The Immortal Challenge 3: The Gathering Storm

As you haven't got a library built yet its likely that your first GP is going to be a prophet from SH. Might be worth considering how you would use it.You'd probably have to clear a number of religious techs before you could lightbulb theology. You could settle it of course. You could beeline CoL for confu. Assuming your next GP will be a GS and you go for philosophy you'd probably found Taoism so you could save prophet to found Taoist shrine.

the fish city needs to have a library asap and assign 2 scientists to avoid the early, useless, prophet

workers!
 
the fish city needs to have a library asap and assign 2 scientists to avoid the early, useless, prophet

workers!

Why useless?:hmm: I would say that there is a window of opportunity to become "the spiritual leader" of our continent - afaik there is no religion founded yet, so if aelf manages to lightbulb Christianity timely, it should spread like wildfire!
 
the key word here is yet
this won't last long.

Is that a little spoiler or are you just making a guess?

If we want to, we can probably found Christianity. I guess I'll have to see how things go as I play.
 
I don't think cabert's posting a spoiler, it's just an educated guess. I don't remember if Confucianism has been discovered yet, but if not I fully expect one of the AIs to jump to get it. I also wonder, given the isolated starting position, if you've already met everybody on your own continent... A chariot should try to explore the most it to have a clear view of the AIs resources and positions and what land they can still occupy.
 
:agree:

I don't, however believe Confuscianism has been founded yet. At least, on this continent.

There is the possibilty that you could found Christianity and become the spirtual leader of your continent. However, if you plan to go to war with one of them when they're both christians, you will get a diplomatic demerit with the other, so watch for that. otherwise you're doing great. Please post the next round soon!:goodjob:
 
The demerit for declaration of war shall be offset by bonus of "brothers and sisters of faith". And in any case, the faith bonus shall be helpful in conducting some trades first.

As for possible Confucianism being founded... this just means one more holy city for us in the future:cool:

And yes... we can't wait for an update!;)
 
isnt taoism just better than cristianity? just let whatever superspritual freak on the other continent found that(gandi asoka mansa(shudder) hatty saladin isabella or whatever). Neither of the guys are those you see with all the religious techs lined up in the early game. And on the off-chance you get a priest anyways just get cristianity. Romans germans and english all cristians, who would have thought that could happen?
 
we shall not pay much effort to religions , if we grab it with our great people, utilise it; if not, we can do fine without it. so whether alphatbet or MC, i am looking forward to the next round.
 
Let's see the bright side of getting Theology, Christianity

- You control a Holy City
- If Religion Spreads to your opponents cities you can see their defending units.
- The Religious Civics are open to usage, (Organized Religion and Theocracy)

Down side
- You ignore Delay Key techs in order to research Theology.
- The possibility of your opponent getting a Religion will cause Religion Differences/Tension and will eventually lead to war.

Since it doesn't seem likely that any of your opponents will acquire a religion, I'd go for Theology just to benefit from Organized Religion. Which is quite a powerful Civic, especially +25% to buildings and the ability to build missionaries without Monastary isn't bad either.
 
"Since it doesn't seem likely that any of your opponents will acquire a religion, I'd go for Theology just to benefit from Organized Religion. Which is quite a powerful Civic, especially +25% to buildings and the ability to build missionaries without Monastary isn't bad either."

completely disagree. grab theology only using the GP. not self research. we have many buildings and units to build, missionaries are waste of hammer.
 
completely disagree. grab theology only using the GP. not self research. we have many buildings and units to build, missionaries are waste of hammer.

Yes I'd use the GP for the free tech although not exactly sure what you meant but since I have a religion I's switch to it and benefit from the Religion Civics like Organized Religion.

I'd only use the missionaries to spread religions to our cities in order to benefit from Organized Religion Civic, because religious Civics only give bonuses to cities with the state Religion in that city. Yes we have a lot of Buildings to construct but that +25% we will benefit from for the rest of the game assuming we use Organized Religion all game. Unless you want to take the chance of letting the religion spread random and naturally to your cities.
 
If we're going through Theology expect to deal with paper soon afterward. Philosophy takes preference to Paper but Education takes preference over Philo. If COL is a must then avoiding Meditation keeps the Paper route up, and you don't really need monostaries til you get a religion anyway (assuming we get Christianity and not Confucianism). But researching paper from scratch is another option too, just to be able to bulb most of Edu.

Production we have so buildings can be built feasibly and used to our advantage. Organized Religion only improves this (except for High maintenance cost), and if another religion pops up on our continent, we'll need missionaries to outspread it to the 3rd party civ.
 
Why useless?:hmm: I would say that there is a window of opportunity to become "the spiritual leader" of our continent - afaik there is no religion founded yet, so if aelf manages to lightbulb Christianity timely, it should spread like wildfire!

Indeed. I like having one Great Prophet ready for my shrine, after that, scientists are in order.

Question is, can you hand research a religous tech on immortal, or do you need to lightbulb theology and then get another prophet?
 
Indeed. I like having one Great Prophet ready for my shrine, after that, scientists are in order.

Question is, can you hand research a religous tech on immortal, or do you need to lightbulb theology and then get another prophet?

Hand-researching something like Theology is absolutely out of question imho! I was simply advocating, that something should be done in anticipation of forthcoming GP, who, unless we quickly assign 2 Scientists somewhere, is to be a prophet. Immediately lightbulbing Theology with him would probably be optimal solution (even not considering later shrine), but that requires researching Alphabet and subsequent trades for Polytheism, Meditation and Monotheism.

The big question in air was, which research-path to take, and I strongly feel, that Alpha should be preferred over MC...

EDIT: If we manage to found Christianity, we also get a freebie missionary, who can be used in the capital of one of our neighbors to immediate diplomatic benefit...
 
I'm not a big fan of Metal Casting this early unless it's from the Oracle. It's a very expensive tech at this point in the game and opens only 2 things: Forges and The Colossus.

Forges, while awesome, are a huge hammer investment if you get Metal Casting early (and are not industrious). They also tend to come at a time when there is a lot of other infrastructure that needs to be built - Granaries, libraries, temples, courthouse, lighthouse - in addition to the units you want - workers/settlers, fogbusters, an army to conquer with. The trouble is that you start thinking about how everything else gets cheaper once you have a forge, but they cost 120 hammers which takes a substantial number of turns to build. When you have so few cities (2-4) it's a real strain to lock one up for 15+ turns at that stage.

In short, unless you're industrious and/or there are gold/silver/gems to get the happiness from, forges are too expensive for that stage of the game.

The Colossus is okay but really requires a strategy dedicated to using it. I don't think that's the case this game.

Typically my neighbors won't have enough techs that make trading MC worthwhile at that point (no fair or close enough trades) but often aren't shy about begging for MC for free, which usually results in a "you're kidding, right?" look from me and a demerit.
 
The prospects for an early war are not good. So Alphabet on the way to Code of Laws, REX on the mainland and on the peninsula when COL comes on line.

Prophet for Theology, trade for earlier religious techs. Spam missionaries to all your cities and enemy capitals.

Wonders on Immortal without industriousness are a gamble altho you did get Stonehenge. If you get Stone on line, then a Stone wonder might be possible.

Good start, but there may be Praetorians in your future soon.

Scouting with your chariot [or two] could be most useful.
 
Buildings do cost hammers so you'll have to build them selectively. In some cities, the turns for an item on the queue will be a joke they will be so many. Put faith in the tiles you work and count that as your worth.

I think as Churchill you have to expect to get attacked at some point or another, so let that be what you want and expect. Caesar sliced out a generous piece of land for himself and if you let him be, he'll be the top dog. If you were to convert him however, you would deny him any grudge he'd have upon you and you could count on him to be a reliable, and sometimes aggresive, friend. He will be strong, but I'm sure both of you will have the opportunity to grow, even if peacefully, tile by tile, city by city.

The deals you get with Alphabet hold sway over the path to take, but I think it might be Alphabet and then a beeline to Theology to christianize Rome.
 
I'm also in favour of Alphabet so you can trade for Archery, among other things. That tech will make Protective's first units with those handy bonuses available. With Protective Archers garrisoning your cities, some of your Chariots will be free to explore and whomp barbs for Charismatic's cheap XPs. It would be good to get one Chariot up to Combat I/Medic I so it can become your Medic III M*A*S*H unit, and a few more with Flanking I/Sentry for fog-busting.

Getting initial XPs from barbs is important since everyone is advocating delaying war in favour of the economy and expansion, which makes good sense since you have a very nice peninsula to backfill. I'm also in favour of delaying war until Construction for Catapults and, since you have ivory, War Elephants.

This looks like a very promising start and you appear to have played it very well thus far, though maybe that's my lack of familiarity with Immortal making me naively optimistic. I'm looking forward to the rest of the game! :goodjob:
 
I'm a noob, but I have a suggestion: build a city to get the stone and rush to Divine Right. Versaille would solve the distance maintenance issues you have with being on a peninsula, and if you are lucky you might get both Christianity and Islam. Combine that w/ the Spiral Minaret and you could get a decent mid-game tech lead. Anyways, that's probably a silly idea but most of the good ones have already been covered, so I figured what the heck make a weird suggestion.
 
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