The Gallic War

well, if they are going after Grenadopolis, then we should probably switch production from an Immortal to a pikeman for defense. we could build more Immortals in our core and pikes in our border cities.
 
I think we should keep with the immortal in grenadeopolis, it still has reasonable defence and also we can attack the swordsmen as well.
 
Take a pikeman or two from Dancing Banana and move it up there. It's not like dancing banana is in any huge trouble.
 
Actually, upon looking at the save I have two guesses as to what their doing. I think that their using the road network to retreat and pull their forces out or that their going to use the road to attack dynopolis.

Think about it, the forests between grenadeopolis (can we change the name of this city to something easy to type, please?) would limit their movement to 1 tile a turn. That basically eliminates the element of surprise for them. They can threaten dynopolis in 2 turns using the road network (one turn if you count that there is a gallic swordsmen a tile away already). Where it will take 3 turns just to get in sight of grenadeopolis. Plenty of time for us to set up proper defenses in grenadeopolis. They'd be idoits to even attempt it.

Also, it's time to re-build our empire. Switch Semtax, Provobomb, Shilhanoplis, and vbruanopolis to settlers. Let's show K.I.S.S. that they did little to no damage to us.

Using the gold we got from the greeks this turn rush immortals in Dancing Banana and Dynopolis. Get two extra troops on the front lines to clear our the remaining gallic swordsmen and get the new cities settled. We can use the pikemen just arriving from the south to provide proper defense against any future gall attacks. We might have to hunt down the remaining gallic swordsmen, so ALWAYS move immortals with atleast one pikeman to minimize our losses.

Also, I was just thinking, earlier I said we need to rename grenadeopolis because it's long and hard to spell. Maybe re-name it to something that thanks the greeks for the aid? Any ideas or comments?
 
Strider said:
Also, I was just thinking, earlier I said we need to rename grenadeopolis because it's long and hard to spell. Maybe re-name it to something that thanks the greeks for the aid? Any ideas or comments?

how about New Athens or Missing In Action? (which could be refered to in posts as MIA, nice and short :))
 
greekguy said:
how about New Athens or Missing In Action? (which could be refered to in posts as MIA, nice and short :))

We could also send a wave to the greeks, tell them we want to name a city in their honor, and ask what name they want.

Also, I was thinking, can we move the pikeman that defended the two immortals in the last attack onto the hill? Then post a screenshot or something? Just to see where the gallic swordsmen are going.

Prepared to the Iroqi were average military.
Perpared to K.I.S.S were average.
Prepared to MIA were weak.

Seems our buddies have the strongest military.
 
I dont think we should be switching to settlers just yet, KISS are still a very real threat, you dont just start rebuilding when theres 6 units still left on the continent!
 
No fighting. Moved some pikmen around to see if I could spot anymore Galls. No luck. Rested our two injured immortals, moved three more to that same tile and put a couple pikes their to protect the little stack. We have another immortal moving down from Grendopolis with a pike. Our remaining immortal is moving up from the sacred jungle in the west but may have to spend a turn fighting barbarians. One of our horsemen has found a barb camp.



I think we should be making some settlers but should devote Semtex and Dancing Banana to that task. They have an abundance of food and are big enough to build settlers quickly and without shrinking back to town size. Maybe one should make settlers and the other workers or alternate the two. We could use the workers to boost the pop of our other cities. But we need our core cities back.

 
Next turn we should move our military away from the borders, we dont want them to know the extent of our force, is there anyway we can move that horsemen up into the fog and have them scouting out just where KISS has gone?
 
we should finish building the Immortals in Dancing Banana and Semtex first, then start building settlers in them. i would feel a bit safer for our lands if we pump out 2 more Immortals from those cities before switching over to settlers.
 
I think that before we switch to Settlers we should establish where team KISS have actually gone first, they could be landing more units for all we know, i just think we should air on the side of caution for the time being.
 
We have taken up position on the hill. We have 3 vet pikes and a reg pike for defence. One of the vets is fortified. We have 5 immortals there: 3 reg, 1 vet and 1 elite. We have one worker there to build a road and can get another owrker their next turn. The road will be finished about the time our settler reaches the area.

 
lost_civantares said:
How long are we planning on remaining off science totally?

We haven't really addressed that yet. We're currently paying 52gpt for unit support costs. I took a look at the slider and the fastest we could research anything while maintaining a surplus was around 20 turns. If war weariness starts to affect us we may need to up the lux rate which would also mean lowering any science rate we set. We can't go too long without researching umless we can strike a deal to buy techs from the Greeks. Any suggesitons?
 
I think it would be a good idea to stop immortal rush's for alittle while. Let's build up our treasury..

As far as I'm concerned... let K.I.S.S become "stronger" than us. They can beat there chests and parade all they want. It make actually be used to our advantage, give them a sense of self-confidence.

Right now... We need to start slowly backing the remaining gallic swordsmen into a cornor. Take our time... we don't have to kill them all off immediantly.. just make sure they can't do any damage. Re-build our cities (maybe pop our acouple of workers to put into the new unabomb.. just to get that city productive again) and prepare an invasion force.

Let's keep K.I.S.S. focused on the forces on our continent, if they think us weak.. then that's our advantage.

The southern cities need some major "worker" power. We need to start clearing jungle and getting those cities productive. They may have to be our defense against the Iroqi for awhile.
 
Strider said:
I think it would be a good idea to stop immortal rush's for alittle while. Let's build up our treasury..

As far as I'm concerned... let K.I.S.S become "stronger" than us. They can beat there chests and parade all they want. It make actually be used to our advantage, give them a sense of self-confidence.

Right now... We need to start slowly backing the remaining gallic swordsmen into a cornor. Take our time... we don't have to kill them all off immediantly.. just make sure they can't do any damage. Re-build our cities (maybe pop our acouple of workers to put into the new unabomb.. just to get that city productive again) and prepare an invasion force.

Let's keep K.I.S.S. focused on the forces on our continent, if they think us weak.. then that's our advantage.

The southern cities need some major "worker" power. We need to start clearing jungle and getting those cities productive. They may have to be our defense against the Iroqi for awhile.

I think the southern cities may be too far away to be of much use to us, other than as worker factories.

I dont believe we should let KISS become stronger than us because if they do that means that they are stronger than us, which means they have more/better units. if we are going to be invading their island we need to be stronger than them, one way which i was mulling over would be too let the treasury grow huge, disconnect our source of iron and build a tonne of warriors which we could then upgrade a couple of turns before the invasion, this wouldnt give much time for KISS to react but we certainly shouldnt just let them go ahead in power.

Workers i think wi'll be more useful elsewhere but i agree we need to build up our core again, this time we should maybe consider guarding the cities on the coast.
 
donsig said:
We haven't really addressed that yet. We're currently paying 52gpt for unit support costs. I took a look at the slider and the fastest we could research anything while maintaining a surplus was around 20 turns. If war weariness starts to affect us we may need to up the lux rate which would also mean lowering any science rate we set. We can't go too long without researching umless we can strike a deal to buy techs from the Greeks. Any suggesitons?

I think that we should leave science off until we have come to an agreement with the greeks about how our alliance should continue.
 
For food for thought:
There goal is to cause as much damage as they can to us econmicly. They know that we suffered in the war with the Iroq, with both the Iroq and us dropping behind. What they wanted to do with their April surprise was to make sure that they could keep us in a rut, bleeding money, and desperate for units. All they needed to do was to drop off warriors they had left over from their war (and would only cost money with their 50 turn peace). They don't care that there warriors are going to die, they are really only threating us and costing them money through support, and they acomplished there goal, with the destruction of two of our cities, dropping us further behind. This is why they are willing to get peace and are just fortifying their warriors.

As for attack something to conisder would be to ask if we could travelt through MIA's borders to attack, that is something the idiots might not have considered (though I don't really know for cirtain since I play very little multiplayer).
 
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