GoodGame
Red, White, & Blue, baby!
- Joined
- Dec 17, 2004
- Messages
- 13,725
I also bought Cortex Command on a whim, instead of Fall of the Samurai.
Mini-review: It's sort of hard to describe but maybe Terraria meets Call of Duty with a ton of guns and a decidedly sci-fi theme will serve as a description. It's mostly a 2D platformer full destruction sandbox, with a wee bit of RTS, and mostly action-shooter.
Graphically it's a bit different than the 'minecraft' voxel model since it's a bit 'raster' like which really just means it uses ultra small pixels, so small you don't manipulate individual pixels. You also don't craft like a minecraft game, but instead harvest the land like a Command and Conquer game, except Tiberium is replaced with gold. You then use the gold to make unit and customization purchases, like a RTS.
There is a heck of a lot of base building in the game, which is important in the campaign mode, or you can just let the AI make a competent base. There are non-campaign scenarios as well.
There are a heck of a lot of guns and unit types, and rag-doll physics going on in this game. And many pixels, to the point that conservation of matter is observed as bodies and vehicle parts accumulate. This and the physics simming complements the deformable terrain and platformer nature of the bases very well.
The AI is very competent in general, especially at combat and manipulating its ragdolls. It also seems to be fairly tactical too.
It's definitely not completely done yet despite being at v1.0, and the multiplayer is strictly the one PC--multiple controllers type that Steam is pushing for on your TV set. It's still a decent amount of fun and the gamepad integration is pretty well done (it even has an in-game wizard for programming your controller, rather than the joy2key or something).
Unless you like modding and installing mods to get the most out of indie games, you'd probably best stay away since it's a bit more 'engine'-like than polished game, a bit like Garry's Mod. They do seem to be pushing for developing it more as a game, so I'd recommend picking it up either on sale or a bit later, unless you like the above. If you can stomach about $1/hour of fun than I'd recommend getting it now.
The support seems to be existent, as the game has a steady stream of beta versions over the years, and there's a healthy modding community that is catching up to the recent v1 release (this weekend) that made the Steam release.
Grade: About a B-/C+ if you just looking for something hot, and about a B+/A- if you like games like Terraria, Soldat, etc... Drop it a grade if you really wanted online multiplayer, because this game doesn't have it. In fact the engine lags heavily if you get a very large number of units on screen like an old school RTS would.
Mini-review: It's sort of hard to describe but maybe Terraria meets Call of Duty with a ton of guns and a decidedly sci-fi theme will serve as a description. It's mostly a 2D platformer full destruction sandbox, with a wee bit of RTS, and mostly action-shooter.
Graphically it's a bit different than the 'minecraft' voxel model since it's a bit 'raster' like which really just means it uses ultra small pixels, so small you don't manipulate individual pixels. You also don't craft like a minecraft game, but instead harvest the land like a Command and Conquer game, except Tiberium is replaced with gold. You then use the gold to make unit and customization purchases, like a RTS.
There is a heck of a lot of base building in the game, which is important in the campaign mode, or you can just let the AI make a competent base. There are non-campaign scenarios as well.
There are a heck of a lot of guns and unit types, and rag-doll physics going on in this game. And many pixels, to the point that conservation of matter is observed as bodies and vehicle parts accumulate. This and the physics simming complements the deformable terrain and platformer nature of the bases very well.
The AI is very competent in general, especially at combat and manipulating its ragdolls. It also seems to be fairly tactical too.
It's definitely not completely done yet despite being at v1.0, and the multiplayer is strictly the one PC--multiple controllers type that Steam is pushing for on your TV set. It's still a decent amount of fun and the gamepad integration is pretty well done (it even has an in-game wizard for programming your controller, rather than the joy2key or something).
Unless you like modding and installing mods to get the most out of indie games, you'd probably best stay away since it's a bit more 'engine'-like than polished game, a bit like Garry's Mod. They do seem to be pushing for developing it more as a game, so I'd recommend picking it up either on sale or a bit later, unless you like the above. If you can stomach about $1/hour of fun than I'd recommend getting it now.
The support seems to be existent, as the game has a steady stream of beta versions over the years, and there's a healthy modding community that is catching up to the recent v1 release (this weekend) that made the Steam release.
Grade: About a B-/C+ if you just looking for something hot, and about a B+/A- if you like games like Terraria, Soldat, etc... Drop it a grade if you really wanted online multiplayer, because this game doesn't have it. In fact the engine lags heavily if you get a very large number of units on screen like an old school RTS would.