hmm, is this the appropriate place to stick random ideas?
Ive been playing with the following idea, and decided I dont have the enthusiasm or the time to do it, even if anyone was interested, but wanted to share it anyway:
Basically, its less of a NES and more of a democracy game of civ3/4, but the mod has overall say over everything, and does any jobs that arent taken by others.
Everyone who joins gets a unit re-named after them, and they can give orders for that unit. Its up to them whether they follow the overall goals of the nation or not.
Also, as well as the unit to control, everyone can choose to be a minister/councillor for certain jobs, on first-come-first-serve basis:
Jobs for one person only:
Head of military says how the military is used overall
Head of armaments says how many/what kind of new units are produced, and what old ones are scrapped/upgraded.
Head of science says what tech to research
Head of treasury has control over sci/luxury sliders, says how much gold should be kept, and how much can be spent on upgrades/diplomacy/rushing.
Head of construction has a say in when and where new buildings are constructed.
Head of infrastructure has a say over worker recruitment and where new roads/mines/farms/fortifications are built.
Head of exploration has a say in where explorers go, and where new cities/colonies are founded
Other jobs everyone can have:
Mayors have full control over how a certain city is run, might expand control to other cities if they do well.
Generals have a load of other troops following their main unit gather more units the better they do.
You could have stories and stuff that people would write, trying to gain power and influence for their character/dynasty, and maybe damage other peoples. People could switch jobs at any point. If someone didnt do well, or became unpopular with other players, the mod could have them removed from their job.
If any person gets really powerful and influential, they could become the overall leader of the country, taking over many of the mod's powers.
Everyone would always have at least one unit on the map, which could be killed by enemy attacks etc. This would remove that player from the game or force them to start over.