The "I Got A New Game!" Thread

I also bought Cortex Command on a whim, instead of Fall of the Samurai.

Mini-review: It's sort of hard to describe but maybe Terraria meets Call of Duty with a ton of guns and a decidedly sci-fi theme will serve as a description. It's mostly a 2D platformer full destruction sandbox, with a wee bit of RTS, and mostly action-shooter.

Graphically it's a bit different than the 'minecraft' voxel model since it's a bit 'raster' like which really just means it uses ultra small pixels, so small you don't manipulate individual pixels. You also don't craft like a minecraft game, but instead harvest the land like a Command and Conquer game, except Tiberium is replaced with gold. You then use the gold to make unit and customization purchases, like a RTS.

There is a heck of a lot of base building in the game, which is important in the campaign mode, or you can just let the AI make a competent base. There are non-campaign scenarios as well.

There are a heck of a lot of guns and unit types, and rag-doll physics going on in this game. And many pixels, to the point that conservation of matter is observed as bodies and vehicle parts accumulate. This and the physics simming complements the deformable terrain and platformer nature of the bases very well.

The AI is very competent in general, especially at combat and manipulating its ragdolls. It also seems to be fairly tactical too.

It's definitely not completely done yet despite being at v1.0, and the multiplayer is strictly the one PC--multiple controllers type that Steam is pushing for on your TV set. It's still a decent amount of fun and the gamepad integration is pretty well done (it even has an in-game wizard for programming your controller, rather than the joy2key or something).

Unless you like modding and installing mods to get the most out of indie games, you'd probably best stay away since it's a bit more 'engine'-like than polished game, a bit like Garry's Mod. They do seem to be pushing for developing it more as a game, so I'd recommend picking it up either on sale or a bit later, unless you like the above. If you can stomach about $1/hour of fun than I'd recommend getting it now.

The support seems to be existent, as the game has a steady stream of beta versions over the years, and there's a healthy modding community that is catching up to the recent v1 release (this weekend) that made the Steam release.

Grade: About a B-/C+ if you just looking for something hot, and about a B+/A- if you like games like Terraria, Soldat, etc... Drop it a grade if you really wanted online multiplayer, because this game doesn't have it. In fact the engine lags heavily if you get a very large number of units on screen like an old school RTS would.
 
I had sooooo much fun with the 23 release on a friend's laptop. Open the internal files up in Notepad, change the cost of a certain bomb to negative money, and load up Maginot Mission. Order in a million dropships loaded with them. Or get a normal rocket ship and crash it into the enemy ships, clearing the entire sky... sandboxy :)

I think I held out for like 2 hours once before they finally got me.
 
I'm trying "The Last Remnant" - a JRPG about a 15 year old boy with a very unhealthy obsession about his little sister and how the lord of some city used his Gaey Bulge to win a battle but left him unable to use it again and must now regain power or else i dunno what will happen to the phalic symbol in the middle of his city (that makes everyone happy when they touch it).
 
Pro tip: Don't buy JRPGs.
There is a JRPG that i really like - Septerra Core ! That was a fun game back in 99, and i was wondering if other JRPGs are like that, so i got the highest rated JRPG on the PC from recent years: "The Last Remnant".
And it's story isn't even the "bad" part. The story is quite funny in it's weirdness. The awfull part is the combat which is confusing as hell and needlessly complicated.

So are there any JRPGs on the pc that are not crappy ?
 
OOOOH. Like many things, over the years, the average JRPGs have developed more complex combat systems.

I don't play JRPGs on my PC so I wouldn't know.
 
Holy crap, Septerra Core, hoooooly crap. Here's something that you unearthed from the depths of my memory where it had laid for 10 years at the very least. Awesome game. Available on gog.com. Probably nostalgia-tinted memories a bit. I do remember combats were too long for my taste and too numerous. But that's generally a problem I have with JRPGs.
 
That probably depends a bit on the quality of the combat. But only a bit.
As only real JRPG on the PC I have Grandia 2, and the combat is quite fun, but even there you'll get relatively soon sick of the pure mass of battles.

Related: Just installed Sudeki (yeah, also JRPG; "just" is an exaggeration, took 45 minutes because the damn installer didn't work). Got killed in the 5th battle, which is probably good, because I already felt a not that light case of motion sickness :yuck:.
 
I got Spec Ops: The Line, its so much more than a ordinary take-cover 3rd person shooter. Its set in Dubai, the city had been hit by an epic sand storm that blocked all major routes and communications. Sniping off the Burj Al Arab tennis court, while Hendrix is playing in the background...epic.
 
Wait, Hendrix? I might actually have to get this one before it goes on sale.
 
I just got 'Faster than Light' on Steam. Fun, fairly simple and pretty intense game. It's well made with seemingly simple mechanics, although I'm not sure I'm making all the right choices yet. I hope there's more to the combat than targeting the shields at every opportunity... It's similar to older Amiga games where some trial and error is required to succeed, unless you check it up before. I like it and think it's worth the purchase.
 
Strategies in FTL open up when you start unlocking other ships.
 
Although you can rapidly begin to work on different builds with a single ship- in one recent game I found a powerful beam weapon early on, and thus decided to make a ship based on very high dodge and beam/laser weaponry, coupled with boarding drones later on. You can also go with an expensive but effective missile-heavy strategy. Basically, the strategy comes from taking a few things from the luck of the draw, and then building a coherent strategy and budgeting energy around using what you've found to maximal effectiveness. You can also get a lot of tradeoffs, between investing in better systems right away, or saving up a large amount of scrap for when you encounter markets, gambling on them having something that you'd really want.
 
The last game I bought was Diablo 3... and god was that a waste of money!

Same here. I keep on trying to convince myself that it isn't terrible, and the next patch will fix all the problems :mad:
 
I did that with ETW, but DarthMod finally came around and fixed a lot of things.

Not that I'm mocking anyone for buying a game that can't be modded.
 
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