The Gallic War

Immortal #1 (3/3) attacked Morpheus (5/5 GS).
Immortal #1 lost 3 hp, Morpheus was killed.

Immortal #2 (4/4) attacked SupahFly (4/4 GS).
Immortal #2 lost 2 hp, Snooka was killed.

Immortal #3 (4/4) attacked another 4/4 GS.
Immortal #3 lost 1 hp and was promoted, the vet GS was killed.
(Sorry, I didn't check to see which one got axed. I hope it wasn't one of the Eastwood guys.)

I sent the above battle log to KISS.

Our attacks went very well but I think I make a tactical error. Once Immortal #1 won his battle it was obvious the Galls would attack him next time to initiate their Golden Age. So I left our eastern warrior fortified on the mountain instead of disbanding it. I think that was a mistake because now they can use that attack to start their GA and use all five GSs to attack Dancing Banana and or Dynopolis. I followed Strider's plan to use a pikeman to guard our attacking immortals. I chose the tile where the pike could fortify to launch our attack form. While we got rid of the elite unit and two of the vets, the Galls can choose to send all five GSs to either DB or Dynopolis. The former has three unfortified regular pikes defending it, the later has one fortified vet pike (and a river) defending it.

What the Galls do next is crucial. They have a decent chance of taking DB. Five vet Gallic Swords against 3 unfortified regular pikes (if the Galls move them all that way. It looks like our pikes have about a 57% chance of surviving the initial attacks. The odds of subsequent attacks are 36% for a 2 hp pike and only 14% for a 1 hp pike. The pike in Dynopolis has better tha 80% chance of withstanding an initial attack. If we lose one of these cities we might be able to retake it - the Galls leave it standing. Time to cross our fingers and all that.

EDIT: Just looked at the screenie I posted. They can't even attack DB and Dynopolis next turn, can they! :D Doh! I should've moved that vet pike in Dynopolis up to help guard the two immortals. Sorry I missed that. Well, now they might just attack our fortified pike in an effort to try to get rid of our elite immortal. If they do then we've got a better chance of picking them off. If they don't we can try for a leader.

I followed Theoden's advice and disbanded Unabomb (after selling the library). Rushed the immortal in Grendopolis as Strider suggested. Moved that settler west but I'm thinking we shouldn't go too far with him. May need him to resettle a core city. Moved more forces towards our core.

Here's our core zone:



Here's the south:

 
Hell yeah! 3 down and 7 to go!

Now we need to try and have that gold from the greeks at our doorstep next turn. If we can rush more immortals (particulary ones in Dynopolis and Dancing banana) we can wipe 'em out.
 
Great job with the battles donsig! We have now saved our capital and we shouldn't be losing any other cities throughout the war. Hopefully we can kick the Galls off our continent within 5 turns, and take the fight to their lands soon.
 
donsig:

In your battle log it says:

Immortal #1 (3/3) attacked Morpheus (5/5 GS).
Immortal #1 lost 3 hp, Morpheus was killed.


I'm assuming this was the newly created 3/3 Immortal from Unabomb. If so, there is no way it lost 3 HPs and lived - 3 HPs lost would've killed it. Judging based on the screenshot, it looks as if it only lost 2 HPs, and you mistyped - is this accurate? Assuming this was also the first thing you did in the turn, I replicated it and attacked the 5/5 GS and indeed I get a 1/3 Immortal left over, so it seems it was a typo. I'm just trying to clear it up for Team KISS. Thanks.
 
I think it might be about time to start "information gathering" for our invasion of the gallic homeland. What's the rules on asking MIA to give us a descripition of the gallic borders? I think screenshot trading is illegal at the moment, because we can't trade maps, but can they describe it to us?

Anything, however, small can prove to our advantage.
 
the rules said:
1.6 - Invalid Map Trading

Description: No team or individual is permitted to barter, gift, or otherwise trade any sort of map, whether it be a screen shot, minimap, hand drawing, or any other 'picture' of the in-game map, mini-map, or embassy screenshot before the requisite tech is discovered. Verbal/text descriptions are allowed, but coordinates are not.

Definition: A team creating screen shots, drawings, or other depictions of any part of the in-game map before the requisite tech has been discovered.

Purpose: To prevent the use of outside game elements to break the spirit of the game by allowing maps to be traded before they are allowed in-game.

Verdict: Using this exploit or any other exploit that allows any map trading before the tech is discovered through any means is a violation of this rule.

Punishment Level: Once – Orange (1-5 Turns), Repeat Offense - Red (2-20 Turns)
So yes, they can describe it to us.
 
Ginger_Ale said:
donsig:

In your battle log it says:

Immortal #1 (3/3) attacked Morpheus (5/5 GS).
Immortal #1 lost 3 hp, Morpheus was killed.


I'm assuming this was the newly created 3/3 Immortal from Unabomb. If so, there is no way it lost 3 HPs and lived - 3 HPs lost would've killed it. Judging based on the screenshot, it looks as if it only lost 2 HPs, and you mistyped - is this accurate? Assuming this was also the first thing you did in the turn, I replicated it and attacked the 5/5 GS and indeed I get a 1/3 Immortal left over, so it seems it was a typo. I'm just trying to clear it up for Team KISS. Thanks.

Yes, that's what happened. Sorry about the typo. It was a stressful battle. ;) I tried naming our units so KISS wouldn't easily know which cities they came from. Then I was very happy that our regular immortal killed the elite swordsman... Anyway, it was the unit from Unabomb that attacked and he had one hp left.
 
I think its a bit early yet to be planning on an invasion on the KISS forces, before we invade again think we should plant at least one or 2 mor cities back down, KISS are VERY good SG players so this cant be there only plan of attack, id be wary of them planting down another couple of galleys down with a settler in and them just using that as a base camp.
 
Battle Log for Turn 119:

Veteran Gallic Swordsman Dirty Harry attacks 4/4 Warrior Slipshod. GS Dirty Harry loses 1HP, kills Slipshod.

Veteran Gallic Swordsman Invincible attacks a regular pike, loses 2 hp, kills pike.

Veteran Gallic Swordsman The Collector dies attacking regular Pikeman #1... Pikeman #1 promotes to Veteran.

Veteran Gallic Swordsman Josie Wales attacks 1/3 Immortal #1, flawlessly kills it.

Flyin' Elvis pillages the road leading to the TNT capitol.
Gallic Swordsman Mad Max Captures a worker who shall be interrogated to see if he knows the whereabouts of Dinsog.

Our valiant warrior, Slipshod, who had lead our final glorious assault on the Iroqi during the recent unkindliness was our first casualty of the Gallic War. We also lost the one hp immortal that had attacked out of Unabomb. Looks like we lost a worker and a regular pike. But another Gallic swordsman is gone, leaving only four near our core and one of those has only two hp. It looks like the pike that was defending our immortals held. We should be able to inflict some nice casualties next round. :) Not sure who that Mad Max character is. Did they land more swordsmen?
 
Here is the origional stack:



At least it is good the our luck has changed from what it seemed when we were battleing against the Iroqi.
 
So that leaves 4 gallic swordsmen in our core, one of which is injuried. Overall there are 6 left, 2 injured.

For taking us completely by surprise, I think were doing good. The two that was dropped off by the mountain shouldn't be hard to pick off after the other 4 are gone.
 
We'll need a couple of horsemen though, those roving swordsmen might be trouble to track down because of the 2 movement
 
Just been speakin to some of the idiots on AIM, there pretty happy with how the war has gone, they've got their GA and have also managed to leave us a little bit crippled, said something about a peace treaty as well which i then commented on us not being ready for.

Whomp also commented on our inability to play the game so well, who decided we should mine a hill in depotism??? Anyways they didnt give anything off about what there going to do next.

Tubby however did say that Theoden's name on our teamsheet worried them, that and TimBently so congratulations you 2 :)
 
Thanks lost_civantares, I was a bit worried about Mad Max.

@BCLG100: So, do you think this was only about them getting their Golden Age? If that's all they were after then they won't be sending much more over. Would our luxuries (once we get them all connected and reconnected) help us withstand war weariness better than the Galls? If so perhaps we shouldn't worry too much about peace too soon.
 
I basically figured that they attacked thinking we wouldn't be able to stike back. Which is why I suggested we start building up a navy and some knights to hit the galls back.
 
Or they could of attacked hoping we'd get MIA to attack them breaking the peace treaty betweeen them 2 allowing them to move in on MIA. We still have a weaker military than them so thats not all they have at all.
 
BCLG100 said:
Or they could of attacked hoping we'd get MIA to attack them breaking the peace treaty betweeen them 2 allowing them to move in on MIA. We still have a weaker military than them so thats not all they have at all.

Our military prepared to them was average a turn ago.
 
Still, being in a GA now means that they will either start building up their military or their infastructure, so maybe if they offer peace we should consider getting it then building up our military in peace time.
 
Several units in the fog; they could be heading north (i.e., Grenadapolis).
 

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