The Great DoC UHV v 1.11 challenge

Greece, 3000 BC, non SVN, Monarch, Epic, virtual date turn 182 (360 BC), winning date turn 185 (330 BC), score 30374.

Got luck at start with flipping 3 Huluganni to me and Egypt already founded Alexandria which was defended by warriors (Egypt thankfully still hasn't researched Archery). Took Alexandria and Egypt's capital and i built library in Alexandria to have two scientist slots filled whole game. This way i got two great scientists in progress and both bulb-ed towards philosophy instantly. i took bit risk with constantly hiring mercenaries and i did run science at 10% once. But i was rewarded with quick conquest of Babylon and Egypt. I razed most cities around Babylon to prevent more cities flipping to Persia. I gifted Ankyra to Phoenicians to force them in war with Persia and split its stack which made easier for me to capture Sur. Then around 165 i started conquer Persia, however it took longer then i thought because this AI Persia got idea to capture Samarkand. So after some long march last city was captured, i already got philosophy one turn earlier. So if Persians didn't have Samarkand, then my virtual date should be this: turn 181 (370 BC).
 

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Civilisation: Iranians (through Congo)
Score (normalised): 2287 Dan Quayle
Winning date: 1799AD
Difficulty: Viceroy
Gamespeed: Normal
Version: SVN 663
Scenario: 600AD
Strategy:

The Congolese era:
Well :D, I just gave Congo a total of three cities, access to bronze and calendar, so it can survive a while. Around 1500AD I jumped to Iran.

The first period is divided into two parallel periods corresponding to the first two goals.

The eurotrip:
Usually, Turkey will be unwilling to open the borders for you, even if you have the same religion. So you have to go through Russia. However, it is possible that your diplomatic missionary won't be able to access all euros, so it is a good idea to train a caravel to Shiraz ASAP and send it to Europe through Africa. You can conquer Jerusalem and build a fort-canal to cut way through mediterranean (or build the caravel in Jerusalem, but this needs a lot of time). Last, you can build a spy, but it will be revieled sooner or later.

In this game I sent the knight as a diplomatic missionary and a caravel. There are two kinds of euros: the friendly and the cautious. Friendly, which include Vikings, England, Netherlands, Poland, Italy and Portugal are willing to open the borders without any further question. Cautious, which include Russia, Austria and France need some gifts before the desirable aggreement. Spain will open the borders only if you abort Islam (or convert to catholicism, but this is strange). Handling a good diplomacy will be a little difficult, you have to make sure to open your borders with the worst enemies after you open the borders with everyone else. Moreover, requests, tributes, diplomacy crises of your partners, collapses and war requests will make the task more difficult. Europe will experince the reformation conflicts at that period, so you have to be careful not to make anyone unhappy, the situation will be unstable and you don't really know which civs will be alive in 1650AD. In one of my games the friendly Vikings, Poland and Italy collapsed.

In my game I converted to no religion, opened borders with all euros (8 agreements and 3 euros where unstable) before reconverting to Islam.

The conquests:
Your initial cities are good only in one thing: moderate production. Wealth, sciense great people, all of them will be available from the conquered cities. So begin the conquests ASAP.
In the latest version Mongols will be collapsed, so Transoxiana is the first target and an easy one, due to the minor assimilation effect you will able to conuer both cities in one turn. Then you should go for Northwest India, or in other words Lahore and Delhi. Pattala, which will be built by Mughals, is optional. Then you can get your last city Bagdad. However, if Turkey is weak make sure to capture Bagadad before it vassalises in a european power. If you go for Bagdad first, then you will be at war with Turks in the weast and Mughals in the east, a situation that can become dangerous. If you begin with Mughals, after conquering Delhi they will collapse, so you can go to the west with secure east.
Merv, Samarquand, Lahore, Delhi, Bagdad are all the cities requested to complete the 2nd goal. It would be wise to capture Jerusalem, Mecca (if it is indy) and Azimahad, 3 shrines plus the temple of Solomon will give a good boost to your economy.

The artistic era:
20000 culture by 1800AD without being bcakyard can only be achived by great artists. You will be have entered the industrial era by 1800AD, so every great artist will produce 4000 culture points. So you need a total of five great artists.

The first technology I discovered is Drama, built theatres in biggest cities (Merv, Bagdad, Lahore, Delhi and Shiraz) and starting Great Artist pointing. Converting to scholasticism is needed. This also could simulate the religious difference of Iran, let's say that being islamic and sholastic is like being shia islamic instead of sunni Islam.
Discover Liberalism and run Republic. Republic+scholasticism+the golden age, you will be able to get the five artists before 1775AD. Don't use the great artists ASAP, wait until you enter the industrial era.

The soonest way to enter industrial era is discovering steel. I propose to do so ASAP. So the tech tree is as follows:
Drama->Liberalism->Steel

Notes:

Iran is rumored to be an isolationist state. The same goes for Russia. So having a diplomatic goal like "Have 6 open border agreement with someone who has different religion than you, but you also run fanaticism" is weird.

At some point indy #1 controlled all shrines and Jerusalem. No question why he entered industrial era by 1650AD.

The UHV is easy if you have a plan to conquer relatively soon and maintain the diplomatic balances. However, if you don't plan properly then it is easy to lose it, too. So it is a balanced game.
 

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And... the UHVs as all civs are won! Congratulations! The OP will be updated later because I don't have much time and if I have some I spend it on beta-testing History Rewritten 1.21. Sorry.
 
Civilisation: Prussia
Score (normalised): 4918
Winning date: 1942 AD
Difficulty: Monarch
Gamespeed: Normal
Version: SVN 665
Scenario: 1700 AD
Strategy: Getting 7 GPeople in Berlin is peanuts, especially if you war early on. I got no free GPeople from Economics/Physics and all those goodie techs, but still got the goal in 1840 or so.



I conquered Sweden right away (they have no rifles), then built some cannons and rifles and took out Austria (in order to get oil at Budapest and Italy). Beelined to Assembly Line, France collapsed right after and I took Paris and Bordeaux. I used a cottage economy (Republic/Egitaliaranism/Capitalism) and teched to Panzers. Meanwhile England collapsed and I got London from a congress. I built 10 panzers and declared war on the Russians, who promptly collapsed before I even entered their lands (:rolleyes:). I took Moscow, Kiev, Vologda and Kubyievsk (already got Sint-Petersburg from a congress), beelined computers for laboratories and finished the tech tree.
 

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Tibet, 600 AD. V/N
score 2181, 1420AD.

1- conquered GronKyer (just south mountains) with the 2 HorseWarriors,
then Pagan (south east).
trained 2 more horses in Lasha to conquer Dunghuang (north) and a barbarian city (NE) in order to clear the silk road to Europe.

2- trained a lot of monks and sent to europe (moskow, frankfurt, 3 cities in France), china, india.

3- used GronKyer to train prophets (5 citizens turned into priests)....
i had 5 monk by 1200 but the goal didn't work (maybe one was a reward and i didn't set him). I had to conquer indipendent city of guangzu (or something else) to clear the way from india to tibet for prophet journey.
 
Strategy: Getting 7 GPeople in Berlin is peanuts, especially if you war early on. I got no free GPeople from Economics/Physics and all those goodie techs, but still got the goal in 1840 or so.

Actually you could get Great Generals into your city, that will be much easier.
 
Civilisation: China
Score (normalised): 7291
Winning date: 1580 AD
Difficulty: Monarch
Gamespeed: Normal
Version: SVN 665
Scenario: 3000 BC

I find China's UHV one of the toughest UHVs around, since it's by far the largest time-puzzle in-game (concerning the techs you have to get first + music).

I popped MCasting early from a hut which really helped. I bulbed Maths and Compass with GScientists, teched the rest myself. I used Liberalism to get GPowder as a free tech (just in time for the Mongols, which I beat back with moderate losses) and self-teched PPress.

I got music in 750 AD or so, and got all my temples up in 900 AD. Needless to say, the Cathedrals were constructed in time.

I obviously got a GAge from the Triumphal arch, popped one early with a GScientist and GArtist, and rush-built the Taj Mahal (in conquered Lahore) and the National park in short order for the finishing GAges. I also had a little adventure in Persia around 500 AD and succesfully built the Mausoleum of Mausollos in Persepolis, but lost the city to the Seljuks :(

Spoiler :
 

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Russia, non-SVN, Viceroy/Normal, 600.

Winning date: 1894, score: 2195, normalized: 2622.

The key to doing well with Russia is avoiding the temptation to overexpand. You can easily build 25 cities in historical areas, and fall really far behind technologically. (My last Russia game.) The land is horrendous; your cities can't grow past 10 (if lucky).

I founded Tallin and two other cities + Moscow in my core zone, plus conquered Kiev quickly, and razed a Byzantine Black Sea city. (It would've flipped to Turkey.) Engineering, 10 pikemen or so is plenty to deal with the Mongols, who collapsed quickly.

I built the seven siberian cities, avoiding the Mongols' core like the plague. I grabbed a Manchurian coastal city, squeezed between Japan and Korea. Meanwhile I beelined for Railroad, Communism, Fission, and Rocketry. I also managed to build a few wonders, including the Leaning Tower and Versailles in Kiev.

Building the railroad in time was easy, although I didn't realize the whole railroad must be inside Russian culture, so I had to build another horrid city to bridge the gap.

Meanwhile, I was hard at work gifting Steam Power, Liberalism, and Communism to whomever would take them, and paying huge amounts of gold for them to switch to State Property. I ended up with my communist brothers as Netherlands, France (a former world power now reduced to England's vassal), Thailand, Portuguese Peru, and Portuguese Congo. I got this goal one turn after finished the Apollo Program, so I won before I had a chance to get my hard-earned Golden Age. :(

I didn't do a lot of war. Early on I razed Lvov and made peace, only to have Poland refound it a few turns later. Defending was easy: my technological superiority plus the UP made invasions futile.
 

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Thai Pyongyang? :D

Nice game.

Yes, Korea used to be my vassal but they collapsed. And Thailand stole my tiles by the new culture flip mechanic (which I love except in cases like this). And thank you :)
 
Rome, Viceroy, Normal, 3000 BC start

Finish Date: 485 AD
Score: 15420

This is non-SVN version though. Installed it in July 2013.

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Got lucky with being the one to build the Oracle and getting Currency for free. Then I got lucky again with specialists - 2 of them were Great Prophets. I used one for bulbing Theology and the other one for half of Civil Service.
 

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Augustus Caesar had displayed the leadership abilities of Augustus Caesar!!!!!!
 
By the way, can you share some of your strategy? I've tried Rome a few times, but never got close to completing the buildings goal.
 
Well, my memory can be kind of vague because I played this about a week ago, but here's something I can remember. Just some points to summarize it up:

  • After I settled Rome, I sent the two remaining settlers to Iberia using Galleys. One of them settled Tarraco and the other one Hispalis. Tarraco didn't have food in its first ring and it prevented its growth. Maybe not the best strategy to settle Tarraco?
  • 2 of my Legions roaded Iron and the other 2 roaded Marble. Once the workers spawned, they could start improving Iron right away.
  • Once Iron improved, they went for Pigs and then for Marble. But still, If I had started with Marble before Pigs...maybe it would have helped me to get the Oracle sooner? We already have the Fish as a food resource btw...
  • Basically, I never wasted any Worker turns for roads until the very late of the game when it didn't matter much any more. I wasted Legion turns instead ;)
  • Legions only roaded what was necessary - to connect cities.
  • Mediterranean is a perfect "lake" for The Great Lighthouse. So I built it soon after The Oracle.
  • As soon the Legions had finished with roading Iron/Marble, I loaded them on Galleys and sent them to conquer Carthage. That should not be taken as a good strategy I guess...to take out Carthage with just 4 Legions...it must be a luck.
  • Took over the Celtic cities that spawned in Gaul
  • Before whipping any buildings, I had Granaries in place.
  • Used the whip fervently in order to complete the buildings required for UHV
 
As soon the Legions had finished with roading Iron/Marble, I loaded them on Galleys and sent them to conquer Carthage. That should not be taken as a good strategy I guess...to take out Carthage with just 4 Legions...it must be a luck

I have always been able to take Carthage with the initial 4 legions. Admittedly I haven't played Rome often, but I still think this is a very viable strategy. Better to get them before they become strong and hook up all their resources, just like taking Egypt with initial units as Greece.
 
I actually prefer taking Greece with those Legions, but that is pretty luck-dependent, and if they have metal it's all the harder, but unlike Carthage Greece isn't swamped by barbs half the time, is on the same side of the Mediterranean so it can contribute faster, and many times has a wonder or two.
 
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