Vikings I think since he talked about Berserkers.What is that Gandhi?
Fippy is right.I have a question about city gifting and culture, as I found this rather unexpected in a game where I had to gift away a city to avoid domination. Maybe one of the experts like @WastinTime, @Kaitzilla or @Fippy know this by heart? Or the other HoF'ers?
Here is the city I gifted away:
Spoiler :
Prior to gifting it away, it had over 2500 (Epic), so 60%. It was building lots of culture to try to combat Lincoln's Hermitage + Wonders city right next-door. But after the gift, basically everything disappeared and Lincoln controls all the tiles, despite not having any (or very little) culture there (east of the city). The tile with 48% marker kept its culture, and interestingly the 37% too (with the cata), despite not being in the BFC of my city north (that also has 60% culture). I did slowly build up percentages on the town and iron and some other tiles, but it's as if everything was wiped clean.
However, the city itself seemed to have my culture for reason, at least for spy mission rebate purposes (got 50% early on, and it slowly went down to 48% etc).
I found this whole thing very surprising, and had expected to retain the town and iron tile, where the latter was important due to Mining Inc.
Did all that culture we had there essentially become Lincoln's culture instantly? What happened?
Thank you, that's an excellent explanation. Fits perfectly with what happened in the game, including the city tile itself. It was roughly 50/50 prior to the gift (there was a major culture battle), and everything just went *poof*Fippy is right.
All the plot(tile) culture in the 1st ring (8 tiles) of the gifted city vanishes.
In contrast, the civ receiving the city gets +1 plot culture on the 8 tiles around the city, so they get control unless a 3rd civ has a claim on the tiles.
https://forums.civfanatics.com/threads/plot-culture-mechanics.633767/#post-15392025
It makes gifting cities on the border a real headache because it can take many, many turns to get back control of the tiles in the inner ring peacefully.
The spy bonuses in the gifted city were kept because it is based on city culture.
**Edit**
The plot culture on the city tile itself is also lost.
Been re-reading this GM-137 thread recently. Both fun and frustrating to kinda re-live the whole thing, as majestic as the gauntlet was. Seraiel and I posted... a lot.Also, I finally discovered something that has been bugging me.
You know how sometimes you steal a worker with Aggressive AI and sometimes the AI won't talk peace no matter what you do?
It turns out that it is due to a Holy City!
I stole a worker from Peter in my latest game and after a few turns I got a cease fire by threatening 1 city (warrior within 2 tiles).
Then 20 turns later after he founded Buddhism, I stole another worker.
A few turns went by, then I got within 2 tiles of one of his cities and he would not sign Cease Fire.
So I threatened 2 cities.
Still, no cease fire.
Then I killed a scout and got a Cease Fire.
So if you are stealing workers, avoid the civs that found a religion, unless you can capture 2 workers + threaten 2 cities, or capture 1 worker + threaten 3 cities.