The Emperor Series #01: Sitting Bull

Elephants are definitely going to be a problem. Even spears are gonna have problems with them. Of course, you can, opt to go to Engineering after Machinery and try to counter them with pikes, but that probably won't be worth it. Still though, I am rather surprised of the effectiveness of Drill 3 crossbows. However, I still prefer the Chinese unique unit.

Yipes at upgrade cost: That is so disappointing. I was thinking about building some longbows in anticipation of upgrading them to rifles, but that would be even more expensive than an upgrade from crossbows. Gah... see what I mean when I say I just don't like Sitting Bull? ^_^

So why did I pick him? Hopefully to never play him again! :)
 
UN win @ 1868.

No pics ATM as I'm posting this from a different machine than I played the game on, sorry.

Will make sure I post some for the next game in the series.

Spoiler :
100 turns
SIP.

Tech: Mining >> bronze working >> animal husbandry >> mysticism >> the wheel >> pottery >> writing >> hunting >> alphabet.

Initial Build: worker >> warrior >> worker >> dog soldier >> settler

After seeing the land and the neighbours I figured I could easily get to 10 cities, so set about expanding peacefully. I definately think heading to BW from the off was the right decision given the start. I settled the first 2 cities to the South sharing the sheep, one by the fish and the other on the elephants. Besides blocking Pericles, the fish city provided early dogs to deal with barbs, and the 5 riverside grassland tiles for the other city provided enough commerce to keep expanding. I find an early city with 1 food and a handful of river tiles to cottage is a huge boon to keeping expansion and tech going, even tho it may not look like a core late game city.

Next up were a city to my east 1N of the elephants (where I moved my capital to before Civil Service came online), and the wheat/fish/horse city which I beat Pacal to by one turn. That effectively blocked off the west of the island for future expansion.

I was weighing up whether to head for currency or heredity rule next, and have opted for currency to fund the settling of the rest of my empire. I’m hoping to get my neighbours to happy and beg the pre-requisites to HR so I can research that once currency is in the bag.

As Pacal founded Judaism we're all getting along fine, and there should be plenty of scope for trades, and almost as importantly begging. :) If everything goes to plan, I’m hoping to beeline rifles and claim the continent with drafted rifles, probably using caste and pacifism as soon as I can unlock them,

1000 AD
Everything did go to plan, and I was able to bulb philosophy the same turn I got code of laws. As well as opening up the desired civics they also offered a decent amount of trading options. I stuck to my plan, although I think I should have taken Pacal + Pericles out sooner as they were still pretty weak at this point.

It seems to be a very slow tech race, have just part bulbed education and am putting the last few turns into getting that. Currently everything is looking rosy to get cannons from lib and then draft up an army of muskets and then rifles. I split the corn + 2 fish site over 2 cities, one for a Maoi + the other for globe drafting.

Heroic Epic was unlocked taking a barb city on my way to settling the 3 decent sites on the island to the west. Pericles filled the gaps with 2 junk cities. I haven’t met the other continent yet, but I’m hopeful my rifles will have another campaign in them after dealing my 'friends'. ;)

Finish
Pacal voluntarily vassalled just as I was prepping for war, while I really wanted to get my hands on Mutal, I took it for expediency. Pericles didn't have the stomach for the fight and capitulated as soon as I took 1 city (his capital). With the continent in hand I shipped my cannons and rifles over to the other continent and 2 cities later, Ghandi joined my empire.

Although I was a bit concerned it may be a campaign too far, I turned on Joa next snapping up 3 cities before sueing for peace as he had artillary. Once I could I upgraded to infantry + artillary paid for by a trade mission to ToA city, taking 2 cities to cap Jao.

I was just looking for the quickest way to close out from there (real time not game time), so I rush bought the UN and took diplomation.

Conclusion
I'm along way from mastering Emperor, but thought this map was very easy and I didn't feel at any point that my rifle draft strategy was not going to come off. With that said I did luck out with gold appearing in Cahokia's BFC some time after Philosophy, which boosted the economy somewhat.

Apart from the UN I didn't build any world wonders, I did make a half hearted shot at the Great Library but it went long before I could marble chop it in Cahokia.

As I always seem to with Philosophical leaders, I was generating more great people than I knew what to do with and had 5 sat in my capital (3 scientists / 2 spies) as I couldn't see a major use for them and had already had 2 golden ages for civic changes. I think its a real weakness of mine that after obvious bulbs, trade missions + the academy I don't get sufficient bang out of Great People.
 
GKey;10279518 Break?! Not before you try [URL="http://forums.civfanatics.com/showthread.php?t=414411" said:
this[/URL]!

They make fine shoes in Holland :mischief:.

lol, maybe ;)
 
@QuixoteGhost,

Spoiler :
What made you attack Pericles in the early going? There seemed to be so much land to grab peacefully that I didn't feel the need to start warring until I met AI from other continents. By then, I had my army of cavalries to steamroll Pacal and Pericles rather easily.
 
@vranasm,

Spoiler :
Nice game! I didn't even bother settling on that island. It just didn't seem worth it. The only resource that might have been worth grabbing was marble, but I restarted the game and told myself that I would forget about stone and marble and just play on.

You had such a close call though towards the end. Nice job on preventing the AI from taking the victory out of your hands.

I hope to post my report sometime soon tomorrow, but it's been slow going for me in RL, as well as the upload feature not wanting to work with me :(


Maybe one of your next videos can come out of one of these games? ^_^
 
I spent a lot of time trying different opening strategies. Unlike a previous contributor, my conclusion was that on this map, with this leader, researching AH followed by writing works better than mining followed by BW. After BW, I researched the wheel and pottery. Then I bee-lined literature to build the GL, in-filling techs with my neighbours when they discovered alphabet. Then music (for a GA) and on to CoL, CS, education and liberalism - picking up some on-path techs by bulbing and trading for off-path techs. Pericles built the AP (which I controlled for most of the game). This left the three of us as a cosy love-in staying ahead of the rest of the world. I avoided Scientific Method until fascism was the only alternative. After that I teched my way to the various space-ship components. The game looked fairly comfortable from the middle game, and I got sloppy - I tech traded with Pericles and Jao longer than I should have. Also I wasted a GP by part bulbing a tech that I later got by trading. After researching the final space-ship tech it was a fairly uneventful conclusion - a small war with Ghandi (!) and tactical nukes being fired off by Jao and Pericles. I attach the save at discovery of my final space-ship tech.

Edit - apparently attachments are still not working, RJM

I'd love to see that ending! Come on CFC! Bring us the upload feature back and working! ^_^
 
@discopants,

Spoiler :
Nice play! Congratulations on the win.

On the Great People:

For me, I am too much in love with Great Scientists and Great Merchants. The first couple of Great Scientists are usually for academies with some exceptions, and the rest I usually use them to bulb techs. Great Merchants' trade missions are great, and I've been making tons of money from them in this game.

Still though, wouldn't you agree that having more beats having less? ^_^
 
@vranasm,

Spoiler :
Nice game! I didn't even bother settling on that island. It just didn't seem worth it. The only resource that might have been worth grabbing was marble, but I restarted the game and told myself that I would forget about stone and marble and just play on.

You had such a close call though towards the end. Nice job on preventing the AI from taking the victory out of your hands.

I hope to post my report sometime soon tomorrow, but it's been slow going for me in RL, as well as the upload feature not wanting to work with me :(


Maybe one of your next videos can come out of one of these games? ^_^

yep AI going culture is actually only one of 2 reasons I usually lose a game. The other being runnaway AI with bunch of vassals selfpromoting to diplo victory (that happened to me in some IC games grrr).

But I had it really under control, there was never real danger. Was just basically my laziness to end with SS, could have gone for domination probably if I would think about it sooner and get to Communism for SP.
 
Okay, it looks like the upload feature isn't coming back anytime soon, and I wanted to wrap this game up for myself personally. And be prepared to say "CHEESE!" because that's exactly what happened in this game due to my laziness perhaps. ^_^

Spoiler :
I started over again from the previous round due to some criticism of my city placement. I settled 1E for my capital to be next to a river, and then totally ignored the stone and the marble. I settled my next few cities in closer vicinity. The 2nd city ended up being my capital due to having multiple riverside grassland tiles as well as some hills, the northeastern corn from Cahokia, and the riverside dyes.

I hadn't planned on actually building this thing: I was just going for the fail gold, but luck just happened to be on my side I suppose:

Spoiler :
Civ4ScreenShot0000-1.jpg


And soon, my 1st Great Person happened to be:

Spoiler :
Civ4ScreenShot0001-2.jpg


I thought about just settling him, but then I was going hard for Code of Laws, and realized that I had a chance at founding a religion. Since none of my neighbors on my continent: Pericles and Pacal founded a religion yet, I thought I had a chance at perhaps building myself a shrine, so I saved him.

And at exactly 1 AD, it happened exactly that way:

Spoiler :
Civ4ScreenShot0002-2.jpg


Spoiler :
Civ4ScreenShot0003-2.jpg


Spoiler :
Civ4ScreenShot0004-1.jpg


Being Philosophical really helps. I think I popped a few Great Scientists along the way. I settled a couple in Cahokia and Poverty Point (2nd city), and then moved the capital to Poverty Point after Bureaucracy. Poverty Point was also ended up being my holy city for Taoism as you saw in the screen shot, so I planned on making this city Wall Street/Oxford city, while working Cahokia as a GP farm.

And of course, getting Philosophy first through bulbing got me another religion in Islam:

Spoiler :
Civ4ScreenShot0005-1.jpg


Spoiler :
Civ4ScreenShot0006.jpg


Cahokia, even giving up one of the corns to the new capital still made a good GP farm and I wanted the Great Library built there. And I think I got lucky with a rather late Great Library at that:

Spoiler :
Civ4ScreenShot0007.jpg


Meanwhile, I was beelining straight to Liberalism at this point, and an event that changed the outcome of the game happened:

Spoiler :
Civ4ScreenShot0008.jpg


It just happens to be that the Apostolic Palace was built for my religion, since both Pericles and Pacal were running Taoism. I usually almost never get put into this situation. It's always another religion from another AI that becomes the AP religion in almost all of my games. So this was actually a pleasant event.

At any rate, I delayed Liberalism for a while so that I can take Astronomy from it:

Spoiler :
Civ4ScreenShot0009.jpg


And you know what? I got lucky with something else. This should help stop any AI from pursuing Culture Victory on me:

Spoiler :
Civ4ScreenShot0010.jpg


I was going for fail gold there too, but luck just happened to be on my side I guess. I wasn't even the 1st one to Music either. I was surprised that Gandhi didn't beat me to it.

This was the tech situation shortly after taking Astronomy from Liberalism:

Spoiler :
Civ4ScreenShot0011.jpg


And since I got the head start on Optics and Astronomy, I thought I might as well make full use of it. And my galleons and my 1st caravel that helped me meet other neighbors on different continents ensured that I got this:

Spoiler :
Civ4ScreenShot0012.jpg


Meanwhile, I self teched Nationalism en route to Military Tradition. I already teched Gunpowder at that point, so I wanted to get out a lot of cuirassiers ASAP and then upgrade them to cavalries as necessary. I was planning to run a lot of merchants to pop some Great Merchants too. Anyways, this was the first step to doing all that:

Spoiler :
Civ4ScreenShot0013.jpg


Taj Mahal is becoming one of my favorite wonders. It really is a beautiful thing.

After I finished Military Tradition, I started building lots of cuirassiers. I then went down the bottom half of the tech tree, with some tech trades and such, and ended up being 1st to Economics and the free Great Merchant:

Spoiler :
Civ4ScreenShot0014.jpg


Spoiler :
Civ4ScreenShot0015.jpg


This happened a turn into the Golden Age from Taj Mahal, so I switched civics and started amassing GP points towards Great Merchants. I found the Russian city of Novgorod, which happened to be a coastal city with Temple of Artemis, so I planned on sending them for trade missions which net me 1900 to 2100 gold per mission!

Spoiler :
Civ4ScreenShot0016.jpg


GP Farm right at the 1st civics change. I was only 1 turn away from popping a Great Scientist here:

Spoiler :
Civ4ScreenShot0017.jpg


On the next turn after I got a Great Scientist, the city only needed 5 more turns for another Great Merchant:

Spoiler :
Civ4ScreenShot0018.jpg


And at the end of the Golden Age, I switched civics, only changing from Pacifism to Theocracy for the xp bonus on my troops:

Spoiler :
Civ4ScreenShot0019.jpg


I think all that amassing troops scared Pacal somewhat, because he offered:

Spoiler :
Civ4ScreenShot0020.jpg


I refused. I planned on taking over the entire continent. No vassal here. I was, at this point, thinking that space might be the way to go, so I wanted a strong core of cities on my continent all to myself.

And the 1st victim happened to be Pericles:

Spoiler :
Civ4ScreenShot0021.jpg


All of my cuirassiers have been upgraded to cavalries already at this point, thanks to the trade missions. The trade missions also helped me run deficit research at 100% for a very long time, which helped my march towards Communism, a free Great Spy, and access to State Property.

After I captured Athens, the Apostolic Palace city, and won the residency, the first proposal came up. And I thought, why not try for victory right now? ^_^

Spoiler :
Civ4ScreenShot0022.jpg


Of course, it failed miserably, but oh well. ^_^ It didn't matter anyways. And soon, Pericles was wiped off completely:

Spoiler :
Civ4ScreenShot0023.jpg


And finally, Communism!

Spoiler :
Civ4ScreenShot0024.jpg


After changing to State Property and healing my cavalries, my next victim was chosen:

Spoiler :
Civ4ScreenShot0025.jpg


And it ended up being rather a very quick war due to Pacal having only 4 cities:

Spoiler :
Civ4ScreenShot0026.jpg


GAH! I forgot to take screen shots for my war against Kublai Khan! But basically, Pacal bribed Kublai into the war when I declared on Pacal. I had my coastal cities build me a fleet of galleons and frigates in preparation for the intercontinental war. The troops healed rather quickly, so I shipped over my troops to his continent, and captured 4 of his cities, including his capital, while razing one of those 4. He capitulated quickly without much of a fight. He was the most backward civ on the world, so he made an easy target.

Also, I made a small expedition to the medium-sized island west of my landmass where a couple of barbarian settlements and a few roaming barbarians were existing rather peacefully. I captured the 2 cities and made a colony out of it, which happened to be Washington. I spread Taoism to both of the cities before granting them independence and left it at that for amusement at that point.

Well, it was here that I happened to check out this:

Spoiler :
Civ4ScreenShot0027.jpg


Oh my god! I can actually win through Apostolic Palace if I wanted to! Do you all see where this is going now? ^_^ I've spread some missionaries around to Cathy, Joao, and Gandhi, just to boost my Taoist holy city a bit. None of them were running Theocracy, and with the shrine randomly spreading Taoism, everyone ended up having some decent amount of votes.

I saw that Gandhi and Cathy were closing in on Rifling, and with a huge bulk of my troops being cavalries, the game was going to be dragging way too long for my taste. They both had Military Tradition already by this point. I just wanted to finish it. And I know how deadly Cathy's cossacks are going to be against my normal cavalries. They are going to be eaten alive!

Anyways, right before the next Apostolic Palace proposal, I finished:

Spoiler :
Civ4ScreenShot0028.jpg


A couple of happiness resources, but I built it just for fun, since I already had Electricity, which I made it a priority to boost my watermills and windmills.


CONTINUED IN NEXT POST.
 
CONTINUED FROM LAST POST:

Spoiler :
Okay, so the proposal:

Spoiler :
Civ4ScreenShot0029.jpg


And the outcome:

Spoiler :
Civ4ScreenShot0030.jpg


Spoiler :
Civ4ScreenShot0031.jpg


Spoiler :
Civ4ScreenShot0032.jpg


LOL! I am sorry guys. I know you all will be labeling me with the BIG "CHEESE" but hey, the game just ended up being so convenient for me to win early. I didn't feel like dragging this game too far, when I knew that I was sure to win. I was still ways ahead in tech compared to other AI, had much more land/population than anyone else, so I felt that the game was over anyway.

Demographics:

Spoiler :
Civ4ScreenShot0033.jpg


Top 5 Cities:

Spoiler :
Civ4ScreenShot0034.jpg


Statistics:

Spoiler :
Civ4ScreenShot0035.jpg


Score:

Spoiler :
Civ4ScreenShot0036.jpg


Okay, I guess winning fast gives you high number of points. I almost never get this many points for diplomatic victory.

Capital City: Taoist holy city that I eventually wanted to make it into Wall Street city as well. Unfortunately, it didn't get that far.

Spoiler :
Civ4ScreenShot0037.jpg


Tech @ End of Game: Only Gandhi is doing relatively well in techs. Still, Cathy and Gandhi were both closing in on Rifling. I had a huge advantage on EP on Cathy, thanks to a free Great Spy from Communism, as well as the fact that Pericles was nice enough to build me the Scotland Yard as well as other EP buildings in Athens. She was like 2 turns away from Rifling, so going to war with my cavalries would have been suicide without siege anyway. And I didn't feel like dragging this game out as I have said earlier. So... I decided to get "CHEESY!" ^_^

Spoiler :
Civ4ScreenShot0038.jpg


But you know... I don't think Apostolic Palace Religious Victory is all that bad. I understand that the concept could have been better, but in my case, I actually did put some effort into being in a situation to win, by eliminating 2 AI, capitulating 1 AI, creating a colony of 2 cities, and etc, as well as having built the shrine, and a few missionaries overseas. It wasn't all done on purpose to win this way, but the game just happened to put me in a position to win. So I took it!


Any comments or suggestions or questions? ^_^ See you next time with Washington!

EDIT: Hopefully for future games, I hope to go back to my old format of posting updates with pictures and game saves on regular intervals, instead of this summary of the entire game in one shot.

Also, I make a promise to myself that this will be the last time that I will go for the Apostolic Palace win. ^_^
 
1973 Space Race WIN

Spoiler :

I played this game kinda boringly (it was kinda boring though..). I didn't have a single war! My stats etc suck, but I had a much better strategy. I went strait way to plastics and computers and then built Teh Internet (Do people underestimate this or why I never see people building it?).
I got total 10 'free' techs from it!
Here is what it looked like after a while (didn't realize to take screenshot at the moment I built it):
Spoiler :
techs.png


I used some golden ages and stuff and built space elevator (also I had laboratories before Apollo program) straight after I built Apollo Program.

I built all the SS parts and launched, after a while I won the game.
Here is what the map looked like:
Spoiler :
mapb.png

Spoiler :
mapwy.png


My power rating is just awesome!
Spoiler :
powervn.png


Some stats and stuff:
Spoiler :
dmeographs.png

Spoiler :
statsjj.png


 
1973 Space Race WIN

I played this game kinda boringly (it was kinda boring though..). I didn't have a single war! My stats etc suck, but I had a much better strategy. I went strait way to plastics and computers and then built Teh Internet (Do people underestimate this or why I never see people building it?).
I got total 10 'free' techs from it!

The Space Elevator - requires robotics (8,000 :science:) which is not a necessary tech to build the spaceship. It also "costs" 2,000 :hammers: (1,000 with aluminum) which could otherwise be used for spaceship parts. I used to build it regularly, but more recently I've stopped because I wonder whether the time to research and build it costs more than the time it saves.

The Internet - requires computers which is an on path tech, but costs 2,000 :hammers: (1,000 with copper). I've never bothered building it. I've always assumed that the techs acquired would be pretty uninteresting. I'm surprised you got 10 - what were they? In my experience it's fairly easy to trade for off-path techs by the time 2 civs have discovered them. I suppose if you discover computers early enough and have a high :hammers: city not building anything crucial it could be worthwhile - I'll have to try it.
 
For Space Elevator, it is usually built in my games to prevent the AI from having it, not necessarily because I need the :hammers: production. For the Internet, well... on Emperor and below, by that time, I usually am in good shape technologically, so again, it is also a means to prevent the AI from having it. The bonuses are great though, but the initial :hammers: cost makes me think whether it is really going to speed things up for me.
 
@ Gwaja : Fantastic score for diplo, but you would have had another 200K+ game if you had won by conquest/domination. I guess that is one of my biggest complaints about diplo (and cultural) victories - you are not rewarded that well for pursuing them. It would have been nice if Firaxis would have made those two victory types more rewarding (compared to the others). Some games, it takes MORE skill to win peacefully than to just steam roll everybody (although that could be just my poor play generally :lol:). Good game BTW. :)
 
@ Gwaja : Fantastic score for diplo, but you would have had another 200K+ game if you had won by conquest/domination. I guess that is one of my biggest complaints about diplo (and cultural) victories - you are not rewarded that well for pursuing them. It would have been nice if Firaxis would have made those two victory types more rewarding (compared to the others). Some games, it takes MORE skill to win peacefully than to just steam roll everybody (although that could be just my poor play generally :lol:). Good game BTW. :)

I doubt that I would have pulled off another 200k+ score in this game. If I wanted to go Domination, I would have had to wait until at least Assembly Line was finished for infantries as well as at least Steel, although I could spend a few extra turns to get to Artillery. I would think the game would have dragged on until at least the late 1700's. The Cathy game was done at exactly 1600 AD, so I think the speed at which you finish the game plays a big factor in determining the score.

At any rate, I really don't care for high score... It's just that, when I know that I will win the game, I will try to finish it as soon as possible. In this game, I just happened to be lucky enough to win via Apostolic Palace, but had it not been possible, I would most definitely have gone the Domination route for sure.

Thank you for your compliment! It wasn't my best game by any means. I think the game may have been too easy for many players due to the fact that we started on a continent with 2 relatively peaceful neighbors. Hence why I really don't like Continents maps like this. Choosing Fractal maps mean that you get a high percentage chance of getting maps of this type, so I think I will avoid using Fractal maps as much as possible from now on.
 
RJM

Spoiler :
The Space Elevator - requires robotics (8,000 :science:) which is not a necessary tech to build the spaceship. It also "costs" 2,000 :hammers: (1,000 with aluminum) which could otherwise be used for spaceship parts. I used to build it regularly, but more recently I've stopped because I wonder whether the time to research and build it costs more than the time it saves.

The Internet - requires computers which is an on path tech, but costs 2,000 :hammers: (1,000 with copper). I've never bothered building it. I've always assumed that the techs acquired would be pretty uninteresting. I'm surprised you got 10 - what were they? In my experience it's fairly easy to trade for off-path techs by the time 2 civs have discovered them. I suppose if you discover computers early enough and have a high :hammers: city not building anything crucial it could be worthwhile - I'll have to try it.

Well as I said I just went strait to plastics and computer, so I didn't have even artillery, rocketry, flight etc, so I got those from it (mostly useless stuff though, but AI was left so far behind in tech that they had no change beating me). Mostly useless stuff yea, but it let me to tech my own path to get those 'future' SS parts. Space Elevator is easy to build whit great engineers, since you can't use them to build SS parts (or the internet). I built The Internet before I had rocketry so those hammers weren't really taken away from SS. I also had laboratories before internet.
If you trade your techs, it means that enemy gets them. In my game they didn't have a change (even though all my stats sucked) just because they got SS techs too late to race with me.
 
For Space Elevator, it is usually built in my games to prevent the AI from having it, not necessarily because I need the :hammers: production. For the Internet, well... on Emperor and below, by that time, I usually am in good shape technologically, so again, it is also a means to prevent the AI from having it. The bonuses are great though, but the initial :hammers: cost makes me think whether it is really going to speed things up for me.

I re-played the end game, this time proritising computers and building the Internet. I built it in my second best :hammers: city and it took 20 turns. As a result I had to delay 1 space ship part by 2 turns, but this part was not on the critical path so it did not delay launch. The opportunity cost of not building wealth was about 3,000 :science:. Since the SS part technologies tend to be over 8,000 :science: this is potentially a good deal. In the event, I got 2 on-path technologies. At least one (and possibly both) of these I could have traded for without compromising victory. There was a problem (which may be due to my lack of experience with the Internet) that one of the technologies arrived unexpectedly and upset my planned SS part building schedule. So of my potential (roughly) 7 turn gain, I probably only achieved 2.

Another possible problem is that discovering computers earlier delays the techs for casings and thrusters which I normally build in my mid :hammers: cities. Potentially these could move on to the critical path if the technology is discovered too late. But perhaps the boost from research labs overcomes this.

Similarly, prioritising computers brings forward the discovery of industrialism. On this map, that brings in a lot of health and hapiness issues because the ivory trades are cancelled. But perhaps discovering aluminum earlier makes up for that.

As far as the Space Elevator is concerned, I understand the argument for building it to prevent it going to the AI, but the :science: cost of researching an off-path tech and the :hammers: cost of building it still looks too high to me. It is interesting to note that in both versions of this game that I completed, it did not get built by anyone.
 
Very good observation, RJM. ^_^

I guess the Space Elevator and the Internet aren't really something that should be prioritized in every game, but they have their uses. If I had to choose one or the other, I would almost definitely pick the Internet, though if you are so far ahead of the AI, it may not be worth the trouble, especially considering the research path issue that you mentioned. It is a life saver though if you are really behind in tech, and cannot reasonably see a Space Victory without it.

Now if I happen to be in a space race with any of the Russian leaders, with their Research Institutes, it just might make the Space Elevator even more enticing. But sometimes the location requirement might not make it worthwhile, and may even delay the space ship launch more than it helps out in speeding it up.
 
Very good observation, RJM. ^_^

I guess the Space Elevator and the Internet aren't really something that should be prioritized in every game, but they have their uses. If I had to choose one or the other, I would almost definitely pick the Internet, though if you are so far ahead of the AI, it may not be worth the trouble, especially considering the research path issue that you mentioned. It is a life saver though if you are really behind in tech, and cannot reasonably see a Space Victory without it.

Now if I happen to be in a space race with any of the Russian leaders, with their Research Institutes, it just might make the Space Elevator even more enticing. But sometimes the location requirement might not make it worthwhile, and may even delay the space ship launch more than it helps out in speeding it up.

One of the problems I had with the space elevator was not knowing which cities (if any) would be able to build it. More than once I found that my high hammer cities were not far enough south (or north) and I had to build it in a less than optimal location. I expect there's a way to tell in advance, but I don't know what it is.
 
One of the problems I had with the space elevator was not knowing which cities (if any) would be able to build it. More than once I found that my high hammer cities were not far enough south (or north) and I had to build it in a less than optimal location. I expect there's a way to tell in advance, but I don't know what it is.

I have noticed that you can build it in coastal cities. Not sure... I'd like to know more about that actually (me too)!
If you have couple GEs SE very fast to build and GEs don't really have so many other purposes left since they can't build SS.
 
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