FriendlyFire
Codex WMDicanious
I vote to place it at 6. In order to road the lux up.
Once we decided where the second city goes. Lets continue the game.
Also Iam betting the land were on is at least 4x times the size we have uncovered. This is a guess from the lenght of the river so far revealed. None the I'll less go with majority rule for RPS stratergy. Iam just suprised at how close the placement of cities are. (I think once we reveal more of the map this could change). And nothing says we cant change our stratergy.
it would be nice to see a AA war being succesfully executed.
(And being a TRAINING game. Means that we can reload freely. We can divert a few days to playing a scenario to test out some combat tactics.)
Once we decided where the second city goes. Lets continue the game.
Also Iam betting the land were on is at least 4x times the size we have uncovered. This is a guess from the lenght of the river so far revealed. None the I'll less go with majority rule for RPS stratergy. Iam just suprised at how close the placement of cities are. (I think once we reveal more of the map this could change). And nothing says we cant change our stratergy.
it would be nice to see a AA war being succesfully executed.
(And being a TRAINING game. Means that we can reload freely. We can divert a few days to playing a scenario to test out some combat tactics.)

Note something that I learnt yesterday (from our resident staff super-guru Aeson): When you get a citizen added on the same turn as a culture expansion, you get the citizen added, the extra shields, and then if happiness is a problem, then the governer takes over and makes that citizen an entertainer (even if the governer is turned off :crazyeyes: ) So don't be surprised to see an entertainer in Beijing next turn: We'll have to remember to put him to work, and adjust luxuries.


I moved the worker to begin road/mine of the BG. And at the prompting of our fearless leader changed barracks back to granary prebuild.
Calm down, it's not going anywhere.