The Elder Scrolls IV: Oblivion

PrinceScamp said:
It's hovering just away! Or atleast it is sometimes. With BD armour.
BD armour has a magical anti grav system that keeps the weapon hovering away, so you don't feel it itching your shoulder blades
 
Steph said:
BD armour has a magical anti grav system that keeps the weapon hovering away, so you don't feel it itching your shoulder blades

Doesn't it do that when you are not wearing ANY clothing or armour too and why not keep the enemie's weapons away?


And why does my wireless connection slow down after 1am?
 
Steph that red haired character of yours? Is that from a mod?
 
Yes, it's my character. I'm using Beautiful People mod, it gives more color for the eyes, and also Ren's new hairstyle.
At first, I used long hair or breaded ahir, but it was not very nice with the quiver...
So I settled for shorter hair.
 
Yea I thought it looked nice.
 
In my first game, everytime I had on the compass something undiscovered, I headed toward it until it was discovered and added to my map. But then, I resume my initial course, or headed to the next undiscovered item in the compass. However, I did not explore the cave or fort or whatever. IT was just to have it on my map.
Also, when I cleared a dungeon, I would take everything, making several trips to the shops if necessary.

Now, I play differently. I follow a path to a "quest" (or at least I set a main destination, like going to Kvatch). If one this route I come close enough to a location to discover it and add it to the map, then I stop to explore the dungeon completly. However, I don't go out of my path to discover over locations that appear on the compass but are a bit to far off.
Also, when exploring a dungeon, if there is to much loot and I cannot carry it all, then I select what I'll keep and abandon the rest.
Then, when I exit the dungeon, I fast travel to the nearest shop "behind" me, and sell the excess stuff, then fast travel back to the dungeon and resume my travel from here.
 
I explore by not fast traveling at all, needless to say my athletic skill was my first to max. Its actually quite nice plus I think Ive discovered every single place in the game.
 
Ecclesiastes said:
I explore by not fast traveling at all, needless to say my athletic skill was my first to max. Its actually quite nice plus I think Ive discovered every single place in the game.
Oh, I fast travel only after I've explored.
I mean, I initially do the road to point A to point B by foot, even if I could fastet travel. But once I've done the road once, I could fast travel from A to B and B to A.
 
Anybody know what the total amounts of quests in the game is?
I wanna make sure i've done them all before im done with the game...
 
I'll have to check with my strategy guide. Probably 50 at least.

BTW, there is one house that isn't on the map - seems to be a bandit HQ or something. (It's in the south-central area - same house that looks like was used for some of the test maps -- if you type in coc.toddtest or something).
 
Ecclesiastes said:
I explore by not fast traveling at all, needless to say my athletic skill was my first to max. Its actually quite nice plus I think Ive discovered every single place in the game.

Including the stones? You know, those rune stones that only work at night time and gives you buffs or minor/major powers?
 
Something's wierd going on in my game... everyone's talking with an echo! (It sounds funny when you hear a chorus of "All hail, the Champion of Cyrodil!" with an echo) Granted, I just played another game (SimCity), so maybe the sound was affected.

BTW, I just saved my game before talking to the Thieve's Guild person for the next task, and it doesn't seem to be triggering... The game seems to be buggy if you save just before/after getting a new quest.
 
Chieftess said:
I'll have to check with my strategy guide. Probably 50 at least.

Turns out its 174! atleast thats what i read somewhere... But it seems to be correct.
I've done 117 by now, that means i fortunatly got some left:D
 
Oh for pete's sake. There aren't any cottage like hosues, except for the farm ones and the poor houses, the rest are too cityish. *sigh* I'll have to keep waiting and see which ones I like best.

Unless there is a cottagy one that I missed. Or a mod thay has a new texture or soemthing.
 
The housing textures seem to be:

Poor - cheap/rotting wood.
Lower Class - Wood.
Middle Class - Stone (including the cottages).
Upper Class - Marble/decorated stone and plaster.
 
Chieftess said:
BTW, I just saved my game before talking to the Thieve's Guild person for the next task, and it doesn't seem to be triggering... The game seems to be buggy if you save just before/after getting a new quest.

Don't worry, your game is fine.

The contact is trying to get to you, probably from another city. He will use telepathy to home on you - no matter where you are. But sometimes he will refuse to go inside a certain city/area, so no matter how long you wait inside, he won't appear.

So just go on and do other things. Eventually he will come to you.

If you have no other thing to do, try to wait in another city/area.
 
In the Thieves Guild quests when there is a messenger beng sent to you they will spawn at the waterfront and go (probably) in a clockwise pattern around the city, the wiki did not say the order of the other cities though.
 
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