interesting remarks all

thanks for sharing and sorry for having been incommunicado there for a bit. once i saw the game end, i didn't check the thread

i have the sav somewhere L_C - sorry for not having sent that. i'll dig through the email folders and find it
as for my role in the longstanding MP game - which btw is the 'most viewed' civ3 conquests pbem ever - the Afr/ME position was never really in any position to pull of a 'first strike' and then be able to withstand any counter attacks. never once did i feel threatened by the ChiComs or the WP. as a matter of fact, i was lucky enough to be on the end of some generous gold donations by both; ised it primarily to boost productivity and do some 2,3,4 turn pop builds w/ units. i had hordes and hordes of infantry - dozens and dozens. eventually, i was able to build up a decent armored corps. however, i had far more apc units than tanks or anything remotely associated w/ being able to conduct sustained offensives/defensives against multiple foes.
that was pretty much the only reason i never jumped into the fray during the two main wars against WP and the ChiComs. i mean, i had enough to hold down my fort but not much else to offer outside of pressing upon Israel and threatening Turkey. but the thought of dragging EUs allies into the mix prevented any offensive attempts. i had a decent garrison in north africa and in central africa. but again, any type of combined action among 2 or more of the blue allies would've caused me soem real pains (and losses).
i never fealt threatened from south africa either. but i had a decent garrison of armor, arty, and AAA in case the bullets started flying.
my best turn i think was when i rolled out nearly my entire asian military contigent upon the borders of Israel. i had probably in the neighborhood of 50-60 units w/ arty support poised to pounce

but cooler heads prevailed and my troops kept the VP tile near the Persian Gulf
i should also probably admit that i stole several techs a while back. now, shortly after, i read someone post that this was prohibited (which i was unaware of

). nonetheless, Anthropoid's scientists were very helpful

I_b and von too!

i tried a few times on Kly and was rejected every time
i gave some serious thoughts about trying to overrun SEATO after he and von snuck L_C

i had the manpower to run him out of Vinh but lacked the rail net into Indochina. i wanted for a 1 turn assault w/ a RoP from L_C. this never materialized b/c i'd never be able to fight a multi-front war. i'd have to concentrate my forces.
i also severely micromanaged the cities and the specialists. the SG guys taught me how to max out on all of the pop heads and it paid some handsome dividends - especially the civil eng's which allowed me to ramp up production some and build piles of infantry.
i'd have been pretty susceptible to an air attack as i had only 3 or 4 total aircraft. i spent those shields on inf and armor and AAA pieces of which i had in the area of 12-15 concentrated mostly in the Egypt/ME corridor. lots of arty and the good russian 122mm guns
i did have a modest force of submarines operating in the Red Sea and a lone Atlantic patrol. all were Whiskeys and i was set to launch a blockade of sorts on any EU atttempts to reinforce the Levant and Asia Minor.
as for the next game - i'm going to have to beg off - however, i could fill in for Anthro until he returns in August if need be. and what about vingrjoe? i know for a fact that he's love to join. Simon would probably join up, too. and there are others i might have in mind from the SG boards (best civers ever over there!)
anyhow - i sort of agree that we need to firm up some alternate victory conditions. i love some of the ideas some of you have put out there. so much so that alot of it is or will be incorporated into the new version(s) of TCW (more on that later).
I_b is fine tuning the existing MP file in order to get the next round going. so none of the large scale revisions will be incorporated into this new pbem. and I_b won't have to make large scale adjustments. however, deciding on some firm alternate victory conditions (ie. outside of the game engine) is a must. one feature that i think would be interesting would be to have a quasi United Nations where each position is like a 'permament seat' on the Council. actions and war are voted upon in the 'UN'. sactions can doled out and offending civs (as per 'Council' votes) could be forced to dole out gold/turn or some sort of combo. it'd be the 'diplomatic forum' so to speak. just a thought - i mean, it'd give everyone a voice and an alternate way to levy fines etc and possibly incorporate some sort of 'diplo rating'...
as for the long term revision - lots actually
for now, the new files span 1950-1960 only (more on why later)
first off, the new map is massive: 320-something by 320-something

it is Alderick's (sp?) world map and it's the one Rocoteh used for WW2 Global. the main reason i picked this map is b/c of the sheer size of it. i mean, the oceans are huge and there's just a whole other world of possibilities on the map b/c of its size. so w/ MP, turn times shouldn't be bad at all. as a matter of fact, i'll release the file in SP mode also.
the unit lines are receiving the biggest facelift. in now are multiple variants of air units (eg. F-100A, F-100C etc etc) and boosted naval activities, especially w/ the subs. unit stats will also be adjusted some. these newly revised unit lines are the primary reason that the scenario will be limited to just the fifties. i mean, hell, getting in the other decades' worth of units
we are also incorporating the 'raw material' feature that we used for the Age of Imperialism scenario. for those not familiar w/ it, these' raw materials' are spawnded by a city imp every so many turns and you have to get a friendly unit to 'capture' the raw material unit and then head to a VP tile to 'cash in' the raw material. VPs are awarded for every safe return. this method has worked very well in AoI and it puts a really large emphasis on merchant marine shipping and protecting it.
for those that might be interested, check out the forum that i had all of you sign up at last year - it has alot of info in the new material
http://z10.invisionfree.com/SOE_forum/index.php?act=idx
a more long term goal is to port all of the new rules, civs, techs, etc into the sleek 180x180 AoI map.