The Emperor Masters' Challenge

Glad you took the liberalism path. I like the idea of swamping one AI with missionaires. It gives you extra gold, only cost hammers on missionaires (not too expensive) while you don't need many hammers for an army. For the latter I assume conquest/invasion is out of the question in this fase. To invoke instability on the other continent we have to consider a few points when picking our target:

1) Value of relion to the AI leader (how big will be the impact on the converted leader and it's neighbours)
2) Relation at the moment (are there any negative relationpoints between the leaders)
3) which leader will me most likely to vote for you with the UN (I dont think Cathy will vote for us, when her pop. is higer/or equal then our pop.)
4) How much religons does a civ with is cities contain (more religions, means more difficult too convert/found new religion)
5)How many big cities does a Civ has and needs to be converted (you usualy only need the biggest city's in order to convert a civ.)
6) Distance, how much time it will cost to reach the cities
7) Last but not least, open border treaties and Organised religion civic. Who CAN be converted?

Ofcourse I am forgetting some points, but those I would consider anyway.

Btw, does anyone noticed the big GNP fall from cathy?? What happened? Does she has the Spiral and did she adopt free religion or something??

Build/grow grow your city's now the war has been won. Maybe it's not too late...
 
voek said:
Btw, does anyone noticed the big GNP fall from cathy?? What happened? Does she has the Spiral and did she adopt free religion or something??

Probably just finished a golden age.
 
Hmm possible, but the considering the duration of the sudden fall, i am not sure. Next to that, America's GNP has risen quit a lot creating a big gap between both of them at the end of Cathy's 'fall'. Anyway, doesn't matter very much, only to see which one will become the supreme challenger.

Maybe it's worth it to try to convert Roosevelt. I count 9 city's, so at least 5 convertions needed. Cathy doesn't like other religions and always up for a (bribed) cossackwar... Hmm I am drifting away, we need more intel...
 
Hey, just joining this thread here...

I took a look at the most recent savegame, and made some points:
* There looks like there is no need to finish off Kublai Khan in the close future(200 years). This no matter which victory you go for. (If domination, he will be easy later, and his cities will not help your economy or warmachine enough. Besides it looks like Cathy is friendly with him cuz you have that -1"DoW on friend" diplomatic bonus. Use him as trading partner, he has banking which you might get out of him soon.

* You need workers! Quite a few. You are very short-staffed at the moment. There is lot of forest to cut down (riverside forest, hilled forest for sure, and I'd cut down much of the other too) and you need a large group of workers, so you can build tons of farms to make citys grow fast, and then mabye switch to cottages. Anyway build them!

* You have not built heroic epic yet. Well, find your most productive cities, decide which will be good in near future too, and just build it. Use it to pump out catapults or whatever. Don't save those national wonders for the last 50 turns.

* A few cities are building aquaduct which is not really needed yet. You need to catch up in tech, try getting your 5 universities so you can plop down the oxford somewhere.

* Spreading the good word (christianity) and good teachings (buddhism) might be a plan yes. But dont build them all over, one good-production city should be enough for each kind. You can only have some many of them too. Do it in cities which are otherwise built up and get tech/cash buildings in the others. You are currently building missionaries in some cities that would be very happy for some improvements.

* Your army is big, and a shame to put on hold. But all those CR3 macemen are gonna make terrific infantry.

* I unfortunately cannot help with winning the game. Good luck spreading discontent on the "shiny happy continent of love". However you also need decent tech to take advantage of that. I don't know if a beeline to infantry on max research can succeed.

* You also seem to have _no_ medic unit. I like to make a catapult medic every now and then (just use him to knock down defense)
 
Just a quick idea to the diplomatic win. The problem was that Kublai wont build the UN. What about building the UN yourself and then giving the city to kublai? And having the largest population in the world?
 
Khalid said:
Just a quick idea to the diplomatic win. The problem was that Kublai wont build the UN. What about building the UN yourself and then giving the city to kublai? And having the largest population in the world?

I thought of this before, but the time I tried it the weak AI refused to accept that city. Maybe it knows?

I think finishing off Kublai, growing our cities and swamping a civ or two with missionaries seem to be the best bet. And diplomacy seems to be the only way out. No comments so far on the research path I suggested, so I assume everyone is in agreement.

I hope you guys are still interested enough to follow this thread, what with other Emperor threads popping up and Warlords having been released. Next round coming up.
 
Still interested! Btw I won my shadow game, although I won't count it as a official win. Will share the results after you finished.
 
Murky, I think you underestimate the interest for games like this at any level. Sisiutil is conducting the All Leader Challenge at Prince Level and he still has a big audience even though he's at his eighth one. And it seems to me that playing on Emperor can give you enough less-than-optimal situations to still keep us interested in how to manage them. If someone feels like upping the difficulty and posting their own game, well, no problem there. But I don't think this should discourage others to play & post at lower levels.
 
carl corey said:
Murky, I think you underestimate the interest for games like this at any level. Sisiutil is conducting the All Leader Challenge at Prince Level and he still has a big audience even though he's at his eighth one. And it seems to me that playing on Emperor can give you enough less-than-optimal situations to still keep us interested in how to manage them. If someone feels like upping the difficulty and posting their own game, well, no problem there. But I don't think this should discourage others to play & post at lower levels.

There is plenty of interest at lower levels. I was just wondering if it would be possible to up the difficulty. I would like to see them all come to winning conclusions but we may be able to learn something more about playing at the higher difficulties.
 
Wouldn't it better to up the difficulty after a few actual Emperor wins? There are some Emperor Threads but I haven't seen many wins. At least not in a threat written and discussed like this. It are often more stories then real strategic discussions. I am not able to play very often and I only play at Emperor level from the day of the release. I win, but not always, so don't think to be able to move on. I doubt there are a whole lot of players who consistenly win all their Emperor games (or even higher).

I see your point, for example I would like to see Sisiutil move a level up, because I think he 's playing beneath his ability. But I think it's to soon to say there are to many games/threads about a succesful Emperor game.
 
aelf,

greatly enjoying your thread. kudos for your efforts on this! :)

How about sending some missis over to the new world to spread some discord?
 
Well, I've played the 12th round. Things are looking a little better for us, but of course we are still very far behind. We have gained control of the continent and are building up and growing now, earning lots of cash per turn in the meantime. I guess we will start building our missionary army for the other continent when we've really stabilized our huge economy.

I wanted to play and then post the update, but it's getting late and I need to get up early tomorrow. I will post the update tomorrow. Thanks for your continuing support!

PS: Regarding future Emperor's Challenge threads, I will consider whether to make them or not after I've bought and played Warlords, which I will do once this game is done.
 
voek said:
I see your point, for example I would like to see Sisiutil move a level up, because I think he 's playing beneath his ability. But I think it's to soon to say there are to many games/threads about a succesful Emperor game.
Message received. I may do that eventually. Right now, though, I'm content to try out some very different strategies. The current ALC has featured a Metal Casting/Great Engineer/Pyramids gambit, and is now focusing on a specialist economy.

The nice thing about getting good at a certain level is that it allows you to experiment rather than stick to a tried-and-true strategy. Part of the purpose of threads like these, after all, is for both the OP and the audience to learn. As long as aelf feels like he's still learning on Emperor, he should stick with it. I myself would like to see several Emperor threads by aelf and see how he learns and adapts to the level with each game. Once he's mastered that level with a basic strategy, I'd like to see him then go on to see what other routes to victory ara available.

But that's all up to aelf and what he wants to do. Believe me, I know just how much work (and fun) these threads can be. I've really enjoyed this one so far. Win or lose, this has been extremely worthwhile.
 
Very nice thread! I read it all in one sitting, and I do like your stile of playing, and especially commenting. The discussion is very interesting too, and I was very glad too see Acid-something finally get lost. He behaved like the pope does ex cathedra: everyone who disagrees with me is completely wrong and to be pitied. I have learned a lot reading this, and enjoyed it massively. Thanks a lot for doing this, Aelf.

A few remarks on the situation, though:
1. You started very late on cottaging.
2. You have very few workers.
3. You have extensive food surplusses.
4. You have almost no towns.
5. You are technologically a bit backward. (Is very obvious; :( )
6. Because of #5, techs are cheap, and will become cheaper after you destroyed Khan. It's better if all known civ's have the tech, as the pricecut is (known civ's having the tech)/(all civ's)*(whatever factor.) Eliminating Khan would improve everything from 2/3*(SomeFactor) to 4/5*(SomeFactor), a 2/15*(SomeFactor) rise in the pricecut, a substantial improvement in the research rate.

Combine the points 1, 2 and 4, and you'll agree it'll take another 50 turns at the very, very, very least(100 turns is more realistic, methinks; ) for even a very experienced group of players like you are to conquer and cottage your continent. Combined with points 3 and 5, wouldn't that point in the direction of a specialist economy?

You can build farms everywhere in no time, then quickly build/whip(more farms = quick growth) science buildings, change to Representation and put your science slider to 0%. You could get such an economy on the rail in 20 turns at the most, 10 turns if you are quick. Which you are, undoubtedly. Your research would be very, very quick(see #6), and because of the 100% money you make on the few cottages you already matured to towns, you'd have lots of money to upgrade your units quickly, and to trade with some AI's. You could come on an equal science footing with them quickly.

If you'd then research towards Biology, being on par with the AI's quickly in terms of GNP and power too, having the largest empire, lots of cash, and later on maybe even techs to set them up against eachother, you may be able to pull of a space race or (more important and much more likely) a domination victory through the largest number of citizens(47% or 43% is all which is needed, and you already have over 25%, if I recall correctly. BTW: Is domination land OR population, or land AND population?). With Biology you could grow large cities (with unhappy and unhealthy citizens in it - no problem with lots of food), pulling of domination.

If that would fail, you can change to Nationhood for a few turns (Long live the religous trait!) and draft an army out of them, while building a good Navy to invade the other continent. An additional bonus would be the large number of great scientists(3-7, having produced only 2 GP up to date) you can produce with your science specialists. Settle them in your Oxford city(Capital??).

They'll provide 6*(50%(Rep.)+50%(Ox.)+75%(Lib.+Uni.+Obs.) (+ 25% optional post-Lab.)= 16.5 (18 + Lab.) Beakers. Impressive numbers.
My advice: Get that specialist economy running.

[EDIT] Because most people are reluctant in using the Specialist Economy, I'll do the math and try to prove my point. As MicroFlop Windoze crashed again, I am reading and calculating on SuSE Linux. That means I'll be unable to start the save and get the precise data, but I'll be able to get almost all information from aelf's screenshots. Aelf, could you delay playing the next round for at least 1-2 hours, until I've done and posted the comparison between the Specialist and cottage economies? Thanks in advance, William III.
 
I remain waiting to be convinced by the specialist path; with representation and biology you're still limited to 6 research per farmed grassland; with cottage path you're better off with towns and printing press and financial and you get more flexibility in civics.
I look forward to aelf's next post.
 
I took the map and counted the resources in the cities fat crosses. I might have missed one or two things, but the one extra food doesn't matter.
I did not take the rivers into account, because they will be worked all of them so it does not matter wether they get Cottaged or Farmed; the extra commerce will be applied.
I did not take resources into account. Use of them is standard to, no deviation between Spec. or Cott. economy. Furthermore I assumed all forests and Jungles chopped, because you will do so running whatever economy.
I supposed all KK’s cities will be yours. I assume every city will be able to grow to size 12 on average(happiness and health caps).
Suppose we already have 20 cottages, 20 Mines and 20 Farms in place.

Cities : 020
Citizen supported by health and happiness : 240


Grassland : 123
Plains : 109
Mountains; Grass : 033
Mountains; Plains : 020
Flood Plains : 017
Coast : 067
Peak/Snow/Tundra/Desert/Ocean (Unworkable) : 055
__________ +
Total : 424

Cottages first:


In a cottage economy we hope to farm as less as possible, but we’ll need to sustain our population. 240 citizens means 480 food. We already get 40 food for nothing from our city center, and we will add another 20 food from resources, so that leaves 420.

Basic food need : 480
Free from city centers : 040
Extra from food resources; : 020
____________ -
Food needed from other tiles : 420
(Tiles are unimproved. I chose FP, G, C and M/G first,
because they usually are the most lucrative tiles.)
Food from Flood Plains : 051
Food from Grassland : 246
Food from Coast (with lighthouse) : 134
Food from Mountains, Grass : 033
Food from Plains (using 24/109 Plains) : 024
____________ - Used citizen: 197
Food needed via improvements : 000
So, we need no farms at all to get to 12 citizen/city
We can add the remaining 43 citizen on either mines on Plain Hills or cottages on Plains. We cottage 63 tiles of Plains and mine all 20 Plains, in order to be able to switch from commerce to production right-away. We also cottage al used Plains, Grassland and Foodplains, and Mine all Mountains we use.
We replace our farms in the end by cottages, so we’ll have to build with our workers:
Cottages : 189
Mines : 033
Farms : 000

I do not how many worker-turns a cottage, mine or farm takes. Someone else should figure that out, and translate my figures in worker-turns. I will edit it in the post as soon as someone else posts how much turns a Worker takes to build any one of these three. (Note: Microflop Windice crashed again, so I'm working on SuSE Linux. I will reinstall tomorrow.[EDIT: Today. It's 4.30 a.m here. Man, am I an addict or what?] At the moment I have no access to CIV)

Commerce produced when all cottages are matured and all improvements built. We add 50 commerce for rivers and another 50 for resources available.

From Rivers and Resources : 100
From Coast : 246
From Towns(We assume PP and FS; + Fin. gives 8 commerce) : 1672
_____ +
Total Commerce (Unmodified by Banks, etc. etc.) 2018

90% Science, 10% gold: 1816 Science, 202 Gold. This is basic, unmodified output.

Building those 200 improvements and letting all cottages mature and grow your pop to 12 average will take 300 turns at the least; but this is the ideal situation, and it is very grand indeed.

Specialists second:

Basic food need : 480
Free from city centers : 040
Extra from food resources; : 020
____________ -
Food needed from other tiles : 420
(Tiles are improved. I chose FP and Grass first,
because they usually are the most lucrative tiles.)
Food from Flood Plains : 068
Food from Grassland, farmed
(using 98/123 tiles) : 354
Food from Grassland, cottaged
(using 20/123) : 40
____________ - Used citizen: 147
Food needed via improvements : - 002 (= 002 food surplus)
Why the cottages? Well, they are already in place, most of them towns already, and we do need commerce, too. We have the 20 mines there still. They shall be used to swap with scientists if production be needed(is unusual).

Needed improvements:
Farms : 93
Cottages : 00
Mines : 00

Definitely less improvements.

Commerce produced when cottages are matured(they already are.);

From Rivers and Resources : 100
From Towns(We assume PPand FS; + Fin. gives 8 commerce) : 160
___ +
Total Commerce : 260

100% gold : 260 Gold. Basic, unmodified output.

Total Scientists : 93
06
___x
Total Beakers (Unmodified by Lib., etc. etc.) : 558

Stop! Before you jump into any conclusions yet, let us first ask ourselves: “How fast can this be accomplished?”
It’ll take 40 turns to grow your pop and build your farms and scientific infrastructure. That means an excellent beaker rate in just 40 turns. Cottage Utopia may be all very nice, but in 200-300 turns the AI’s have peacemongered themselves to the stars. We need instant tech’s and beakers; we cannot wait 200-300 years for them. Additional benefits:

1. Your population will grow 5 times (this is a guess) faster than in the Cottage scenairo, and that means excessive whipping and drafting. Because you’re religious you can switch every 5 turns without anarchy. That’s very handy: Pile up your people in your cities, until you have 2 or 3 unhappy persons and the cities start shrinking. Use 5 Turns of Nationhood to draft a megalomane army of gunpowder units(You kan get even a Mech. Infantry for just 1 pop = +/- 25 food(provided you built a granary)!!!). Switch to slavery, and get rid of the angry population by whipping an offensive unit in inland cities and a naval one in coastal cities. In the next ten turns you’ll be riding out the penalties and quickly rebuilding your population(You should have lost 6-9 pop per city), by letting everyone work on the farms. You can use this trick once or twice, until your army is large enough to wipe out Cyrus. You land, and - Tadaa! (Time for this to work: 60 - 80 turns: 20-40 building up your specialist economy. 20 turns to catch up in tech, 6 to wipdraft your cities once and 10 turns to sail over to Cyrus, invade and declare war. Fter the first time you can do it in cycles of 15-20 turns. That is however not recommended, because it will suck up your specialists. 1 city however, with the global theatre, could be wipped constantly with slavery = production city.)

2. Because you can choose where to use specialist and where cottages(as you’ve built the cottages you have pretty much near your oldest cities), you can dedicate some cities to science, building science-only buildings, and other to gold, building only banks etc. This way you need to build only half the buildings you’d build in the cottage economy, which is really handy, so you could be using cities earier on building military.

3. Super-super science city. Build Oxford and an acadamy(+ Lib. Uni. etc.) in one city and settle all Great Scientists you get (still 3-7, with only 2 GP produced) in that city + lots of common scientists. It’ll soon make hundreds of beakers on its own. Your science rate(including Lib. etc. bonuses) will be somewhere in the 1000 - 1500 region in about 60 turns.

4. When Biology comes around, which you could beeline for with the Specialists economy, you could have 50% more Scientist, speeding up research.

5. Happiness is way cheaper. If you have trouble with war weariness, you turn your culture slider up. Some buildings give you happiness per percentage you spent. Let’s take 1 happiness per 10% as an example. In cottage economy, you’ll turn 10% at culture, get 1 happiness per city and spend 200 gold(I use the above numbers). In the Specialists economy you put the culture slider at 80% and 210 gold(see examples above)(roughly the same amount as in the cottage economy) but get 8 happiness. That’s a 700% boost. Remember that 100% of nothing is still nothing? And you’ll still make 55 gold to keep up your maintenance.

6. The poor cottager had to subtract that(the gold in #4) from his science rating. Because of the high war costs his research will fall into a deep pit. If you are running a Specialists economy you don’t have that problem; you’ll be sacrificing you SURPLUS gold. That surplus means easy upgrades and lots of cash for trading too, by the way.

[EDIT]
7. Because you farm everything you can support higher populations, even pre-Biology. If you would take the pains to build the UN, you have a fat chance, especially with the domination of the entire continent, for a diplomatic victory. You have approx. 40% of all land; if you are using specialists you have as much citizens in your empire as the land will support. The AI will still work cottages, windmills etc., and will get far from the optimal number of citizens/tile. With 40% of the land, you can get up to 50% of the pop. That would help in bringing in votes; and certainly you can bribe Cyrus and/or someone else to vote on you?
[/EDIT]

My conclusion:
I think it would be much better to go for a Specialists eceonomy, because we can reach that goal fast, slow down the AI’s research by fighting wars against him, while our own research can keep to high levels. I am the first to acknowledge that in this situation with this leader in the long run the cottage economy is better. But I am afraid that far before we could reach cottage Utopia, the AI’s have peace-mongered themselves to the stars. We cannot wait 200-300 years needed for the slower cottage way. We started too late with cottages. It is too late know. In 200 years the AI’s have won, and then you might have lots of towns, but you’d have no time to use them.

(Note: If anyone detects a mistake in my calculations, which, having been done by head, and at 4.30 a.m. here in The Netherlands, will very likely contain some error, despite my checking everything, please post it or PM me, and I will edit immediately. Can anyone post the worker-turns for building cottages, mines and farms?)

Thanks for reading my very long post,
and bearing with my long sentences,
William III
 
Wow, that was a long post. Thanks for your effort and enthusiastic support :) However, there are a few points you need to consider.

First, when you posted, I've already played the next round. I only haven't posted the updates because I had no time. Second, we do have quite a lot of cottaged tiles in the conquered territories. Even in the old kingdom, Timbuktu, for one, is quite cottaged up (not very sure about the other cities without checking). With Emancipation, the less mature cottages will develop at double the speed, and soon we will have plenty of towns.

Third, running Representation is a risky gamble now and in the future. With no Hindu city in our empire, we can't get the same religion diplo bonus with the other civs. Catherine is now pleased with a total of -4 and several positive diplo modifiers, including the bonus we get for running HR. We really need Hinduism to spread to us before we can convert and then safely switch away from HR. But even when this happens, and I hope it will, it will be in our interest to run US instead of Representation. This is not only to get the hammer bonus from towns, but, more importantly, also to get positive diplo modifiers with Freddy and FDR. We will need at least their support to entertain hopes of winning by diplomacy, which seems to be the only viable option now.

I am going to have my dinner now. The updates will be up in 1 or 2 hours.
 
Round 12: 1544AD - 1646AD

The underdog's quest continues.

In the aftermath of the last war against Kublai, we had 10 turns to build up our economy and reposition our forces. I decided not to build anymore units as we had enough to crush what remained of Mongolia. And the funny thing was, Kublai still had no inkling what we planned to do to him. He came to us:



Useful till the end, eh, old friend? A glance at the tech screen:



Notice Cyrus and Freddy didn't have Democracy. Good opportunity for us there. It would take 8 turns of 100% research. I was praying this would work.

Meanwhile, the peace with Kublai expired. Once again our forces were arrayed magnificently at his borders:



(Perfect chance to steal a worker there)



Make no mistake, it wasn't a walk in the park. Kublai did a good job building as much defense as an AI could, and we were quite short of catapults. Of course, ultimately, nothing could stop us:



By then, the southernmost city (I razed it because it was valueless) and Avignon had fallen. Our forces then gathered and headed for the last Mongolian city.

Anyway, in the meantime, we managed to get Democracy before Cyrus or Freddy did, so I opened up the trading screen and checked out the best trade I could get.



Wow, really sweet! That was the best deal. It turned out that Freddy, however, was probably close to getting the tech himself, so he offered peanuts for it:



I accepted it. You might be like "eek" right now. Notice we only had +1 diplo bonus for trading with Freddy in that screenshot. After the trade, it went up to +4. We are aiming for diplomatic, remember? Might as well make the best use of what we have.

Anyway, I was glad we had this chance to level the playing field a little, although of course I wished Freddy could give us at least Economics or Gunpowder in exchange. As it is, take a look at what the gap was like:



Quite serious, don't you think? However, like William III said, the techs came cheap, so we should be able to catch up quite a bit quickly.

Back to the war situation, Kublai finally met his demise:



Look at how many workers we got! He had Replacable Parts towards the end, but we couldn't extort it out of him and I didn't want to take the risk of a signing peace treaty to try and trade for it. Every time we declare war on him it's -1 diplo from Cathy. What have you been doing with the old man, lady?

As we were building up and growing our empire, I took care to manage the specialists in our cities once every few turns. I put only an engineer at Kumbi Saleh and two priests at Rheims, hoping to get first another prophet and then a GE. However, a GS appeared, beating the great odds:



I really wish we had gotten another prophet to build the Christian shrine at Old Sarai. Ah well. I suppose we can get the GS to build and Academy at Djenne (the highest beaker producer) or burn him for a tech. I am thinking of the first because techs seem to be very cheap right now anyway.

Anyway, I stopped soon after that. Our economy has improved quite a lot, as can be seen here:



And here:



But because we haven't been building additional units, our power rating has been stagnant:



We are running Emancipation now (we need to because of happiness problems), so our economy should be improving further as our cottages develop more quickly. I switched back to slavery once for a while, after capturing Samarqand, to crack the whip in several cities, including in the newly conquered city.

I've been chopping all over and cottage spamming. But I built only another worker (at Kumbi Saleh) because our cities needed to grow and I couldn't really find much use for more workers than those I captured from the last of Kublai's cities.

This is a map of the continent right now:



And the victory screen:



Domination is quite certainly out of the question now. Even with the whole continent ours as much as possible, we still need 24% of land to win. So it's diplomatic, yes? And should we therefore start currying more favour with Freddy and FDR by supplying them with resources? It may be too early anyway, since we don't have a city with Hinduism yet and the two of them still seem to be happy in their religion. We need either to convert to it or them to switch to Free Religion, if we want them to vote for us instead of for Cathy.

Converting hinduism would also allow us to switch away from HR (to US to make the two liberals even happier) without risking war with Cathy (with whom we currently have a total of 4 in negative diplo modifiers). I am praying hard it spreads to us eventually, and not when it's too late.

Tech-wise, I went Democracy, Economics (for Free Market) and Corporation (for the economy). Researching towards Biology now, as some of you have suggested earlier. Should we stick to that? And would it be straight for Mass Media after that?

I hope we will be able to pull off a diplomatic win. That would be really fitting for this thread.


PS: Just a minor observation, I had a few smilies in there, but apparently they are considered pictures and I have too many pictures with all those screenshots. Since I have exactly 15 screens (the max number of pictures in one post), I decided to take the smilies out to save myself some trouble. Does this mean we can have a max of 15 smilies in one post? Odd.
 
just tried
smileys are counted as pictures :(
no more than 15 smileys

Good turns so far.
You don't want to go conquering? well, it makes sense since they all are hindus and you aren't...
i'm pretty sure a biology run could be the best way to a diplo win (americans will leave hinduism for free religion soon enough) + US.
Just make sure you don't fall back on power, roosevelt is a backstabber.

It will be missionary time soon, if i see well (could you post a pic of the other continent?)
 
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