with Manana I pretty easily led the world in everything but science for a long time (and I caught up in science easily using my religion). I see the argument for it being weak compared to Dagda, but maybe Dagda is just so strong its a problem for other pantheons.
 
You beat me to it. Isn't it easier to nerf Dagda?
I kind of just wanted a nerf to Epona and Dagda and a buff to the real losers, like Bran or Rhiannon. If Enrico is right and Dagda is a no brainer, even against the current Epona, then it seriously needs some tuning. I mean the only reason God King is balanced is because its hard to get, hard to found with, and weak early on. The Celts don't get any of those weaknesses
 
I kind of just wanted a nerf to Epona and Dagda and a buff to the real losers, like Bran or Rhiannon. If Enrico is right and Dagda is a no brainer, even against the current Epona, then it seriously needs some tuning. I mean the only reason God King is balanced is because its hard to get, hard to found with, and weak early on. The Celts don't get any of those weaknesses

Funny, Bran looks good to me as is, in a scenario where I'm going tall and am surrounded by aggressive neighbors. Otherwise I don't bother with it, the same way that I ignore God of the Open Sky with other civs, unless there are a lot of pastures in the vicinity.

On the other hand, Rhiannon looks like a much weaker version of Dagda; you would only take it if it delivered so much punch early on that it creates a snowball (which it doesn't). I don't think even Elliot's buff for it makes it worthwhile. It may need reconceiving.
 
Funny, Bran looks good to me as is, in a scenario where I'm going tall and am surrounded by aggressive neighbors. Otherwise I don't bother with it, the same way that I ignore God of the Open Sky with other civs, unless there are a lot of pastures in the vicinity.

On the other hand, Rhiannon looks like a much weaker version of Dagda; you would only take it if it delivered so much punch early on that it creates a snowball (which it doesn't). I don't think even Elliot's buff for it makes it worthwhile. It may need reconceiving.
Bran seems pretty weak to me, comparing it to Goddess of Fertility, its not strong enough to justify spending a pantheon and most of a UA on. Maybe I'm undervaluing that city attack bonus though? I do like the idea where rather than just 1 culture per city, you get culture for citizen births. Scales better over time and it just seems cooler, and you remove the competition with Ogma, and we let Ogma do something else cool

Rhiannon is just so similar to Lugh, and Mannan. I think one of the three should get redone, and I would vote Rhiannon.
 
Bran seems pretty weak to me, comparing it to Goddess of Fertility, its not strong enough to justify spending a pantheon and most of a UA on. Maybe I'm undervaluing that city attack bonus though? I do like the idea where rather than just 1 culture per city, you get culture for citizen births. Scales better over time and it just seems cooler, and you remove the competition with Ogma, and we let Ogma do something else cool

Rhiannon is just so similar to Lugh, and Mannan. I think one of the three should get redone, and I would vote Rhiannon.

Agree, obviously, on Rhiannon. With regard to Bran, I agree that you might be undervaluing the city defense, because a player of your caliber has no need for it. But think about some of the posts you see here about being overrun by barbs, or aggressive neighbors. Those players may value a pantheon that allows them to expand securely, and get a pop boost better than Fertility in the process.

This made me think about pantheons in general, where I wind up leaning toward the same 2 or 3 that you do, barring exceptional circumstances. There are some that I have never taken. Does that mean those should be buffed, or reconceived? I think we'd always wind up with where we are now: vehement arguments about God-King and Ancient Wisdom that are irresolvable. That's why I lean toward minimal changes, unless no one has a good word to say for the subject at hand (like Rhiannon!).
 
Agree, obviously, on Rhiannon. With regard to Bran, I agree that you might be undervaluing the city defense, because a player of your caliber has no need for it. But think about some of the posts you see here about being overrun by barbs, or aggressive neighbors. Those players may value a pantheon that allows them to expand securely, and get a pop boost better than Fertility in the process.

This made me think about pantheons in general, where I wind up leaning toward the same 2 or 3 that you do, barring exceptional circumstances. There are some that I have never taken. Does that mean those should be buffed, or reconceived? I think we'd always wind up with where we are now: vehement arguments about God-King and Ancient Wisdom that are irresolvable. That's why I lean toward minimal changes, unless no one has a good word to say for the subject at hand (like Rhiannon!).
I actually really value defensive bonuses a lot (shoshone is my favorite civ right now) and I consider the bonus city attack from tradition pretty good.

Here is how I approach comparing the Celts to others. Your 'pantheon' is 3 faith per city, and whatever the bonus of your druidic gods is your 'unique ability'. Now you have a top tier UU, flexibility in choosing your UA after the game begins, and the religious pressure thing as well, so the 'UA' should be weaker than other UAs, but not too weak.

So my question would be, how good is 1 culture per city, 25% growth, and 100% city RCS as a UA? I think its bad, a decent comparison is Indonesia who gets 20% growth as a monopoly, plus much more. Obviously this comparison has problems, but I think overall the additional benefits of those other plantations is worth more than the city defense bonus. So I think its reasonable to change that 1 culture per city to "6 culture on citizen birth, scaling with era". Overall a buff, but not that big of a buff. It would also help make the Celts less front loaded to introduce a few more effects which scale with era. To me, it seems more interesting as well.

In general, other than Rhiannon, all I think is needed are number tweakings. I don't think the celtic pantheons ever got that much tuning
 
My current thoughts:
Morrigan, Harbinger of Strife: Earn :c5gold:, :c5culture:, and :c5science: Points from kills (1CS = 1 yield scaling with gamespeed). +2 :c5production: from Barracks, Armories and Citadels.
Epona, the Great Mare: +10 :c5science:, +10 :c5culture:, and +10 :c5food: when your Borders expand, scaling with Era.
Bran, the Sleeping Guardian: +10 HP Healed in friendly territory, +25% Growth, and +12 :c5culture: when a Citizen is born, scaling with era.
Lugh, the Skilled One: +3 :c5culture:, +3:c5science:, and +3 :c5gold: in Cities with a Specialist, scaling with era. or No change.
Dagda, the All-Father: +1:c5culture:, +1:c5gold:, +1 :c5production:, and +1:c5science: for every 4 Followers of your Pantheon in owned cities. (No change)
Ogma, the Learned: +1 :c5science: for every 3 Citizens in a city, and +3 :c5science: +3 :c5greatperson: Great Scientist points in the :c5capital: Capital. +:c5culture: equal to science per turn when you discover a tech.
Nuada, the Silver-Handed King: +1 :c5culture: for every 10 :c5gold: per turn, and +1 Golden Age :c5goldenage: Points for every 5 :c5gold: per turn. +2 :c5gold: Gold per Market and City Connection.
Rhiannon, Goddess of Sovereignty: +2 :c5culture:, +2 :c5production: +2:c5science:, and +2 :c5gold: in every City. No :c5unhappy: from isolation.
Mannanan, Son of the Sea: +3 :c5food:, +3 :c5production:, and +3:c5gold: in coastal Cities.+1 :c5culture: and :c5science: from fishing boats and Lighthouses.
Cernunnos, the Horned Stag: +1 :c5food: and :c5gold: from Forests, +1 :c5production: and :c5science: from Jungles. +1 :c5culture: from Camps and + 1 :c5food:, :c5gold: & :c5production: from plantations.

Okay the reasoning:
Morrigan needs the production bonuses or it's simply worse than the current Lugh until late game. Just 5 cities working markets is 20 :c5culture::c5science::c5gold: per turn. Are you killing 20 CS of units per turn? I don't think so until much later, especially because you'll probably have more than 5 cities. The yields should also scale with game speed. This is obviously for hyper-aggressive or surrounded authority players.
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Epona is obviously perfect for border-blob, and post-nerf hopefully manageable at that.
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Bran should be a defensive pantheon, allowing you to survive as tradition against aggro enemies. I think +10 HP healed is more valuable than stacking city attack bonuses, and the culture on birth is best here. The :c5culture: might be high, but I'd rather nerf it later if needed because buffing is agonizing.
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Lugh seems too front-loaded. It's too good early and bad late, I feel like snowball or die is a bad design. It seems suited for progress.
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Dagda could be nerfed like this: "Dagda, the All-Father: +1:c5culture:, +1:c5gold:, +1 :c5production:, and +1:c5science: for every 4 Followers of your Pantheon in a city." Local yields means having 2 followers in 2 cities each won't give you any yields, as opposed to currently where you get 1 in your capital. Also followers over citizens mean cities will normally need to be size 5 or 6 to get their first bonus.

HOWEVER You're really over-valuing it. (As was I.) You need 16 followers per city for it to outpace the current Lugh aside from production. If we're talking raw yields you need 12 followers per city to match. That takes quite a while, while Lugh comes online at trade. This seems suited towards tradition, especially when you think you might have a lot of room to expand.
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Ogma is the science victory belief. It's meant for when you're tradition and you've got your plan.
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Nuada seems good for wide play. The early gold leads to late culture unmatched by anything.
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Rhiannon could be re-worked. I tried to offer it a niche by allowing you to be mini-indonesia, but it seems insanely niche.
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Manana Wet banana needs this buff imo. I've tried it 2 or 3 times and it feels like the wrong choice every time. It also seems like the wrong-choice in hindsight. Obviously this one is location-based.
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Cernunnos, the Horned Stag: Another location-based pantheon. I think we agree on it.


So that's my thoughts. I can see good reasons to pick every pantheon I listed, and I don't think any are overlapping in a serious way. The worst seems to be Lugh and Dagda, but I think I've given them both separate uses as explained.

Thoughts?
 
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