Arrow Gamer
America's Dictator
What Is This Game?
This NES is inspired (albeit loosely) by both Dwarf Fortress, a game I have never played, and the Realpolitiks sometimes found in Civ 4 Stories & Tales, as well as with a tad of CityIOT, a game run by CivOasis, and Tropico. It follows a group of settlers establishing a settlement in cold, hard land, with the sole goal of sucking the mountains dry of the priceless Unobtanium You are colonists, so your mother country may occasionally impose demands which you can choose to follow, but other than these occasional 'missions', it is a sandbox. The tech level is 1800s.
NB: While this is a sequel to the Fortress, it is far harder and less forgiving. Stupidity and obstinate will lead to death, and the titular hidden fun stuff is certainly not fun for you. Terrance is comodding, and you will soon find out, as I did, that he is sadistic. Be prepared, and be scared.
Mechanics
These are the actual mechanics defining gameplay. Do keep in mind, role play goes a long way towards helping your actions succeed.
Population
Population is the most important mechanic in the game. It decides how much your able to accomplish, the quality of your craftsmanship and the speed of your work. You begin the game with 50 settlers. One settler represents an able bodied person, male or female. Both genders function the same, so I won't distinguish between the two.
However, the main thing which distinguishes humans is their occupation, of which there are 5. These are: miner, builder, crafter, farmer and warrior. Miners excavate and, well, mine. Builders construct and build. Crafters work with the materials given to them by miners, refining them. Farmers grow food, hunt and fish. Warriors battle enemies. You are the ones who assign these; they are not randomly assigned. While each occupation can do any job, they are far more effective when assigned to their designated one.
Population is increased only by immigrants. Birth is not modeled, for ease.
Orders
Each turn, you (the players) decide upon how you will assign your population. You can do this in literally any way, from expanding your mines to building a bridge. By and large, big projects take a long time no matter how many people you assign, and past a point more people doesn't help.
These orders are decided upon by all of you. Whether you vote on it, elect a leader, choose a council, or decide in any other way, I do not care. You all should choose a way, and inform me of it.
Personal orders are also allowed, whether they be to assassinate someone or steal their things. These can be in PM or public, your choice.
Turns last one season.
The Fortress
The actual physical description of your surroundings is in the second post, but as an overview, it is near a mountain, with a river and a forest nearby. You were sent to this spot by your leaders, of the city Stormhold. They seek to expand their empire to include the northern Unobtanium mines, and as such will support you if you need help. You can ask them for goods if you need them overmuch, but they mightn't always oblige you. To them, you are just a business venture and, overall, a gamble which may be cut off if it proves to be too costly.
You arrived here with supplies to last a year, tools to begin some mines and a few farms, but not much else. It is up to you to forge your destiny.
The Stats
You have only 2 stats:
Supplies: Each unit represents enough good to sustain the entire population for one year. Every four turns, I will subtract the current population from the supplies. If the number is negative, the many people die. Random events can either raise that number or lower it. The amount you got this turn, fifty, is higher than you normally will. This windfall of food was both to represent how much of the land was untapped when you go there, so food was easy to come by, and to get you on your feet.
Population: How many people you have.
-Miners:
-Builders:
-Crafters:
-Farmers:
-Warriors:
All else, like your tools, metal, and diamonds can be dealt with abstractly.
Updates:
Updates are when I see fit, usually containing a rundown of what has been accomplished, any random events, any change in stats and any other noteworthy things.
They will almost always cover 1/4 of a year, and will include whether you winter is coming.
Signups
To signup, merely say that you are playing. I will add you to the player list.
PM me if you have any concerns.
Disclaimer
I am GM. My word is law. I reserve the right to expel players and change rules and retcon whatever the hell I want.
It is my game, and I bow only to the forum moderators.
Do not cross me.
This NES is inspired (albeit loosely) by both Dwarf Fortress, a game I have never played, and the Realpolitiks sometimes found in Civ 4 Stories & Tales, as well as with a tad of CityIOT, a game run by CivOasis, and Tropico. It follows a group of settlers establishing a settlement in cold, hard land, with the sole goal of sucking the mountains dry of the priceless Unobtanium You are colonists, so your mother country may occasionally impose demands which you can choose to follow, but other than these occasional 'missions', it is a sandbox. The tech level is 1800s.
NB: While this is a sequel to the Fortress, it is far harder and less forgiving. Stupidity and obstinate will lead to death, and the titular hidden fun stuff is certainly not fun for you. Terrance is comodding, and you will soon find out, as I did, that he is sadistic. Be prepared, and be scared.
Mechanics
These are the actual mechanics defining gameplay. Do keep in mind, role play goes a long way towards helping your actions succeed.
Population
Population is the most important mechanic in the game. It decides how much your able to accomplish, the quality of your craftsmanship and the speed of your work. You begin the game with 50 settlers. One settler represents an able bodied person, male or female. Both genders function the same, so I won't distinguish between the two.
However, the main thing which distinguishes humans is their occupation, of which there are 5. These are: miner, builder, crafter, farmer and warrior. Miners excavate and, well, mine. Builders construct and build. Crafters work with the materials given to them by miners, refining them. Farmers grow food, hunt and fish. Warriors battle enemies. You are the ones who assign these; they are not randomly assigned. While each occupation can do any job, they are far more effective when assigned to their designated one.
Population is increased only by immigrants. Birth is not modeled, for ease.
Orders
Each turn, you (the players) decide upon how you will assign your population. You can do this in literally any way, from expanding your mines to building a bridge. By and large, big projects take a long time no matter how many people you assign, and past a point more people doesn't help.
These orders are decided upon by all of you. Whether you vote on it, elect a leader, choose a council, or decide in any other way, I do not care. You all should choose a way, and inform me of it.
Personal orders are also allowed, whether they be to assassinate someone or steal their things. These can be in PM or public, your choice.
Turns last one season.
The Fortress
The actual physical description of your surroundings is in the second post, but as an overview, it is near a mountain, with a river and a forest nearby. You were sent to this spot by your leaders, of the city Stormhold. They seek to expand their empire to include the northern Unobtanium mines, and as such will support you if you need help. You can ask them for goods if you need them overmuch, but they mightn't always oblige you. To them, you are just a business venture and, overall, a gamble which may be cut off if it proves to be too costly.
You arrived here with supplies to last a year, tools to begin some mines and a few farms, but not much else. It is up to you to forge your destiny.
The Stats
You have only 2 stats:
Supplies: Each unit represents enough good to sustain the entire population for one year. Every four turns, I will subtract the current population from the supplies. If the number is negative, the many people die. Random events can either raise that number or lower it. The amount you got this turn, fifty, is higher than you normally will. This windfall of food was both to represent how much of the land was untapped when you go there, so food was easy to come by, and to get you on your feet.
Population: How many people you have.
-Miners:
-Builders:
-Crafters:
-Farmers:
-Warriors:
All else, like your tools, metal, and diamonds can be dealt with abstractly.
Updates:
Updates are when I see fit, usually containing a rundown of what has been accomplished, any random events, any change in stats and any other noteworthy things.
They will almost always cover 1/4 of a year, and will include whether you winter is coming.
Signups
To signup, merely say that you are playing. I will add you to the player list.
PM me if you have any concerns.
Disclaimer
I am GM. My word is law. I reserve the right to expel players and change rules and retcon whatever the hell I want.
It is my game, and I bow only to the forum moderators.
Do not cross me.