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The Great War

Discussion in 'Civ3 - Completed Scenarios' started by Sarevok, Jan 25, 2004.

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What do you think of this scenario?

  1. Its Great! one of the best out there!

    257 vote(s)
    54.2%
  2. Its a good scenario

    119 vote(s)
    25.1%
  3. Its ok

    40 vote(s)
    8.4%
  4. I dont like it

    58 vote(s)
    12.2%
  1. Rocoteh

    Rocoteh Chieftain

    Joined:
    Aug 18, 2002
    Messages:
    7,618
    Sarevok,

    It sounds like a good idea. I use +2HP for Dreadnougts
    in the historical version of The Old Empires, but I will
    probably increase that.

    As I said earlier I think all the major powers with the
    exception of The Ottoman Empire should be able to
    build Dreadnoughts from the start. (BTW: The Ottomans
    had 2 Dreadnoughts on order: Agincourt and Erin, but
    the British took them over).

    All the other major powers had Dreadnoughts in
    "the pipeline".

    Best Regards

    Rocoteh
     
  2. Sarevok

    Sarevok Civ3 Scenario Creator

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    Vancouver, WA
  3. Rocoteh

    Rocoteh Chieftain

    Joined:
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    Sarevok,

    I think its good. Should work well.

    Best Regards

    Rocoteh
     
  4. Sarevok

    Sarevok Civ3 Scenario Creator

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    ill implememnt that into TGW 1.1, I expect this new version to possibly come in a week as im very busy currently. Got alot of business I need to take care of.
     
  5. Rocoteh

    Rocoteh Chieftain

    Joined:
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    Sarevok,

    No need to rush 1.1.

    There will probably come more suggestions
    on changes.

    Best Regards

    Rocoteh
     
  6. DeceasedHorse

    DeceasedHorse Chieftain

    Joined:
    Nov 25, 2003
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    Location:
    O.C. in the Summer,WU in the winter
    Computer up and running again. Can't wait to try the new version out!
     
  7. Sarevok

    Sarevok Civ3 Scenario Creator

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    ok, 1.1 is scheduled for about a week or 2. Im fairly busy this week, but mabye I can get it next week. Also consider the Election in DG4 im in (and winning :) ) as it may slow down my update time a little bit as ill be focused on that.

    I thikn you will like it Deceasedhorse, its alot better than the BETA's
     
  8. Metacomet

    Metacomet Chieftain

    Joined:
    Jul 17, 2003
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    659
    Location:
    USA
    It can take me a few days to look for them again, but I'll do asap.
     
  9. Sarevok

    Sarevok Civ3 Scenario Creator

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  10. Rocoteh

    Rocoteh Chieftain

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    Sarevok,

    I think iron should be the only required resource
    for building Dreadnoughts.

    No Dreadnought could not be completed or used
    due to lack of oil.

    Best Regards

    Rocoteh
     
  11. Kristian95

    Kristian95 Dr. Minion

    Joined:
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    Sunny California
    @Rocoteh & Sarevok,

    Since dreadnoughts used coal as their primary fuel source, coal should be a required resource for building those ships.
    But then again iron and coal should be quite abundand resources, after all iron is one of the most common heavier atoms in the upper earth crust! :)
     
  12. Rocoteh

    Rocoteh Chieftain

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    Kristian95,

    I agree. You are right.

    It should be iron and coal.

    Best Regards

    Rocoteh
     
  13. Kristian95

    Kristian95 Dr. Minion

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    Sunny California
    Firstly, I admit I haven't checked if these ideas are already implemented.... but just a few things that occoured to me could be used :)

    I know there's already been used extra improvements to show the power of the Ruhr area. Perhaps the industrial might / power of the Ruhr district could be further enhanced by giving one of the Ruhr cities access to both Coal and Iron, and giving it the small wonder "Ironworks"...

    Btw, I think the major powers should all have heroic epics and military academies....

    Just my 2 cents :)
     
  14. The Last Conformist

    The Last Conformist Irresistibly Attractive

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    Not on your side
    I'd suggest there's no Heroic Epics around. Given the numbers of units available, MGLs should come pretty frequently anyway. They come almost too quickly in ACW, and that has fewer units than TGW.
     
  15. Rocoteh

    Rocoteh Chieftain

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    Kristian95,

    The idea on the Ruhr-area is good, though the
    "Ruhr-factories" now already existing should reflect
    the industrial power of the Ruhr.

    If its enough remains to seen.

    The Major power starts with
    Military academies and Heroic Epics.

    With regard to the comment from The Last Conformist,
    I would like to see how effective AI is to use Army-type
    units in Conquests.

    The last weeks I have been done 75% editor-work
    and limited playtesting.

    Overall I think there is a need for threads on how AI works.
    Those existing seems to have faded away.

    Best Regards

    Rocoteh
     
  16. Kristian95

    Kristian95 Dr. Minion

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    @Rocoteh,

    Sure :) I'm just popping up a few ideas, as much for inspiration, and if there are any bits of it that can be used, or inspire some other good ideas, I'm more than pleased :)
    I try to contribute in my own small way, as a token of apprechiation for you guys who make great scenarios for our favourite game :)
     
  17. Rocoteh

    Rocoteh Chieftain

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    Kristian95,

    I am looking forward to more ideas and comments
    from you. Feedback, ideas, comments and playtest-reports
    that makes a scenario living and creates the ground
    for further development, otherwise it fades away.

    Best Regards

    Rocoteh
     
  18. Sarevok

    Sarevok Civ3 Scenario Creator

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  19. Rocoteh

    Rocoteh Chieftain

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    The fleet-in-being concept used by many nations
    during WWI was really a strange idea.

    The whole idea was that the navy should not be used,
    instead it should function as a costant threat.

    The fate of the German Navy during WWI shows
    that it was really a bad idea.

    1 major naval combat (Jutland) during more than 4 years
    of war.

    Rocoteh
     
  20. Sarevok

    Sarevok Civ3 Scenario Creator

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