The Conquest Training Game

There is another approach:
Let the AIs build as many cities as they can. This way you save on settlers and workers and would have only to capture these cities and their population. Sometimes more efficient than early REXing.

Havent tried that approach. but then I DONT attack any Civs until I hit Knights. Then finding yourself in control of IRON , HORSES while your victim dosent means a speedy brutal conquest. Last thing We need is a long protracted war. (Costly and painful lesson learnt the hard way.)

Though I'd be happy for someone to show me how to execute your approach.
And the mechanics of it.
 
ainwood said:
Do we pop the hut?
I'm in favor of doing it. I would have popped it had I played more turns.


ainwood said:
Where does the worker move next?
Will be growing in 5 turns. After growth, the Game tile N of where the worker is currently will be in our borders. I say we go there next and road it.


ainwood said:
What do we do with the next warrior?
Move him W to reveal the coast over there, look for huts. Once that's done, move NW-N.


ainwood said:
Where does the current warrior explore to next?
Once he pops the hut, N-NE.
 
spleen1015 said:
I'm in favor of doing it. I would have popped it had I played more turns.

Will be growing in 5 turns. After growth, the Game tile N of where the worker is currently will be in our borders. I say we go there next and road it.

Move him W to reveal the coast over there, look for huts. Once that's done, move NW-N.

Once he pops the hut, N-NE.

I agree; pop the hut, as the defensive bonus *should* be enough to fend off 3 Barbarian conscripts.

I'd use the current warrior to continue exploration north along the eastern coast, while the next warrior should explore the western coast.

By moving the Worker north to the next Game tile, we'll reveal some new tiles, and with a little bit of luck - a river.
 
Originally Posted by ainwood
Do we pop the hut?

I vote yes.


Originally Posted by ainwood
Where does the worker move next?

I say we clear forest. Once the warrior is built, we can prebuild pyramid for granary and apply the shields to that. This will also uncover the game and allow for more food.


Originally Posted by ainwood
What do we do with the next warrior?

Well, this depends on how long production is on the next build. Assuming we do what I thought, we will have a pop growth and will need him for MP.


Originally Posted by ainwood
Where does the current warrior explore to next
?

Maybe pop the hut then decide?
 
Mauer said:
I say we clear forest. Once the warrior is built, we can prebuild pyramid for granary and apply the shields to that. This will also uncover the game and allow for more food.

I'm not sure if we should chop it yet. In my opinion we still need to know if there's fresh water within reasonable range. If we can't find water, we can't setup a Settler factory in Beijing, in which case the city probably will be better of as a Unit factory, where the shields from the Forest will come in handy.

It's a bit too early to decide, really.
The Worker is finished roading in 3 turns, at which point we'll have a Warrior ready. By using the new road, our fresh Warrior can reveal 3 new tiles of land - and that is when we should make the decision in my opinion. One more turn of exploration would be ideal, but unfortunately that's not possible without 'wasting' a Worker turn.
 
spleen1015 said:
I'm in favor of doing it. I would have popped it had I played more turns.

Yep

Will be growing in 5 turns. After growth, the Game tile N of where the worker is currently will be in our borders. I say we go there next and road it.

Yep

Move him W to reveal the coast over there, look for huts. Once that's done, move NW-N.

Yep

Once he pops the hut, N-NE.

Yep

And i would say build another warrior for defence of our capitol.
 
OK People -> I think we're agreed that the hut should be popped. :)

As for chopping the forest, I think the point was mentioned that we don't want to waste the shields, and also there's not a lot of drive for chopping until we know whether we've got fresh water or not. Are we happy to defer that decision until after we get a warrior out and about a bit more?

Note: When we grow to size two, we will have an unhappy citizen. A warrior in beijing would be useful for that, but not critical -> we can build warrors fairly quickly and can use the luxuries slider for now.

So: Who wants to play the next few turns? (remember: This will set the roster order!)
Pop the hut. Build another warrior and send it out.

When we have a few more squares west-wards, report back with a screenshot. :)
 
So: Who wants to play the next few turns? (remember: This will set the roster order!)
Pop the hut. Build another warrior and send it out.

Spleen go ahead and play another 4 turns completing your full 10 turn allocation.
 
THE SAVE

Here's what we have now:
ainwood_TDG3550.JPG


My turn log:
[1] 3700BC
Warrior pops hut. Gets Map. :( I wanted a tech.
Now we can see 3 Incense to the N.

[2] 3650BC
Warrior N.

[3] 3600BC
Beijing builds Warrior. Set to Pyramids as prebuild for Granary. Pottery in 8.
Move new Warrior W.
Worker completes road. Move N to another Game.
Old Warrior moves N.

[4] 3550BC
Warrior N.
Worker roads.
Warrior W.

Next up gets Beijing's first growth! :)
 
Wow, this is alot of room for 80% water isn't it. I would give my two cents, but I don't have it. I'll wait for other suggestions. No food near the river, and no river by the cows. 5 squares would put us on the river for no aqueduct, but is this too far for this size map? Do we follow the Eastern coast or move the Northern warrior west to the hill?
 
Ohhh, it looks lika a hard game. :sad:

To go on, i would say we should build another town 4 tiles NW of our capitol.
I want wait until our granary is ready, this waste too much time. And on this small landmass, we havn't it.
An settler factory is amazing but on this map it looks like an later project.
Move the N-warrior on an ZikZak along the Eastcoste and the other along the westcoste.
We should also talk about our next tech. I say go on the military path like bronze and iron working, horseriding and so. This brings us directly on the war path against our opponents.
 
Nice - we finally found a river! Plus Incense! :king:

I've done some calculations about the time it takes to bring irrigation to Beijing, and also chop the three Forest tiles and irrigate them:

Moving to the river: 3 turns [9 turns if we build roads on the tiles]
Bringing irrigation to the city borders (after the cultural expansion): 6 turns
Chopping 3 Forests: 15 turns
Irrigating 3 Grasslands: 6 turns.
= 30 turns (36 if we also road the irrigation tiles).

This is imo way too much, and we would be better off setting up a Settler Factory by the cows - or on the west coast, close to the unused Game (if further exploration reveals more bonus tiles). The main problem with setting up a Settler Factory by the Cows is corruption - does anyone have some equation to calculate corruption?
There are no neighbors nearby, meaning that we have a large chunk of land available for settling - and because of the high difficulty level we should really concentrate on snatching as much land as fast as possible.
The Settler Factory issue really needs some discussion!

As for deciding on technology, I agree with Detlef that a Military tech would be a good idea. However, I think we should explore some more first (still 7 turns until Pottery is completed), to see if we encounter any rival civs. If there are no enemies nearby, I don't think Military Tech is a priority for now.
 
:undecide: Let me look around the corner for a lurking AlanH. Don't see him, so I'll say this and run for cover. :lol: "If" I was playing the next round, and after seeing a little more of the map, I would probably go ahead and change the production to settler. Because I'm ansy, and nervous about getting cities built quickly. I am probably too impatient to wait for granary, and the cows do look nice. Especially one square away from the river. But I think that is a bit far for city #2 isn't it? I can't tell by just looking at it, but it looks like 6 or 7 tiles which is too far for the inner circle and too close for the outer. I am still working on my RCP in my own games though, so I might be wrong.
I agree too, that we should go for bronze/iron working too. But do we research it ourself, or try and by it? GOTM 31 is the first game where I religiously bought techs. I read a couple of post from the GOTM 30 spoilers, and thought I would try it. Seemed to work very well for me in that game. Ok, that is my kamikaze post for the day. Now I'll sit back and wait for the anti-aircraft. :ar15:
 
[AlanH emerges like a vampire from behind a cow near a river]

Don't run away, Mauer. You'd be in very good company with your suggestion. SirPleb wrote up his approach a while ago on how to decide whether it's best to build settler or granary first, and I suspect he'd agree with your suggested approach.

His argument goes something like this:

- Food makes the world go around for the first 3000 years. Food is power. It produces the citizens who produce everything. So you'd better find the best and fastest food sources you can

- A granary makes a city's food produce citizens twice as fast. So it's effect is equivalent to doubling the food production in that city.

- A settler can set up a new town and produce food in that town.

- Soo ... If you can see an available town site that would produce more food than your current town does now, then it is better to build a settler to create that town than to double the food with a granary in your existing town. Because the two towns together will produce food at more than twice the current rate.

- Cows are the very best resources you can discover, and a town built on the river near a cow can certainly produce more food than a granary in your capital.

RCP doesn't tell you what radius to build at, only that building in circles is a good thing. Some of my most productive RCP configs (including a very dense gotm30 on a small starting island) have been at radius 3-3.5 and 7-7.5. But I suggest you count again. I think the nearest riverside town that can grab a cow is a bit further away than 6 or 7 ... :p
 
I wish I could play it! I know I have been running my mouth in here a bunch, but that's all you'll get from me. I can't find my Civ 3 disc. Just PTW. Gonna have to be Detlef, Berrern, or Friendly. Unless someone knows how to run it with PTW disc.
 
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