donsig
Low level intermediary
Immortal #1 (3/3) attacked Morpheus (5/5 GS).
Immortal #1 lost 3 hp, Morpheus was killed.
Immortal #2 (4/4) attacked SupahFly (4/4 GS).
Immortal #2 lost 2 hp, Snooka was killed.
Immortal #3 (4/4) attacked another 4/4 GS.
Immortal #3 lost 1 hp and was promoted, the vet GS was killed.
(Sorry, I didn't check to see which one got axed. I hope it wasn't one of the Eastwood guys.)
I sent the above battle log to KISS.
Our attacks went very well but I think I make a tactical error. Once Immortal #1 won his battle it was obvious the Galls would attack him next time to initiate their Golden Age. So I left our eastern warrior fortified on the mountain instead of disbanding it. I think that was a mistake because now they can use that attack to start their GA and use all five GSs to attack Dancing Banana and or Dynopolis. I followed Strider's plan to use a pikeman to guard our attacking immortals. I chose the tile where the pike could fortify to launch our attack form. While we got rid of the elite unit and two of the vets, the Galls can choose to send all five GSs to either DB or Dynopolis. The former has three unfortified regular pikes defending it, the later has one fortified vet pike (and a river) defending it.
What the Galls do next is crucial. They have a decent chance of taking DB. Five vet Gallic Swords against 3 unfortified regular pikes (if the Galls move them all that way. It looks like our pikes have about a 57% chance of surviving the initial attacks. The odds of subsequent attacks are 36% for a 2 hp pike and only 14% for a 1 hp pike. The pike in Dynopolis has better tha 80% chance of withstanding an initial attack. If we lose one of these cities we might be able to retake it - the Galls leave it standing. Time to cross our fingers and all that.
EDIT: Just looked at the screenie I posted. They can't even attack DB and Dynopolis next turn, can they!
Doh! I should've moved that vet pike in Dynopolis up to help guard the two immortals. Sorry I missed that. Well, now they might just attack our fortified pike in an effort to try to get rid of our elite immortal. If they do then we've got a better chance of picking them off. If they don't we can try for a leader.
I followed Theoden's advice and disbanded Unabomb (after selling the library). Rushed the immortal in Grendopolis as Strider suggested. Moved that settler west but I'm thinking we shouldn't go too far with him. May need him to resettle a core city. Moved more forces towards our core.
Here's our core zone:

Here's the south:

Immortal #1 lost 3 hp, Morpheus was killed.
Immortal #2 (4/4) attacked SupahFly (4/4 GS).
Immortal #2 lost 2 hp, Snooka was killed.
Immortal #3 (4/4) attacked another 4/4 GS.
Immortal #3 lost 1 hp and was promoted, the vet GS was killed.
(Sorry, I didn't check to see which one got axed. I hope it wasn't one of the Eastwood guys.)
I sent the above battle log to KISS.
Our attacks went very well but I think I make a tactical error. Once Immortal #1 won his battle it was obvious the Galls would attack him next time to initiate their Golden Age. So I left our eastern warrior fortified on the mountain instead of disbanding it. I think that was a mistake because now they can use that attack to start their GA and use all five GSs to attack Dancing Banana and or Dynopolis. I followed Strider's plan to use a pikeman to guard our attacking immortals. I chose the tile where the pike could fortify to launch our attack form. While we got rid of the elite unit and two of the vets, the Galls can choose to send all five GSs to either DB or Dynopolis. The former has three unfortified regular pikes defending it, the later has one fortified vet pike (and a river) defending it.
What the Galls do next is crucial. They have a decent chance of taking DB. Five vet Gallic Swords against 3 unfortified regular pikes (if the Galls move them all that way. It looks like our pikes have about a 57% chance of surviving the initial attacks. The odds of subsequent attacks are 36% for a 2 hp pike and only 14% for a 1 hp pike. The pike in Dynopolis has better tha 80% chance of withstanding an initial attack. If we lose one of these cities we might be able to retake it - the Galls leave it standing. Time to cross our fingers and all that.
EDIT: Just looked at the screenie I posted. They can't even attack DB and Dynopolis next turn, can they!

I followed Theoden's advice and disbanded Unabomb (after selling the library). Rushed the immortal in Grendopolis as Strider suggested. Moved that settler west but I'm thinking we shouldn't go too far with him. May need him to resettle a core city. Moved more forces towards our core.
Here's our core zone:

Here's the south:
